Old VHS-style footage from inside an abandoned orbital station in the 1980s. The image is grainy, warped, with tracking lines, washed-out colors, and timestamp burn-in. The camera floats slowly through empty corridors, cables drifting in zero gravity, warning lights blinking silently. At the 2-second mark, the tape glitches and the corridor appears longer than before. A sealed airlock door opens by itself at the far end. The camera drifts closer, passing floating tools, old photographs, and frozen droplets of water. Final moment: the camera enters the airlock and reveals Earth outside the window ,but Earth is completely dark. Analog sci-fi horror, VHS noise, zero-gravity atmosphere, retro space realism, eerie silence, cinematic degraded footage.
Cyberpunk / Sci-Fi
Explore free Cyberpunk / Sci-Fi video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
Surrealist cinematic style cyberpunk 4K video, ultra-realistic movie-grade cyberpunk action short film, 15-second 4K IMAX 70mm film, 24fps, Hollywood blockbuster style. The sequence of shots is smooth and natural, with cinematic editing techniques. Subject: A stunning, confident 20-year-old young East Asian woman with long flowing black hair, cold white skin, wearing an elegant white silk slip dress, black stockings, paired with red stilettos and a thigh holster accessory, while holding and checking a glowing smartphone. Maintain 100% consistency of facial features, hairstyle, body proportions, clothing, and character throughout the video. Scene: Nighttime rain-soaked neon-lit downtown New York City streets. Aesthetic Style: Environment includes reflective wet asphalt, glowing neon billboards, soft blue and magenta lighting, floating fog, light rain, steam rising from street vents, and a futuristic downtown atmosphere. A mysterious figure briefly sprints in the background, adding tension without distracting from the main character. Camera: Smooth eye-level tracking shot with subtle handheld stabilization, occasionally slow zoom-in, 85mm cinema lens, shallow depth of field, creamy soft bokeh, natural motion blur. Lighting: Neon pink and cyan rim lights, soft cinematic main light source, realistic reflections on wet pavement, volumetric fog, subtle lens flares, HDR lighting. Actions: 1. (0-2s) Eye-level smooth tracking shot: A woman with outstanding temperament strolls through neon NYC. She holds a glowing phone with a calm expression. Wet asphalt, flashing billboards, blue-purple lights, thin mist, rain, and steam. A mysterious black figure dashes in the background. Her hair and dress move naturally. 2. (2-3s) Fast dynamic cut to medium-long action shot: The same woman performs a powerful high kick, sending a black-clad soldier flying. Other soldiers aim guns. A sleek red sports car (black wheels, red chassis lights, spoiler) is visible. Strong motion blur, realistic physics. 3. (3-5s) Medium shot: The woman stands confidently by the red car after the fight. The soldier lies on the wet ground. Intense neon reflections. 4. (5-6s) Quick cut to close-up: The red car dashboard glows, speedometer in red and blue. Rain hits the windshield. 5. (6-8s) Interior medium-close shot from passenger seat: The same woman drives the pink car with focus, black dress, wet hair. Rain streaks the windows; city lights are blurred outside. Shallow depth of field on her face. 6-7. (8-11s) Dynamic low-angle tracking shot: Pink car smashes through wooden barricades. Soldiers fire; wood chips, sparks, and water fly as the car goes airborne. Realistic explosive destruction physics and dramatic lighting. 8. (11-12s) Tense interior shot: The woman watches the rear-view mirror sharply, hands on the wheel, road speeding by in the rain. 9. (12-14s) Wide-angle high-speed chase: Pink car speeds on a wet multi-lane highway; another car explodes in the background with thick smoke and tire spray. 10. (14-15s) Epic wide-angle shot: The pink car with "PixelAIGC" on the side speeds on an elevated highway at sunset. Dazzling sunlight, tire smoke, and a warm-to-cold color transition create a strong sense of escape. Overall: Consistency in features, clothing, and car design. Realistic skin texture, fabric physics, water reflections, and debris. Smooth motion, volumetric lighting, and top-tier color grading. No flickering, distortion, or extra limbs. Quality: Surrealism, Hollywood action aesthetics, ray-traced reflections, original sound effects, no identity shifts, no watermarks.
Hyper-realistic cinematic action sequence. A futuristic interceptor races through a collapsing orbital ring above Earth at impossible speed. Every section of the megastructure is breaking apart, sending skyscraper-sized debris spinning through space. The camera constantly shifts between cockpit POV, drone flybys, nose-mounted shots, impossible orbits, and high-speed chase angles. The pilot threads impossibly narrow gaps, skims rotating structures, flies beneath collapsing bridges, dodges exploding reactor sections and tumbling station fragments, then dives through a closing breach only milliseconds before the entire ring tears itself apart behind. Style: IMAX realism, physically believable zero-G motion, cinematic lighting, massive scale, crystal-clear action, relentless speed, no slow motion.
Subject: A 20-year-old young East Asian woman, confident, with delicate facial features, cold white skin, long black hair in a high ponytail, wearing a white sports tank top accented with red and blue triangular patches and yellow trim, a white tennis skirt with red and blue triangular patches and yellow trim, and white-and-blue sneakers. At night, she is performing parkour on the Brooklyn Bridge in downtown New York. She first greets the camera and then immediately runs past the base of the Statue of Liberty. She jumps from car roofs onto the Brooklyn Bridge railings, Flatiron Building window sills, billboards in front of Grand Central Station, the Chrysler Building entrance, Rockefeller Center, and then onto a third-floor balcony of the Empire State Building. She looks up at the towering, flashing neon lights of the Empire State Building, gathers her strength for a sprint, and quickly runs up the exterior wall of the building. Her body is almost perpendicular to the facade. Using her superpowers, she runs up the wall from the bottom to the top in just 3 seconds. Her final leap lands her on a small platform on top of the lightning rod at the tower's peak, only 0.5 meters wide. She stands steadily on it as the camera circles around, overlooking the brightly lit night view of New York. The action is incredibly cool and thrilling, filmed with a low-angle follow shot and high-difficulty sports cinematography with camera shake.
An unbroken, continuous ultra-wide cinematic aerial shot begins in the stratosphere, revealing an immense frozen mountain range beneath glowing storm clouds. The camera plunges at breathtaking speed through layers of mist and snow, diving toward a sleek futuristic hypercar blasting into a narrow mountain pass. Its luminous body, adaptive aero surfaces, and electric thrusters cut through the blizzard as an enormous avalanche erupts from the peaks behind it, cascading into the valley like a towering white tsunami. Without a single cut, the camera levels out inches above the icy terrain, skimming along the ridgeline parallel to the road while the car accelerates through sharp bends, snow exploding from beneath its wheels. The camera sweeps around the vehicle in a massive fluid arc, keeping both the hypercar and the advancing avalanche in frame as the collapsing mountainside grows closer and more violent. The car rockets toward a dark tunnel carved into the mountain while chunks of ice and debris crash around it. At the final moment, the camera races alongside the car, swings directly in front of it, then pulls backward into the tunnel as the vehicle surges inside. The climax erupts as the avalanche slams into the tunnel entrance with overwhelming force. The camera instantly climbs through a vertical opening above the mountain, soaring into the sky to reveal the entire pass being swallowed beneath a vast, rolling ocean of snow, while the futuristic car’s glowing trail continues deep inside the mountain. Generated on @runwayml
Night. In a futuristic city of narrow neon-lit canals, a small speedboat races at high speed through twisting waterways while trying to escape through the maze. The canals are tight and visually dramatic, with glowing signs, reflective glass buildings, wet concrete walls, low bridges, dock platforms, moored boats, floating barriers, and large flood gates built into the canal system. Neon reflections ripple across the dark water and mist hangs low over the surface. Wide opening shot: the speedboat blasts into a narrow canal at high speed, skimming over the water between glowing buildings. Neon lights reflect across the boat and the water as the route ahead narrows. Tracking shot: the boat powers through a series of sharp turns between canal walls and dock structures. It leans hard into the turns, throws up spray, and barely clears a low bridge overhead. Warning lights begin flashing farther ahead as a flood gate system starts activating. Side shot: the chase becomes more dangerous. One flood gate begins lowering across the canal while the boat rushes toward it. The driver steers through a tighter side channel, misses a moored boat by inches, and cuts back into the main canal. More low bridges and tight corners force fast direction changes. Final 5 seconds: the action becomes extreme. Multiple flood gates begin closing in sequence ahead. The speedboat accelerates into a final burst, skims under a very low bridge, threads through a narrow gap between canal walls, and shoots through a half-open flood gate just before it slams shut behind. Spray explodes across the frame as the boat lands hard back into the water and keeps racing forward. Final moment: the speedboat bursts into a wider canal stretch at full speed while neon reflections, mist, and the sealed flood gate glow behind it in the night. Style: hyper-realistic, cinematic, fast-paced, intense, stressful, clear readable action, strong sense of speed and danger, futuristic canal city, neon reflections, dark water, low bridges, sharp turns, closing flood gates, dynamic but readable camera movement, no text, no logos, no cartoon style, no slow motion, no famous celebrity faces, no recognizable actors, no movie-star resemblance, no public-figure likenesses, no clear facial close-ups. Keep proportions. Keep style and features. Aspect ratio 16:9.
A futuristic luxury residential skyscraper floating on a massive rock above a dark cloudy sky, glowing with warm lights. The camera flies toward the twin towers as a transparent sci-fi HUD interface appears with digital data panels, graphs, and scanning reticles selecting a penthouse unit. A holographic window labeled “LUXUMY LOGON” opens, showing a luxury living room preview; a cursor clicks and the camera seamlessly zooms through the glass into the real penthouse interior. Inside, seven elegantly dressed guests relax on plush sofas with drinks, surrounded by floor-to-ceiling windows, a city skyline at dusk, warm lighting, a modern fireplace, and ultra-modern minimalist décor. Cinematic, futuristic, high-end architectural visualization, photorealistic.
Main scene: Roadside in Tokyo late at night, torrential rain, wet asphalt surface full of puddles and reflections, cold neon street lamps and blue light from buildings reflected in puddles, damp and hazy rain-mist atmosphere, dark cinematic film texture, IMAX wide aspect ratio, 8K ultra-clear, ARRI.
Base theme: Deep night in Tokyo, continuous pouring rain, large puddles on the road, cold blue and pink neon lights covering the city, IMAX 8K film texture, ARRI dynamic tracking shot, strong motion blur, a layer of rain-mist lens flare, realistic live-action crime action film style, bright red high-performance sports car, a jade mascot hanging from the center console, and a glamorous female lead in a short skirt.
Immersive first-person flying camera perspective, no visible drone or flying device. The camera launches at insane speed across a colossal dystopian cyborg battlefield at night, flying only centimeters above shattered metal, burning wreckage, and rivers of glowing energy. It violently snap-rolls between the legs of towering combat mechs, knife-edges through collapsing steel structures, dives beneath gigantic walking war machines, then instantly climbs through exploding industrial ruins. Swarms of autonomous combat drones streak overhead while colossal cybernetic titans exchange devastating energy blasts that illuminate the battlefield. The camera constantly changes direction with brutal FPV precision,rapid S-turns, vertical dives, barrel rolls, power loops around gigantic reactor towers, split-S reversals, wall-hugging passes through ruined megafactories, and razor-close proximity flights beneath collapsing bridges. Neon holograms flicker through dense smoke as thousands of laser tracers, plasma arcs, sparks, and electrical storms fill the sky. Gigantic cybernetic creatures emerge from the darkness while endless ranks of futuristic soldiers and armored exosuits advance across the battlefield beneath towering ruined skyscrapers. The camera threads through impossibly tight gaps as collapsing buildings, burning aircraft, and massive mechanical debris crash around it, then rockets into a colossal mechanical canyon formed by fallen war machines. At the climax, the battlefield opens into an unimaginably vast cybernetic wasteland where a planet-sized artificial intelligence core rises above the horizon, surrounded by colossal rotating rings, lightning storms, and endless mechanical cities stretching to infinity. Continuous POV shot, no cuts, relentless acceleration, extreme high-speed FPV racing, aggressive banking, rapid altitude changes, barrel rolls, corkscrews, split-S maneuvers, power loops, knife-edge turns, realistic inertia, cinematic motion blur, volumetric smoke, dynamic lighting, neon reflections, hyper-detailed dystopian environments, surreal cyberpunk architecture, blockbuster sci-fi VFX, IMAX quality. Made in @LumaLabsAI #LumaCPP
Near-future fantasy action RPG magic library battle. High-density 3D toon/cel-shaded look. [Role of Reference Images] Maintain a single character from the source image strictly across all cuts. Use for face, eyes, hair, costume, and silhouette only. Do not reproduce the background, UI, or specific posing from the source. Ensure features don't blend with enemies. [Protagonist and Fixed Gear] One protagonist. Fixed accessory is a single grimoire. No other weapons or items. Grimoire design should match character's motif and color scheme. [Style] High-density anime game 3D. Fine colored outlines, clear cel-shading (2-3 levels), theatrical quality animation. Smooth, weight-aware movement. No generic 3D faces or flat shading. [Setting] A giant magical library at night. High bookshelves, spiral staircases, and glowing lamps. Intense camera movement with deep parallax. [The Enemy] A single giant organic demon, roughly twice the protagonist's size. Dark rough skin, two horns, glowing eyes. Clear color contrast with the protagonist. [Action Sequence] Cut 1: Close-up. Demon's claws approach as protagonist opens the grimoire, triggering a magic flake wipe. Cut 2: Protagonist swings right hand, deploying five magic bands that trap the demon's ankles, wrists, and torso against magic circles on the floor. Camera captures the tension of the pull. Cut 3: Protagonist thrusts right palm forward, firing a single piercing magic bolt from the grimoire's center into the demon's chest through the gaps in the bands. Cut 4: Star-shaped cracks spread from the hit point, shattering the demon into dark ash flakes that dissolve, while the magic bands unravel.
[Slot Execution Instructions] No replaceable slots are configured. Bracketed sections like [Project Overview] and [Output Checklist] are fixed column names, not slots. Execute directly according to these specifications without inquiring. Do not alter the game genre, model names, 3-column layout, art style, shot count, target duration, or audio design. [Global Highest Priority: Complete Action and Duration Adaptation] This rule takes precedence over all other generation, editing, and compositing requirements. Target Duration: The final Master duration is approximately 28 seconds. Fable 5, Kimi K3, and GPT-5.6 Sol are three parallel tracks playing simultaneously, each running for about 28 seconds. Their durations must not be added together; the Master is not 84 seconds. Sequential Generation: Prioritize generating a continuous 28-second clip for each column in a single pass. If limited by the model's single-generation duration, use last-frame continuation to produce sequential segments. The next segment must seamlessly connect from the last frame of the previous one, inheriting the spaceship, enemies, barrages, items, background scrolling, and HUD visual style. Unified Speed Multiplier: If the total duration of the raw sequential footage in a column exceeds 28 seconds, it is strictly forbidden to crop the clips, delete intermediate actions, or only keep the first few seconds. You must apply a unified speed multiplier (speed_factor = Total Duration / 28) to compress the entire continuous track. Action coverage must be 100%, preserving the sequence from the first frame to the final frame. Continuity: Do not use hard cuts, black/white flashes, or cross-dissolves to mask discontinuities. If a segment fails to inherit the state, it must be regenerated. Audio Resync: After video retiming is complete, resync and produce the BGM and game sound effects. Use pitch-preserving time stretching if original audio must be retained; never delete video actions to match audio length. [Project Overview] Duration & Framerate: Approx. 28 seconds, ~30fps. Aspect Ratio: Horizontal 16:9 (Reference: 1212×720 or proportional HD). Theme: Side-by-side comparison of vertical space shooter games generated by three AI models: Fable 5, Kimi K3, and GPT-5.6 Sol. Art Style: White minimalist tech display frame, deep blue-black space interiors, retro arcade style, cyber neon, vector HUD, and slight CRT glow. Fixed Constraints: Single continuous shot with no camera movement or montages. No real people, live-action devices, or watermarks. Only use doubao or keling 2.6 if video models are required. [Three-Column Detailed Differences] The three game windows are identical in size and alignment, separated by light gray vertical lines. Headers and HUDs are locked as stable graphic layers in post-production. Fable 5 (Left): Minimalist near-black space with sparse stars. Cyan triangular wireframe spaceship firing thin cyan bullets. Magenta geometric wireframe enemies with low density and weak explosion feedback. Top HUD displays score, WAVE, and 3 hearts. Kimi K3 (Center): Traditional arcade style. Deep blue-purple gradient sky. Blue solid spaceship with exhaust flames firing vertical yellow bullets. Magenta, purple, and orange geometric enemies dropping items and showing +100/+200 points upon destruction. Top HUD displays SCORE, LEVEL (advancing 1–6), and heart lives. GPT-5.6 Sol (Right): High-density neon style. Scrolling perspective grid with a planet in the upper right. Fast-moving cyan-white glowing spaceship firing dense yellow-white bullets. Neon-colored enemies entering in scattered, diagonal, or full-row formations, causing massive bullet hells and intense particle explosions. Top HUD displays SCORE, SECTOR, and heart lives. [Storyboard Rhythm] This is a single continuous shot with escalating combat intensity: 00:00–00:08: Simultaneous base shooting. Center column enters Level 2; Right column adds colored enemies and barrages. 00:08–00:20: Intensity increases. Center column reaches Level 4; Right column forms complete formations and drops power-up items; Left column maintains a minimalist pace. 00:20–00:28: Climax. Center column reaches Level 6; Right column unleashes massive bullet hells and multi-row enemy arrays. The video ends abruptly while intense combat is still ongoing. [Standard Execution Steps] Setup Parameters: Initialize fixed specifications (16:9, 28s, 1 shot, 3 parallel tracks, no cropping) in project_spec.json. Video Generation: Generate the three vertical game tracks independently. Maintain strict state inheritance using continuity_state.json at every continuation point to track spaceship, enemies, and UI. Retiming & Assembly: Combine all sequential clips per column and apply the calculated speed_factor to compress each full timeline to exactly 28 seconds. Embed the three tracks into the static white tech frame. UI & Audio Post-Production: Overlay and lock the Logos, titles, and HUD layers. Create a retro electronic arcade audio track with fast synth pulses and 8-bit game SFX (lasers, explosions, level-ups) synchronized to the retiming. Quality Control: Inspect all continuation points to ensure 100% action coverage, stable layouts, and continuous HUD numeric progression. [Output Checklist] project_spec.json, storyboard_final.json, duration_map.json, continuity_state.json, run_log.json assets/ (Static UI, frames, and sprites) source_clips/ (Un-trimmed raw clips) and clips/ (Full sequences and retimed 28s tracks) audio/ (SFX tracks and final mix) final/master.mp4 (Final composite video)
A futuristic special forces operative with short silver hair, tactical exosuit, carbon armor plates and twin combat blades, calm and focused expression - enters an abandoned subway station occupied by heavily armed mercenaries, camera gliding behind her through flickering lights and drifting smoke; - launches into close-quarters combat, seamlessly combining knife techniques, evasive rolls and disarming maneuvers while explosions ripple through the tunnels, handheld transitions alternating with elegant slow motion; - Defeats the final squad leader before a train crashes through the station, ending with her walking calmly through the dust as sparks rain from the ceiling Ultra-realistic tactical action, grounded choreography, cinematic lighting, practical VFX, blockbuster pacing.
The balls of metal are precious and living organisms that fuel the technological revolution.
Inside a high-end professional MMA octagon arena, Ares and Titan's combat escalates as they fight with heavy metal weapons on the floor. Ares swings a massive glowing red steel axe at Titan. Titan parries with a heavy rusted steel sword, generating an explosive shower of brilliant sparks. Titan fires rapid forearm cannon rounds, muzzle flashes illuminating the cage. Massive bursts of real orange flames and embers erupt from the concrete floor behind them. Shot from a handheld ringside third-person POV camera angle, panning quickly to follow the weapon swings, with dramatic natural camera shake on impacts, capturing a highly realistic, intense raw broadcast feel. - 0–5s: Ares sweeps the glowing red axe in a heavy arc; Titan parries with a rusted steel sword, creating a brilliant burst of dynamic sparks, handheld camera shaking with impact. - 6–10s: Titan raises his forearm cannon, firing a rapid barrage of bullets with intense muzzle flashes; bullets spark off Ares's crimson armor shields. - 11–15s: Large real flames erupt from the concrete floor in the background, casting dramatic orange reflections as both robots clash weapon-to-weapon in the center, sparks and embers flying. Photo-realistic cinematic style, 8k resolution,
A shattered cosmic mirror explodes into billions of fragments, each reflecting a different universe where the alien goddess meets the same tragic fate. The fragments merge into a colossal celestial lock larger than galaxies. As the lock slowly opens, a heartbeat echoes across space, causing stars to tremble. Beyond the broken seal, an ancient eye the size of a universe opens, its iris containing countless rotating galaxies. With a single blink, entire galaxies vanish into darkness. The goddess freezes in fear for the first time. A telepathic voice whispers, "Thank you... for setting me free." Cracks spread across her glowing body as blinding white cosmic energy erupts from within. Ultra cinematic, IMAX, Unreal Engine 5, photorealistic, cosmic horror, volumetric lighting, galaxy-scale visuals, dramatic camera movement, 8K, hyper detailed, epic sci-fi fantasy.
Colossal orbital construction system, synchronized assembly breaks down, turning massive moving parts into lethal, unpredictable motion. Wide shot: perfectly timed mechanical arms moving huge segments into place. Micro-delay: one segment arrives early, barely noticeable at first. Collision: misaligned parts slam together, throwing off timing across the system. Cascade: surrounding arms react too late, desynchronizing the entire structure. Hard dive: small ship enters the assembly zone as motion becomes chaotic. Near-crush: two massive plates slam shut just after the ship passes through. Timing gamble: pilot commits to a gap that’s already closing. Whip movement: a mechanical arm swings unpredictably across the path. Close scrape: ship rolls sideways, barely avoiding full impact. Moving maze: structure still assembling, but incorrectly, paths shifting constantly. Critical moment: a full segment drops into the escape vector. Last-second slip: ship squeezes through a narrowing gap as components collide behind. Rhythm collapse = danger, everything still moving with force but no coordination.
Style: IMAX 8K. Photorealistic no 3D rendering, no game engine, no video game cinematic aesthetics. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only backlight, camera placed on the shaded side, slight atmospheric haze present throughout the scene. Main light comes only from the sky and windows. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Pore-level realism visible peach fuzz, asymmetrical moles, capillary redness, pore shadows consistent with scene lighting. Acting: Hollywood level micro-pauses before reactions, precise gaze direction, wet and lively eyes with light reflections, breathing visible through chest movements. Physics: Gravity and inertia respected each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Every character is in motion from the first frame. Continuity: Characters, props, and environment stay identical from one shot to another. No identity drift. Technical: Fluid motion at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. SUBJECT <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> matches the reference image 100%. The can <<>> is held in his right hand. At the end of the sequence, he is fully transformed into <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>>: the armor assembles in real time while he is in mid-flight, and <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> matches the reference 100%. White balance: 6500 K. MULTI-SHOT fast cinematic editing with energy that builds progressively throughout the entire 15-second sequence. LOCATION <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> serves only as a style reference, not a fixed shot. Use this reference for visual style, mood, architecture, and lighting: a large deserted New York-style avenue under intense midday sun. Seedance must freely generate the rest of the scenery: new buildings, new sections of the avenue, and new camera angles. The character actually moves through space from one shot to another. He must never remain frozen in the location or framing of the reference image. Do not reproduce the reference image identically. ACTION SHOT 1 (0:00–0:02) Extreme close-up, from chin to forehead. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> brings the can <<>> to his lips and takes a long sip. His Adam's apple goes down and then up twice. Jump cut. SHOT 2 (0:02–0:04) Same close framing. The can goes back down quickly. His eyes snap open, sharp and perfectly attentive (natural skin and iris details, no lighting effects). The zygomatic muscle contracts: a genuine wide smile appears in less than a second, the corners of the lips moving from about 2 mm to 8 mm. The sternum rises during a deep breath. He is bursting with energy. Jump cut. SHOT 3 (0:04–0:06) Wide low-angle shot. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> explodes forward in a sprint at 30 km/h, following exactly the direction he was already looking. He runs straight down the avenue. He never looks back. With each stride, his sneakers hit the cracked asphalt violently, kicking up small clouds of dust about 10 cm high. Jump cut. SHOT 4 (0:06–0:08) Tracking shot following the run. Arms move at about 90°. The tracksuit jacket floats behind him for about 15 cm. The smile remains. Eyebrows are raised. Mouth is slightly open and relaxed. The stride lengthens. Ground contact time decreases. His speed increases. Jump cut. SHOT 5 (0:08–0:10) Two final strides. Knees compress to about 110°. The right foot slams into the asphalt. The ground cracks in a radius of about 20 cm. He is propelled upward at 65 km/h. Jump cut. SHOT 6 (0:10–0:13) Mid-flight in the urban canyon of <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>. Played at 24 frames per second, normal speed. No slow motion. He never stays frozen. His entire body continues to move during the jump: torso pivots, legs continue their movement, arms deploy, head turns to follow the arrival of the armor. While he flies and rotates in the air, different pieces of armor emerge from the urban environment and converge on him. The chest plate locks during rotation. The pauldrons close as his shoulders move. The gauntlets lock onto the forearms as his arms extend. The shin guards attach to the legs in motion. The helmet descends, then the visor snaps shut as his head returns forward. The entire transformation takes place in a single fluid and violent sequence. The body stays constantly in motion. A sharp metallic click accompanies the closing of the visor. Jump cut. SHOT 7 (0:13–0:15) <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> slams into the ground in <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> in a crouching position. Both armored feet hit the asphalt simultaneously. A dust wave of about 80 cm radius spreads. He stands up. He opens and then sharply closes his armored fists: first the left, then the right. He then looks down at his chest plate. A slight muffled laugh is heard behind the closed visor. Sharp cut to a black screen. CAMERA Extremely dynamic handheld camera. Never static. Never locked. Strong natural operator shakes in each shot (4 to 8 cm bounces), without stabilization. Very pronounced Dutch Angle throughout the video: tilt between 12° and 20°, varying from shot to shot and gradually increasing. Shot 1: FOV 18°, extreme close-up, 15° tilt, violent micro-shakes. Shot 2: FOV 18°, reverse tilt at about 18°, nervous camera. Shot 3: FOV 84°, low angle, 12° tilt, brutal start of the run. Shot 4: FOV 84°, camera physically following the character, 16° tilt, strong bounces synchronized with strides, motion blur during pans. Shot 5: FOV 63°, 20° tilt, rapid upward tilt during the jump. Shot 6: FOV 63°, extremely dynamic handheld camera. The operator turns around the character in mid-flight with 6 to 8 cm bounces, quickly reframing each armor piece as it locks, tilt varying from 18° to 8°. No slow motion. Shot 7: FOV 63°, strong impact at landing, 14° tilt, camera recoils by about 8 cm under the impact then regains a slight respiratory movement while inspecting the armor. STYLE Dominant: light gray asphalt and urban canyon (60%). Secondary: navy blue/cream outfit gradually evolving into chrome armor (30%). Accent: smile, dust, chrome reflections, and blue LED on the visor at landing (10%). White balance: 6500 K. No light effects in the eyes. Eyes are only lit by natural sunlight. CONSTRAINTS
Old VHS-style footage from inside an abandoned orbital station in the 1980s. The image is grainy, warped, with tracking lines, washed-out colors, and timestamp burn-in. The camera floats slowly through empty corridors, cables drifting in zero gravity, warning lights blinking silently. At the 2-second mark, the tape glitches and the corridor appears longer than before. A sealed airlock door opens by itself at the far end. The camera drifts closer, passing floating tools, old photographs, and frozen droplets of water. Final moment: the camera enters the airlock and reveals Earth outside the window ,but Earth is completely dark. Analog sci-fi horror, VHS noise, zero-gravity atmosphere, retro space realism, eerie silence, cinematic degraded footage.
Hyper-realistic cinematic action sequence. A futuristic interceptor races through a collapsing orbital ring above Earth at impossible speed. Every section of the megastructure is breaking apart, sending skyscraper-sized debris spinning through space. The camera constantly shifts between cockpit POV, drone flybys, nose-mounted shots, impossible orbits, and high-speed chase angles. The pilot threads impossibly narrow gaps, skims rotating structures, flies beneath collapsing bridges, dodges exploding reactor sections and tumbling station fragments, then dives through a closing breach only milliseconds before the entire ring tears itself apart behind. Style: IMAX realism, physically believable zero-G motion, cinematic lighting, massive scale, crystal-clear action, relentless speed, no slow motion.
An unbroken, continuous ultra-wide cinematic aerial shot begins in the stratosphere, revealing an immense frozen mountain range beneath glowing storm clouds. The camera plunges at breathtaking speed through layers of mist and snow, diving toward a sleek futuristic hypercar blasting into a narrow mountain pass. Its luminous body, adaptive aero surfaces, and electric thrusters cut through the blizzard as an enormous avalanche erupts from the peaks behind it, cascading into the valley like a towering white tsunami. Without a single cut, the camera levels out inches above the icy terrain, skimming along the ridgeline parallel to the road while the car accelerates through sharp bends, snow exploding from beneath its wheels. The camera sweeps around the vehicle in a massive fluid arc, keeping both the hypercar and the advancing avalanche in frame as the collapsing mountainside grows closer and more violent. The car rockets toward a dark tunnel carved into the mountain while chunks of ice and debris crash around it. At the final moment, the camera races alongside the car, swings directly in front of it, then pulls backward into the tunnel as the vehicle surges inside. The climax erupts as the avalanche slams into the tunnel entrance with overwhelming force. The camera instantly climbs through a vertical opening above the mountain, soaring into the sky to reveal the entire pass being swallowed beneath a vast, rolling ocean of snow, while the futuristic car’s glowing trail continues deep inside the mountain. Generated on @runwayml
A futuristic luxury residential skyscraper floating on a massive rock above a dark cloudy sky, glowing with warm lights. The camera flies toward the twin towers as a transparent sci-fi HUD interface appears with digital data panels, graphs, and scanning reticles selecting a penthouse unit. A holographic window labeled “LUXUMY LOGON” opens, showing a luxury living room preview; a cursor clicks and the camera seamlessly zooms through the glass into the real penthouse interior. Inside, seven elegantly dressed guests relax on plush sofas with drinks, surrounded by floor-to-ceiling windows, a city skyline at dusk, warm lighting, a modern fireplace, and ultra-modern minimalist décor. Cinematic, futuristic, high-end architectural visualization, photorealistic.
Base theme: Deep night in Tokyo, continuous pouring rain, large puddles on the road, cold blue and pink neon lights covering the city, IMAX 8K film texture, ARRI dynamic tracking shot, strong motion blur, a layer of rain-mist lens flare, realistic live-action crime action film style, bright red high-performance sports car, a jade mascot hanging from the center console, and a glamorous female lead in a short skirt.
Near-future fantasy action RPG magic library battle. High-density 3D toon/cel-shaded look. [Role of Reference Images] Maintain a single character from the source image strictly across all cuts. Use for face, eyes, hair, costume, and silhouette only. Do not reproduce the background, UI, or specific posing from the source. Ensure features don't blend with enemies. [Protagonist and Fixed Gear] One protagonist. Fixed accessory is a single grimoire. No other weapons or items. Grimoire design should match character's motif and color scheme. [Style] High-density anime game 3D. Fine colored outlines, clear cel-shading (2-3 levels), theatrical quality animation. Smooth, weight-aware movement. No generic 3D faces or flat shading. [Setting] A giant magical library at night. High bookshelves, spiral staircases, and glowing lamps. Intense camera movement with deep parallax. [The Enemy] A single giant organic demon, roughly twice the protagonist's size. Dark rough skin, two horns, glowing eyes. Clear color contrast with the protagonist. [Action Sequence] Cut 1: Close-up. Demon's claws approach as protagonist opens the grimoire, triggering a magic flake wipe. Cut 2: Protagonist swings right hand, deploying five magic bands that trap the demon's ankles, wrists, and torso against magic circles on the floor. Camera captures the tension of the pull. Cut 3: Protagonist thrusts right palm forward, firing a single piercing magic bolt from the grimoire's center into the demon's chest through the gaps in the bands. Cut 4: Star-shaped cracks spread from the hit point, shattering the demon into dark ash flakes that dissolve, while the magic bands unravel.
A futuristic special forces operative with short silver hair, tactical exosuit, carbon armor plates and twin combat blades, calm and focused expression - enters an abandoned subway station occupied by heavily armed mercenaries, camera gliding behind her through flickering lights and drifting smoke; - launches into close-quarters combat, seamlessly combining knife techniques, evasive rolls and disarming maneuvers while explosions ripple through the tunnels, handheld transitions alternating with elegant slow motion; - Defeats the final squad leader before a train crashes through the station, ending with her walking calmly through the dust as sparks rain from the ceiling Ultra-realistic tactical action, grounded choreography, cinematic lighting, practical VFX, blockbuster pacing.
A shattered cosmic mirror explodes into billions of fragments, each reflecting a different universe where the alien goddess meets the same tragic fate. The fragments merge into a colossal celestial lock larger than galaxies. As the lock slowly opens, a heartbeat echoes across space, causing stars to tremble. Beyond the broken seal, an ancient eye the size of a universe opens, its iris containing countless rotating galaxies. With a single blink, entire galaxies vanish into darkness. The goddess freezes in fear for the first time. A telepathic voice whispers, "Thank you... for setting me free." Cracks spread across her glowing body as blinding white cosmic energy erupts from within. Ultra cinematic, IMAX, Unreal Engine 5, photorealistic, cosmic horror, volumetric lighting, galaxy-scale visuals, dramatic camera movement, 8K, hyper detailed, epic sci-fi fantasy.
Style: IMAX 8K. Photorealistic no 3D rendering, no game engine, no video game cinematic aesthetics. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only backlight, camera placed on the shaded side, slight atmospheric haze present throughout the scene. Main light comes only from the sky and windows. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Pore-level realism visible peach fuzz, asymmetrical moles, capillary redness, pore shadows consistent with scene lighting. Acting: Hollywood level micro-pauses before reactions, precise gaze direction, wet and lively eyes with light reflections, breathing visible through chest movements. Physics: Gravity and inertia respected each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Every character is in motion from the first frame. Continuity: Characters, props, and environment stay identical from one shot to another. No identity drift. Technical: Fluid motion at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. SUBJECT <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> matches the reference image 100%. The can <<>> is held in his right hand. At the end of the sequence, he is fully transformed into <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>>: the armor assembles in real time while he is in mid-flight, and <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> matches the reference 100%. White balance: 6500 K. MULTI-SHOT fast cinematic editing with energy that builds progressively throughout the entire 15-second sequence. LOCATION <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> serves only as a style reference, not a fixed shot. Use this reference for visual style, mood, architecture, and lighting: a large deserted New York-style avenue under intense midday sun. Seedance must freely generate the rest of the scenery: new buildings, new sections of the avenue, and new camera angles. The character actually moves through space from one shot to another. He must never remain frozen in the location or framing of the reference image. Do not reproduce the reference image identically. ACTION SHOT 1 (0:00–0:02) Extreme close-up, from chin to forehead. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> brings the can <<>> to his lips and takes a long sip. His Adam's apple goes down and then up twice. Jump cut. SHOT 2 (0:02–0:04) Same close framing. The can goes back down quickly. His eyes snap open, sharp and perfectly attentive (natural skin and iris details, no lighting effects). The zygomatic muscle contracts: a genuine wide smile appears in less than a second, the corners of the lips moving from about 2 mm to 8 mm. The sternum rises during a deep breath. He is bursting with energy. Jump cut. SHOT 3 (0:04–0:06) Wide low-angle shot. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> explodes forward in a sprint at 30 km/h, following exactly the direction he was already looking. He runs straight down the avenue. He never looks back. With each stride, his sneakers hit the cracked asphalt violently, kicking up small clouds of dust about 10 cm high. Jump cut. SHOT 4 (0:06–0:08) Tracking shot following the run. Arms move at about 90°. The tracksuit jacket floats behind him for about 15 cm. The smile remains. Eyebrows are raised. Mouth is slightly open and relaxed. The stride lengthens. Ground contact time decreases. His speed increases. Jump cut. SHOT 5 (0:08–0:10) Two final strides. Knees compress to about 110°. The right foot slams into the asphalt. The ground cracks in a radius of about 20 cm. He is propelled upward at 65 km/h. Jump cut. SHOT 6 (0:10–0:13) Mid-flight in the urban canyon of <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>. Played at 24 frames per second, normal speed. No slow motion. He never stays frozen. His entire body continues to move during the jump: torso pivots, legs continue their movement, arms deploy, head turns to follow the arrival of the armor. While he flies and rotates in the air, different pieces of armor emerge from the urban environment and converge on him. The chest plate locks during rotation. The pauldrons close as his shoulders move. The gauntlets lock onto the forearms as his arms extend. The shin guards attach to the legs in motion. The helmet descends, then the visor snaps shut as his head returns forward. The entire transformation takes place in a single fluid and violent sequence. The body stays constantly in motion. A sharp metallic click accompanies the closing of the visor. Jump cut. SHOT 7 (0:13–0:15) <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> slams into the ground in <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> in a crouching position. Both armored feet hit the asphalt simultaneously. A dust wave of about 80 cm radius spreads. He stands up. He opens and then sharply closes his armored fists: first the left, then the right. He then looks down at his chest plate. A slight muffled laugh is heard behind the closed visor. Sharp cut to a black screen. CAMERA Extremely dynamic handheld camera. Never static. Never locked. Strong natural operator shakes in each shot (4 to 8 cm bounces), without stabilization. Very pronounced Dutch Angle throughout the video: tilt between 12° and 20°, varying from shot to shot and gradually increasing. Shot 1: FOV 18°, extreme close-up, 15° tilt, violent micro-shakes. Shot 2: FOV 18°, reverse tilt at about 18°, nervous camera. Shot 3: FOV 84°, low angle, 12° tilt, brutal start of the run. Shot 4: FOV 84°, camera physically following the character, 16° tilt, strong bounces synchronized with strides, motion blur during pans. Shot 5: FOV 63°, 20° tilt, rapid upward tilt during the jump. Shot 6: FOV 63°, extremely dynamic handheld camera. The operator turns around the character in mid-flight with 6 to 8 cm bounces, quickly reframing each armor piece as it locks, tilt varying from 18° to 8°. No slow motion. Shot 7: FOV 63°, strong impact at landing, 14° tilt, camera recoils by about 8 cm under the impact then regains a slight respiratory movement while inspecting the armor. STYLE Dominant: light gray asphalt and urban canyon (60%). Secondary: navy blue/cream outfit gradually evolving into chrome armor (30%). Accent: smile, dust, chrome reflections, and blue LED on the visor at landing (10%). White balance: 6500 K. No light effects in the eyes. Eyes are only lit by natural sunlight. CONSTRAINTS
Surrealist cinematic style cyberpunk 4K video, ultra-realistic movie-grade cyberpunk action short film, 15-second 4K IMAX 70mm film, 24fps, Hollywood blockbuster style. The sequence of shots is smooth and natural, with cinematic editing techniques. Subject: A stunning, confident 20-year-old young East Asian woman with long flowing black hair, cold white skin, wearing an elegant white silk slip dress, black stockings, paired with red stilettos and a thigh holster accessory, while holding and checking a glowing smartphone. Maintain 100% consistency of facial features, hairstyle, body proportions, clothing, and character throughout the video. Scene: Nighttime rain-soaked neon-lit downtown New York City streets. Aesthetic Style: Environment includes reflective wet asphalt, glowing neon billboards, soft blue and magenta lighting, floating fog, light rain, steam rising from street vents, and a futuristic downtown atmosphere. A mysterious figure briefly sprints in the background, adding tension without distracting from the main character. Camera: Smooth eye-level tracking shot with subtle handheld stabilization, occasionally slow zoom-in, 85mm cinema lens, shallow depth of field, creamy soft bokeh, natural motion blur. Lighting: Neon pink and cyan rim lights, soft cinematic main light source, realistic reflections on wet pavement, volumetric fog, subtle lens flares, HDR lighting. Actions: 1. (0-2s) Eye-level smooth tracking shot: A woman with outstanding temperament strolls through neon NYC. She holds a glowing phone with a calm expression. Wet asphalt, flashing billboards, blue-purple lights, thin mist, rain, and steam. A mysterious black figure dashes in the background. Her hair and dress move naturally. 2. (2-3s) Fast dynamic cut to medium-long action shot: The same woman performs a powerful high kick, sending a black-clad soldier flying. Other soldiers aim guns. A sleek red sports car (black wheels, red chassis lights, spoiler) is visible. Strong motion blur, realistic physics. 3. (3-5s) Medium shot: The woman stands confidently by the red car after the fight. The soldier lies on the wet ground. Intense neon reflections. 4. (5-6s) Quick cut to close-up: The red car dashboard glows, speedometer in red and blue. Rain hits the windshield. 5. (6-8s) Interior medium-close shot from passenger seat: The same woman drives the pink car with focus, black dress, wet hair. Rain streaks the windows; city lights are blurred outside. Shallow depth of field on her face. 6-7. (8-11s) Dynamic low-angle tracking shot: Pink car smashes through wooden barricades. Soldiers fire; wood chips, sparks, and water fly as the car goes airborne. Realistic explosive destruction physics and dramatic lighting. 8. (11-12s) Tense interior shot: The woman watches the rear-view mirror sharply, hands on the wheel, road speeding by in the rain. 9. (12-14s) Wide-angle high-speed chase: Pink car speeds on a wet multi-lane highway; another car explodes in the background with thick smoke and tire spray. 10. (14-15s) Epic wide-angle shot: The pink car with "PixelAIGC" on the side speeds on an elevated highway at sunset. Dazzling sunlight, tire smoke, and a warm-to-cold color transition create a strong sense of escape. Overall: Consistency in features, clothing, and car design. Realistic skin texture, fabric physics, water reflections, and debris. Smooth motion, volumetric lighting, and top-tier color grading. No flickering, distortion, or extra limbs. Quality: Surrealism, Hollywood action aesthetics, ray-traced reflections, original sound effects, no identity shifts, no watermarks.
Subject: A 20-year-old young East Asian woman, confident, with delicate facial features, cold white skin, long black hair in a high ponytail, wearing a white sports tank top accented with red and blue triangular patches and yellow trim, a white tennis skirt with red and blue triangular patches and yellow trim, and white-and-blue sneakers. At night, she is performing parkour on the Brooklyn Bridge in downtown New York. She first greets the camera and then immediately runs past the base of the Statue of Liberty. She jumps from car roofs onto the Brooklyn Bridge railings, Flatiron Building window sills, billboards in front of Grand Central Station, the Chrysler Building entrance, Rockefeller Center, and then onto a third-floor balcony of the Empire State Building. She looks up at the towering, flashing neon lights of the Empire State Building, gathers her strength for a sprint, and quickly runs up the exterior wall of the building. Her body is almost perpendicular to the facade. Using her superpowers, she runs up the wall from the bottom to the top in just 3 seconds. Her final leap lands her on a small platform on top of the lightning rod at the tower's peak, only 0.5 meters wide. She stands steadily on it as the camera circles around, overlooking the brightly lit night view of New York. The action is incredibly cool and thrilling, filmed with a low-angle follow shot and high-difficulty sports cinematography with camera shake.
Night. In a futuristic city of narrow neon-lit canals, a small speedboat races at high speed through twisting waterways while trying to escape through the maze. The canals are tight and visually dramatic, with glowing signs, reflective glass buildings, wet concrete walls, low bridges, dock platforms, moored boats, floating barriers, and large flood gates built into the canal system. Neon reflections ripple across the dark water and mist hangs low over the surface. Wide opening shot: the speedboat blasts into a narrow canal at high speed, skimming over the water between glowing buildings. Neon lights reflect across the boat and the water as the route ahead narrows. Tracking shot: the boat powers through a series of sharp turns between canal walls and dock structures. It leans hard into the turns, throws up spray, and barely clears a low bridge overhead. Warning lights begin flashing farther ahead as a flood gate system starts activating. Side shot: the chase becomes more dangerous. One flood gate begins lowering across the canal while the boat rushes toward it. The driver steers through a tighter side channel, misses a moored boat by inches, and cuts back into the main canal. More low bridges and tight corners force fast direction changes. Final 5 seconds: the action becomes extreme. Multiple flood gates begin closing in sequence ahead. The speedboat accelerates into a final burst, skims under a very low bridge, threads through a narrow gap between canal walls, and shoots through a half-open flood gate just before it slams shut behind. Spray explodes across the frame as the boat lands hard back into the water and keeps racing forward. Final moment: the speedboat bursts into a wider canal stretch at full speed while neon reflections, mist, and the sealed flood gate glow behind it in the night. Style: hyper-realistic, cinematic, fast-paced, intense, stressful, clear readable action, strong sense of speed and danger, futuristic canal city, neon reflections, dark water, low bridges, sharp turns, closing flood gates, dynamic but readable camera movement, no text, no logos, no cartoon style, no slow motion, no famous celebrity faces, no recognizable actors, no movie-star resemblance, no public-figure likenesses, no clear facial close-ups. Keep proportions. Keep style and features. Aspect ratio 16:9.
Main scene: Roadside in Tokyo late at night, torrential rain, wet asphalt surface full of puddles and reflections, cold neon street lamps and blue light from buildings reflected in puddles, damp and hazy rain-mist atmosphere, dark cinematic film texture, IMAX wide aspect ratio, 8K ultra-clear, ARRI.
Immersive first-person flying camera perspective, no visible drone or flying device. The camera launches at insane speed across a colossal dystopian cyborg battlefield at night, flying only centimeters above shattered metal, burning wreckage, and rivers of glowing energy. It violently snap-rolls between the legs of towering combat mechs, knife-edges through collapsing steel structures, dives beneath gigantic walking war machines, then instantly climbs through exploding industrial ruins. Swarms of autonomous combat drones streak overhead while colossal cybernetic titans exchange devastating energy blasts that illuminate the battlefield. The camera constantly changes direction with brutal FPV precision,rapid S-turns, vertical dives, barrel rolls, power loops around gigantic reactor towers, split-S reversals, wall-hugging passes through ruined megafactories, and razor-close proximity flights beneath collapsing bridges. Neon holograms flicker through dense smoke as thousands of laser tracers, plasma arcs, sparks, and electrical storms fill the sky. Gigantic cybernetic creatures emerge from the darkness while endless ranks of futuristic soldiers and armored exosuits advance across the battlefield beneath towering ruined skyscrapers. The camera threads through impossibly tight gaps as collapsing buildings, burning aircraft, and massive mechanical debris crash around it, then rockets into a colossal mechanical canyon formed by fallen war machines. At the climax, the battlefield opens into an unimaginably vast cybernetic wasteland where a planet-sized artificial intelligence core rises above the horizon, surrounded by colossal rotating rings, lightning storms, and endless mechanical cities stretching to infinity. Continuous POV shot, no cuts, relentless acceleration, extreme high-speed FPV racing, aggressive banking, rapid altitude changes, barrel rolls, corkscrews, split-S maneuvers, power loops, knife-edge turns, realistic inertia, cinematic motion blur, volumetric smoke, dynamic lighting, neon reflections, hyper-detailed dystopian environments, surreal cyberpunk architecture, blockbuster sci-fi VFX, IMAX quality. Made in @LumaLabsAI #LumaCPP
[Slot Execution Instructions] No replaceable slots are configured. Bracketed sections like [Project Overview] and [Output Checklist] are fixed column names, not slots. Execute directly according to these specifications without inquiring. Do not alter the game genre, model names, 3-column layout, art style, shot count, target duration, or audio design. [Global Highest Priority: Complete Action and Duration Adaptation] This rule takes precedence over all other generation, editing, and compositing requirements. Target Duration: The final Master duration is approximately 28 seconds. Fable 5, Kimi K3, and GPT-5.6 Sol are three parallel tracks playing simultaneously, each running for about 28 seconds. Their durations must not be added together; the Master is not 84 seconds. Sequential Generation: Prioritize generating a continuous 28-second clip for each column in a single pass. If limited by the model's single-generation duration, use last-frame continuation to produce sequential segments. The next segment must seamlessly connect from the last frame of the previous one, inheriting the spaceship, enemies, barrages, items, background scrolling, and HUD visual style. Unified Speed Multiplier: If the total duration of the raw sequential footage in a column exceeds 28 seconds, it is strictly forbidden to crop the clips, delete intermediate actions, or only keep the first few seconds. You must apply a unified speed multiplier (speed_factor = Total Duration / 28) to compress the entire continuous track. Action coverage must be 100%, preserving the sequence from the first frame to the final frame. Continuity: Do not use hard cuts, black/white flashes, or cross-dissolves to mask discontinuities. If a segment fails to inherit the state, it must be regenerated. Audio Resync: After video retiming is complete, resync and produce the BGM and game sound effects. Use pitch-preserving time stretching if original audio must be retained; never delete video actions to match audio length. [Project Overview] Duration & Framerate: Approx. 28 seconds, ~30fps. Aspect Ratio: Horizontal 16:9 (Reference: 1212×720 or proportional HD). Theme: Side-by-side comparison of vertical space shooter games generated by three AI models: Fable 5, Kimi K3, and GPT-5.6 Sol. Art Style: White minimalist tech display frame, deep blue-black space interiors, retro arcade style, cyber neon, vector HUD, and slight CRT glow. Fixed Constraints: Single continuous shot with no camera movement or montages. No real people, live-action devices, or watermarks. Only use doubao or keling 2.6 if video models are required. [Three-Column Detailed Differences] The three game windows are identical in size and alignment, separated by light gray vertical lines. Headers and HUDs are locked as stable graphic layers in post-production. Fable 5 (Left): Minimalist near-black space with sparse stars. Cyan triangular wireframe spaceship firing thin cyan bullets. Magenta geometric wireframe enemies with low density and weak explosion feedback. Top HUD displays score, WAVE, and 3 hearts. Kimi K3 (Center): Traditional arcade style. Deep blue-purple gradient sky. Blue solid spaceship with exhaust flames firing vertical yellow bullets. Magenta, purple, and orange geometric enemies dropping items and showing +100/+200 points upon destruction. Top HUD displays SCORE, LEVEL (advancing 1–6), and heart lives. GPT-5.6 Sol (Right): High-density neon style. Scrolling perspective grid with a planet in the upper right. Fast-moving cyan-white glowing spaceship firing dense yellow-white bullets. Neon-colored enemies entering in scattered, diagonal, or full-row formations, causing massive bullet hells and intense particle explosions. Top HUD displays SCORE, SECTOR, and heart lives. [Storyboard Rhythm] This is a single continuous shot with escalating combat intensity: 00:00–00:08: Simultaneous base shooting. Center column enters Level 2; Right column adds colored enemies and barrages. 00:08–00:20: Intensity increases. Center column reaches Level 4; Right column forms complete formations and drops power-up items; Left column maintains a minimalist pace. 00:20–00:28: Climax. Center column reaches Level 6; Right column unleashes massive bullet hells and multi-row enemy arrays. The video ends abruptly while intense combat is still ongoing. [Standard Execution Steps] Setup Parameters: Initialize fixed specifications (16:9, 28s, 1 shot, 3 parallel tracks, no cropping) in project_spec.json. Video Generation: Generate the three vertical game tracks independently. Maintain strict state inheritance using continuity_state.json at every continuation point to track spaceship, enemies, and UI. Retiming & Assembly: Combine all sequential clips per column and apply the calculated speed_factor to compress each full timeline to exactly 28 seconds. Embed the three tracks into the static white tech frame. UI & Audio Post-Production: Overlay and lock the Logos, titles, and HUD layers. Create a retro electronic arcade audio track with fast synth pulses and 8-bit game SFX (lasers, explosions, level-ups) synchronized to the retiming. Quality Control: Inspect all continuation points to ensure 100% action coverage, stable layouts, and continuous HUD numeric progression. [Output Checklist] project_spec.json, storyboard_final.json, duration_map.json, continuity_state.json, run_log.json assets/ (Static UI, frames, and sprites) source_clips/ (Un-trimmed raw clips) and clips/ (Full sequences and retimed 28s tracks) audio/ (SFX tracks and final mix) final/master.mp4 (Final composite video)
The balls of metal are precious and living organisms that fuel the technological revolution.
Inside a high-end professional MMA octagon arena, Ares and Titan's combat escalates as they fight with heavy metal weapons on the floor. Ares swings a massive glowing red steel axe at Titan. Titan parries with a heavy rusted steel sword, generating an explosive shower of brilliant sparks. Titan fires rapid forearm cannon rounds, muzzle flashes illuminating the cage. Massive bursts of real orange flames and embers erupt from the concrete floor behind them. Shot from a handheld ringside third-person POV camera angle, panning quickly to follow the weapon swings, with dramatic natural camera shake on impacts, capturing a highly realistic, intense raw broadcast feel. - 0–5s: Ares sweeps the glowing red axe in a heavy arc; Titan parries with a rusted steel sword, creating a brilliant burst of dynamic sparks, handheld camera shaking with impact. - 6–10s: Titan raises his forearm cannon, firing a rapid barrage of bullets with intense muzzle flashes; bullets spark off Ares's crimson armor shields. - 11–15s: Large real flames erupt from the concrete floor in the background, casting dramatic orange reflections as both robots clash weapon-to-weapon in the center, sparks and embers flying. Photo-realistic cinematic style, 8k resolution,
Colossal orbital construction system, synchronized assembly breaks down, turning massive moving parts into lethal, unpredictable motion. Wide shot: perfectly timed mechanical arms moving huge segments into place. Micro-delay: one segment arrives early, barely noticeable at first. Collision: misaligned parts slam together, throwing off timing across the system. Cascade: surrounding arms react too late, desynchronizing the entire structure. Hard dive: small ship enters the assembly zone as motion becomes chaotic. Near-crush: two massive plates slam shut just after the ship passes through. Timing gamble: pilot commits to a gap that’s already closing. Whip movement: a mechanical arm swings unpredictably across the path. Close scrape: ship rolls sideways, barely avoiding full impact. Moving maze: structure still assembling, but incorrectly, paths shifting constantly. Critical moment: a full segment drops into the escape vector. Last-second slip: ship squeezes through a narrowing gap as components collide behind. Rhythm collapse = danger, everything still moving with force but no coordination.
Old VHS-style footage from inside an abandoned orbital station in the 1980s. The image is grainy, warped, with tracking lines, washed-out colors, and timestamp burn-in. The camera floats slowly through empty corridors, cables drifting in zero gravity, warning lights blinking silently. At the 2-second mark, the tape glitches and the corridor appears longer than before. A sealed airlock door opens by itself at the far end. The camera drifts closer, passing floating tools, old photographs, and frozen droplets of water. Final moment: the camera enters the airlock and reveals Earth outside the window ,but Earth is completely dark. Analog sci-fi horror, VHS noise, zero-gravity atmosphere, retro space realism, eerie silence, cinematic degraded footage.
Subject: A 20-year-old young East Asian woman, confident, with delicate facial features, cold white skin, long black hair in a high ponytail, wearing a white sports tank top accented with red and blue triangular patches and yellow trim, a white tennis skirt with red and blue triangular patches and yellow trim, and white-and-blue sneakers. At night, she is performing parkour on the Brooklyn Bridge in downtown New York. She first greets the camera and then immediately runs past the base of the Statue of Liberty. She jumps from car roofs onto the Brooklyn Bridge railings, Flatiron Building window sills, billboards in front of Grand Central Station, the Chrysler Building entrance, Rockefeller Center, and then onto a third-floor balcony of the Empire State Building. She looks up at the towering, flashing neon lights of the Empire State Building, gathers her strength for a sprint, and quickly runs up the exterior wall of the building. Her body is almost perpendicular to the facade. Using her superpowers, she runs up the wall from the bottom to the top in just 3 seconds. Her final leap lands her on a small platform on top of the lightning rod at the tower's peak, only 0.5 meters wide. She stands steadily on it as the camera circles around, overlooking the brightly lit night view of New York. The action is incredibly cool and thrilling, filmed with a low-angle follow shot and high-difficulty sports cinematography with camera shake.
A futuristic luxury residential skyscraper floating on a massive rock above a dark cloudy sky, glowing with warm lights. The camera flies toward the twin towers as a transparent sci-fi HUD interface appears with digital data panels, graphs, and scanning reticles selecting a penthouse unit. A holographic window labeled “LUXUMY LOGON” opens, showing a luxury living room preview; a cursor clicks and the camera seamlessly zooms through the glass into the real penthouse interior. Inside, seven elegantly dressed guests relax on plush sofas with drinks, surrounded by floor-to-ceiling windows, a city skyline at dusk, warm lighting, a modern fireplace, and ultra-modern minimalist décor. Cinematic, futuristic, high-end architectural visualization, photorealistic.
Immersive first-person flying camera perspective, no visible drone or flying device. The camera launches at insane speed across a colossal dystopian cyborg battlefield at night, flying only centimeters above shattered metal, burning wreckage, and rivers of glowing energy. It violently snap-rolls between the legs of towering combat mechs, knife-edges through collapsing steel structures, dives beneath gigantic walking war machines, then instantly climbs through exploding industrial ruins. Swarms of autonomous combat drones streak overhead while colossal cybernetic titans exchange devastating energy blasts that illuminate the battlefield. The camera constantly changes direction with brutal FPV precision,rapid S-turns, vertical dives, barrel rolls, power loops around gigantic reactor towers, split-S reversals, wall-hugging passes through ruined megafactories, and razor-close proximity flights beneath collapsing bridges. Neon holograms flicker through dense smoke as thousands of laser tracers, plasma arcs, sparks, and electrical storms fill the sky. Gigantic cybernetic creatures emerge from the darkness while endless ranks of futuristic soldiers and armored exosuits advance across the battlefield beneath towering ruined skyscrapers. The camera threads through impossibly tight gaps as collapsing buildings, burning aircraft, and massive mechanical debris crash around it, then rockets into a colossal mechanical canyon formed by fallen war machines. At the climax, the battlefield opens into an unimaginably vast cybernetic wasteland where a planet-sized artificial intelligence core rises above the horizon, surrounded by colossal rotating rings, lightning storms, and endless mechanical cities stretching to infinity. Continuous POV shot, no cuts, relentless acceleration, extreme high-speed FPV racing, aggressive banking, rapid altitude changes, barrel rolls, corkscrews, split-S maneuvers, power loops, knife-edge turns, realistic inertia, cinematic motion blur, volumetric smoke, dynamic lighting, neon reflections, hyper-detailed dystopian environments, surreal cyberpunk architecture, blockbuster sci-fi VFX, IMAX quality. Made in @LumaLabsAI #LumaCPP
A futuristic special forces operative with short silver hair, tactical exosuit, carbon armor plates and twin combat blades, calm and focused expression - enters an abandoned subway station occupied by heavily armed mercenaries, camera gliding behind her through flickering lights and drifting smoke; - launches into close-quarters combat, seamlessly combining knife techniques, evasive rolls and disarming maneuvers while explosions ripple through the tunnels, handheld transitions alternating with elegant slow motion; - Defeats the final squad leader before a train crashes through the station, ending with her walking calmly through the dust as sparks rain from the ceiling Ultra-realistic tactical action, grounded choreography, cinematic lighting, practical VFX, blockbuster pacing.
Colossal orbital construction system, synchronized assembly breaks down, turning massive moving parts into lethal, unpredictable motion. Wide shot: perfectly timed mechanical arms moving huge segments into place. Micro-delay: one segment arrives early, barely noticeable at first. Collision: misaligned parts slam together, throwing off timing across the system. Cascade: surrounding arms react too late, desynchronizing the entire structure. Hard dive: small ship enters the assembly zone as motion becomes chaotic. Near-crush: two massive plates slam shut just after the ship passes through. Timing gamble: pilot commits to a gap that’s already closing. Whip movement: a mechanical arm swings unpredictably across the path. Close scrape: ship rolls sideways, barely avoiding full impact. Moving maze: structure still assembling, but incorrectly, paths shifting constantly. Critical moment: a full segment drops into the escape vector. Last-second slip: ship squeezes through a narrowing gap as components collide behind. Rhythm collapse = danger, everything still moving with force but no coordination.
Surrealist cinematic style cyberpunk 4K video, ultra-realistic movie-grade cyberpunk action short film, 15-second 4K IMAX 70mm film, 24fps, Hollywood blockbuster style. The sequence of shots is smooth and natural, with cinematic editing techniques. Subject: A stunning, confident 20-year-old young East Asian woman with long flowing black hair, cold white skin, wearing an elegant white silk slip dress, black stockings, paired with red stilettos and a thigh holster accessory, while holding and checking a glowing smartphone. Maintain 100% consistency of facial features, hairstyle, body proportions, clothing, and character throughout the video. Scene: Nighttime rain-soaked neon-lit downtown New York City streets. Aesthetic Style: Environment includes reflective wet asphalt, glowing neon billboards, soft blue and magenta lighting, floating fog, light rain, steam rising from street vents, and a futuristic downtown atmosphere. A mysterious figure briefly sprints in the background, adding tension without distracting from the main character. Camera: Smooth eye-level tracking shot with subtle handheld stabilization, occasionally slow zoom-in, 85mm cinema lens, shallow depth of field, creamy soft bokeh, natural motion blur. Lighting: Neon pink and cyan rim lights, soft cinematic main light source, realistic reflections on wet pavement, volumetric fog, subtle lens flares, HDR lighting. Actions: 1. (0-2s) Eye-level smooth tracking shot: A woman with outstanding temperament strolls through neon NYC. She holds a glowing phone with a calm expression. Wet asphalt, flashing billboards, blue-purple lights, thin mist, rain, and steam. A mysterious black figure dashes in the background. Her hair and dress move naturally. 2. (2-3s) Fast dynamic cut to medium-long action shot: The same woman performs a powerful high kick, sending a black-clad soldier flying. Other soldiers aim guns. A sleek red sports car (black wheels, red chassis lights, spoiler) is visible. Strong motion blur, realistic physics. 3. (3-5s) Medium shot: The woman stands confidently by the red car after the fight. The soldier lies on the wet ground. Intense neon reflections. 4. (5-6s) Quick cut to close-up: The red car dashboard glows, speedometer in red and blue. Rain hits the windshield. 5. (6-8s) Interior medium-close shot from passenger seat: The same woman drives the pink car with focus, black dress, wet hair. Rain streaks the windows; city lights are blurred outside. Shallow depth of field on her face. 6-7. (8-11s) Dynamic low-angle tracking shot: Pink car smashes through wooden barricades. Soldiers fire; wood chips, sparks, and water fly as the car goes airborne. Realistic explosive destruction physics and dramatic lighting. 8. (11-12s) Tense interior shot: The woman watches the rear-view mirror sharply, hands on the wheel, road speeding by in the rain. 9. (12-14s) Wide-angle high-speed chase: Pink car speeds on a wet multi-lane highway; another car explodes in the background with thick smoke and tire spray. 10. (14-15s) Epic wide-angle shot: The pink car with "PixelAIGC" on the side speeds on an elevated highway at sunset. Dazzling sunlight, tire smoke, and a warm-to-cold color transition create a strong sense of escape. Overall: Consistency in features, clothing, and car design. Realistic skin texture, fabric physics, water reflections, and debris. Smooth motion, volumetric lighting, and top-tier color grading. No flickering, distortion, or extra limbs. Quality: Surrealism, Hollywood action aesthetics, ray-traced reflections, original sound effects, no identity shifts, no watermarks.
An unbroken, continuous ultra-wide cinematic aerial shot begins in the stratosphere, revealing an immense frozen mountain range beneath glowing storm clouds. The camera plunges at breathtaking speed through layers of mist and snow, diving toward a sleek futuristic hypercar blasting into a narrow mountain pass. Its luminous body, adaptive aero surfaces, and electric thrusters cut through the blizzard as an enormous avalanche erupts from the peaks behind it, cascading into the valley like a towering white tsunami. Without a single cut, the camera levels out inches above the icy terrain, skimming along the ridgeline parallel to the road while the car accelerates through sharp bends, snow exploding from beneath its wheels. The camera sweeps around the vehicle in a massive fluid arc, keeping both the hypercar and the advancing avalanche in frame as the collapsing mountainside grows closer and more violent. The car rockets toward a dark tunnel carved into the mountain while chunks of ice and debris crash around it. At the final moment, the camera races alongside the car, swings directly in front of it, then pulls backward into the tunnel as the vehicle surges inside. The climax erupts as the avalanche slams into the tunnel entrance with overwhelming force. The camera instantly climbs through a vertical opening above the mountain, soaring into the sky to reveal the entire pass being swallowed beneath a vast, rolling ocean of snow, while the futuristic car’s glowing trail continues deep inside the mountain. Generated on @runwayml
Main scene: Roadside in Tokyo late at night, torrential rain, wet asphalt surface full of puddles and reflections, cold neon street lamps and blue light from buildings reflected in puddles, damp and hazy rain-mist atmosphere, dark cinematic film texture, IMAX wide aspect ratio, 8K ultra-clear, ARRI.
Near-future fantasy action RPG magic library battle. High-density 3D toon/cel-shaded look. [Role of Reference Images] Maintain a single character from the source image strictly across all cuts. Use for face, eyes, hair, costume, and silhouette only. Do not reproduce the background, UI, or specific posing from the source. Ensure features don't blend with enemies. [Protagonist and Fixed Gear] One protagonist. Fixed accessory is a single grimoire. No other weapons or items. Grimoire design should match character's motif and color scheme. [Style] High-density anime game 3D. Fine colored outlines, clear cel-shading (2-3 levels), theatrical quality animation. Smooth, weight-aware movement. No generic 3D faces or flat shading. [Setting] A giant magical library at night. High bookshelves, spiral staircases, and glowing lamps. Intense camera movement with deep parallax. [The Enemy] A single giant organic demon, roughly twice the protagonist's size. Dark rough skin, two horns, glowing eyes. Clear color contrast with the protagonist. [Action Sequence] Cut 1: Close-up. Demon's claws approach as protagonist opens the grimoire, triggering a magic flake wipe. Cut 2: Protagonist swings right hand, deploying five magic bands that trap the demon's ankles, wrists, and torso against magic circles on the floor. Camera captures the tension of the pull. Cut 3: Protagonist thrusts right palm forward, firing a single piercing magic bolt from the grimoire's center into the demon's chest through the gaps in the bands. Cut 4: Star-shaped cracks spread from the hit point, shattering the demon into dark ash flakes that dissolve, while the magic bands unravel.
The balls of metal are precious and living organisms that fuel the technological revolution.
A shattered cosmic mirror explodes into billions of fragments, each reflecting a different universe where the alien goddess meets the same tragic fate. The fragments merge into a colossal celestial lock larger than galaxies. As the lock slowly opens, a heartbeat echoes across space, causing stars to tremble. Beyond the broken seal, an ancient eye the size of a universe opens, its iris containing countless rotating galaxies. With a single blink, entire galaxies vanish into darkness. The goddess freezes in fear for the first time. A telepathic voice whispers, "Thank you... for setting me free." Cracks spread across her glowing body as blinding white cosmic energy erupts from within. Ultra cinematic, IMAX, Unreal Engine 5, photorealistic, cosmic horror, volumetric lighting, galaxy-scale visuals, dramatic camera movement, 8K, hyper detailed, epic sci-fi fantasy.
Hyper-realistic cinematic action sequence. A futuristic interceptor races through a collapsing orbital ring above Earth at impossible speed. Every section of the megastructure is breaking apart, sending skyscraper-sized debris spinning through space. The camera constantly shifts between cockpit POV, drone flybys, nose-mounted shots, impossible orbits, and high-speed chase angles. The pilot threads impossibly narrow gaps, skims rotating structures, flies beneath collapsing bridges, dodges exploding reactor sections and tumbling station fragments, then dives through a closing breach only milliseconds before the entire ring tears itself apart behind. Style: IMAX realism, physically believable zero-G motion, cinematic lighting, massive scale, crystal-clear action, relentless speed, no slow motion.
Night. In a futuristic city of narrow neon-lit canals, a small speedboat races at high speed through twisting waterways while trying to escape through the maze. The canals are tight and visually dramatic, with glowing signs, reflective glass buildings, wet concrete walls, low bridges, dock platforms, moored boats, floating barriers, and large flood gates built into the canal system. Neon reflections ripple across the dark water and mist hangs low over the surface. Wide opening shot: the speedboat blasts into a narrow canal at high speed, skimming over the water between glowing buildings. Neon lights reflect across the boat and the water as the route ahead narrows. Tracking shot: the boat powers through a series of sharp turns between canal walls and dock structures. It leans hard into the turns, throws up spray, and barely clears a low bridge overhead. Warning lights begin flashing farther ahead as a flood gate system starts activating. Side shot: the chase becomes more dangerous. One flood gate begins lowering across the canal while the boat rushes toward it. The driver steers through a tighter side channel, misses a moored boat by inches, and cuts back into the main canal. More low bridges and tight corners force fast direction changes. Final 5 seconds: the action becomes extreme. Multiple flood gates begin closing in sequence ahead. The speedboat accelerates into a final burst, skims under a very low bridge, threads through a narrow gap between canal walls, and shoots through a half-open flood gate just before it slams shut behind. Spray explodes across the frame as the boat lands hard back into the water and keeps racing forward. Final moment: the speedboat bursts into a wider canal stretch at full speed while neon reflections, mist, and the sealed flood gate glow behind it in the night. Style: hyper-realistic, cinematic, fast-paced, intense, stressful, clear readable action, strong sense of speed and danger, futuristic canal city, neon reflections, dark water, low bridges, sharp turns, closing flood gates, dynamic but readable camera movement, no text, no logos, no cartoon style, no slow motion, no famous celebrity faces, no recognizable actors, no movie-star resemblance, no public-figure likenesses, no clear facial close-ups. Keep proportions. Keep style and features. Aspect ratio 16:9.
Base theme: Deep night in Tokyo, continuous pouring rain, large puddles on the road, cold blue and pink neon lights covering the city, IMAX 8K film texture, ARRI dynamic tracking shot, strong motion blur, a layer of rain-mist lens flare, realistic live-action crime action film style, bright red high-performance sports car, a jade mascot hanging from the center console, and a glamorous female lead in a short skirt.
[Slot Execution Instructions] No replaceable slots are configured. Bracketed sections like [Project Overview] and [Output Checklist] are fixed column names, not slots. Execute directly according to these specifications without inquiring. Do not alter the game genre, model names, 3-column layout, art style, shot count, target duration, or audio design. [Global Highest Priority: Complete Action and Duration Adaptation] This rule takes precedence over all other generation, editing, and compositing requirements. Target Duration: The final Master duration is approximately 28 seconds. Fable 5, Kimi K3, and GPT-5.6 Sol are three parallel tracks playing simultaneously, each running for about 28 seconds. Their durations must not be added together; the Master is not 84 seconds. Sequential Generation: Prioritize generating a continuous 28-second clip for each column in a single pass. If limited by the model's single-generation duration, use last-frame continuation to produce sequential segments. The next segment must seamlessly connect from the last frame of the previous one, inheriting the spaceship, enemies, barrages, items, background scrolling, and HUD visual style. Unified Speed Multiplier: If the total duration of the raw sequential footage in a column exceeds 28 seconds, it is strictly forbidden to crop the clips, delete intermediate actions, or only keep the first few seconds. You must apply a unified speed multiplier (speed_factor = Total Duration / 28) to compress the entire continuous track. Action coverage must be 100%, preserving the sequence from the first frame to the final frame. Continuity: Do not use hard cuts, black/white flashes, or cross-dissolves to mask discontinuities. If a segment fails to inherit the state, it must be regenerated. Audio Resync: After video retiming is complete, resync and produce the BGM and game sound effects. Use pitch-preserving time stretching if original audio must be retained; never delete video actions to match audio length. [Project Overview] Duration & Framerate: Approx. 28 seconds, ~30fps. Aspect Ratio: Horizontal 16:9 (Reference: 1212×720 or proportional HD). Theme: Side-by-side comparison of vertical space shooter games generated by three AI models: Fable 5, Kimi K3, and GPT-5.6 Sol. Art Style: White minimalist tech display frame, deep blue-black space interiors, retro arcade style, cyber neon, vector HUD, and slight CRT glow. Fixed Constraints: Single continuous shot with no camera movement or montages. No real people, live-action devices, or watermarks. Only use doubao or keling 2.6 if video models are required. [Three-Column Detailed Differences] The three game windows are identical in size and alignment, separated by light gray vertical lines. Headers and HUDs are locked as stable graphic layers in post-production. Fable 5 (Left): Minimalist near-black space with sparse stars. Cyan triangular wireframe spaceship firing thin cyan bullets. Magenta geometric wireframe enemies with low density and weak explosion feedback. Top HUD displays score, WAVE, and 3 hearts. Kimi K3 (Center): Traditional arcade style. Deep blue-purple gradient sky. Blue solid spaceship with exhaust flames firing vertical yellow bullets. Magenta, purple, and orange geometric enemies dropping items and showing +100/+200 points upon destruction. Top HUD displays SCORE, LEVEL (advancing 1–6), and heart lives. GPT-5.6 Sol (Right): High-density neon style. Scrolling perspective grid with a planet in the upper right. Fast-moving cyan-white glowing spaceship firing dense yellow-white bullets. Neon-colored enemies entering in scattered, diagonal, or full-row formations, causing massive bullet hells and intense particle explosions. Top HUD displays SCORE, SECTOR, and heart lives. [Storyboard Rhythm] This is a single continuous shot with escalating combat intensity: 00:00–00:08: Simultaneous base shooting. Center column enters Level 2; Right column adds colored enemies and barrages. 00:08–00:20: Intensity increases. Center column reaches Level 4; Right column forms complete formations and drops power-up items; Left column maintains a minimalist pace. 00:20–00:28: Climax. Center column reaches Level 6; Right column unleashes massive bullet hells and multi-row enemy arrays. The video ends abruptly while intense combat is still ongoing. [Standard Execution Steps] Setup Parameters: Initialize fixed specifications (16:9, 28s, 1 shot, 3 parallel tracks, no cropping) in project_spec.json. Video Generation: Generate the three vertical game tracks independently. Maintain strict state inheritance using continuity_state.json at every continuation point to track spaceship, enemies, and UI. Retiming & Assembly: Combine all sequential clips per column and apply the calculated speed_factor to compress each full timeline to exactly 28 seconds. Embed the three tracks into the static white tech frame. UI & Audio Post-Production: Overlay and lock the Logos, titles, and HUD layers. Create a retro electronic arcade audio track with fast synth pulses and 8-bit game SFX (lasers, explosions, level-ups) synchronized to the retiming. Quality Control: Inspect all continuation points to ensure 100% action coverage, stable layouts, and continuous HUD numeric progression. [Output Checklist] project_spec.json, storyboard_final.json, duration_map.json, continuity_state.json, run_log.json assets/ (Static UI, frames, and sprites) source_clips/ (Un-trimmed raw clips) and clips/ (Full sequences and retimed 28s tracks) audio/ (SFX tracks and final mix) final/master.mp4 (Final composite video)
Inside a high-end professional MMA octagon arena, Ares and Titan's combat escalates as they fight with heavy metal weapons on the floor. Ares swings a massive glowing red steel axe at Titan. Titan parries with a heavy rusted steel sword, generating an explosive shower of brilliant sparks. Titan fires rapid forearm cannon rounds, muzzle flashes illuminating the cage. Massive bursts of real orange flames and embers erupt from the concrete floor behind them. Shot from a handheld ringside third-person POV camera angle, panning quickly to follow the weapon swings, with dramatic natural camera shake on impacts, capturing a highly realistic, intense raw broadcast feel. - 0–5s: Ares sweeps the glowing red axe in a heavy arc; Titan parries with a rusted steel sword, creating a brilliant burst of dynamic sparks, handheld camera shaking with impact. - 6–10s: Titan raises his forearm cannon, firing a rapid barrage of bullets with intense muzzle flashes; bullets spark off Ares's crimson armor shields. - 11–15s: Large real flames erupt from the concrete floor in the background, casting dramatic orange reflections as both robots clash weapon-to-weapon in the center, sparks and embers flying. Photo-realistic cinematic style, 8k resolution,
Style: IMAX 8K. Photorealistic no 3D rendering, no game engine, no video game cinematic aesthetics. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only backlight, camera placed on the shaded side, slight atmospheric haze present throughout the scene. Main light comes only from the sky and windows. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Pore-level realism visible peach fuzz, asymmetrical moles, capillary redness, pore shadows consistent with scene lighting. Acting: Hollywood level micro-pauses before reactions, precise gaze direction, wet and lively eyes with light reflections, breathing visible through chest movements. Physics: Gravity and inertia respected each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Every character is in motion from the first frame. Continuity: Characters, props, and environment stay identical from one shot to another. No identity drift. Technical: Fluid motion at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. SUBJECT <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> matches the reference image 100%. The can <<>> is held in his right hand. At the end of the sequence, he is fully transformed into <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>>: the armor assembles in real time while he is in mid-flight, and <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> matches the reference 100%. White balance: 6500 K. MULTI-SHOT fast cinematic editing with energy that builds progressively throughout the entire 15-second sequence. LOCATION <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> serves only as a style reference, not a fixed shot. Use this reference for visual style, mood, architecture, and lighting: a large deserted New York-style avenue under intense midday sun. Seedance must freely generate the rest of the scenery: new buildings, new sections of the avenue, and new camera angles. The character actually moves through space from one shot to another. He must never remain frozen in the location or framing of the reference image. Do not reproduce the reference image identically. ACTION SHOT 1 (0:00–0:02) Extreme close-up, from chin to forehead. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> brings the can <<>> to his lips and takes a long sip. His Adam's apple goes down and then up twice. Jump cut. SHOT 2 (0:02–0:04) Same close framing. The can goes back down quickly. His eyes snap open, sharp and perfectly attentive (natural skin and iris details, no lighting effects). The zygomatic muscle contracts: a genuine wide smile appears in less than a second, the corners of the lips moving from about 2 mm to 8 mm. The sternum rises during a deep breath. He is bursting with energy. Jump cut. SHOT 3 (0:04–0:06) Wide low-angle shot. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> explodes forward in a sprint at 30 km/h, following exactly the direction he was already looking. He runs straight down the avenue. He never looks back. With each stride, his sneakers hit the cracked asphalt violently, kicking up small clouds of dust about 10 cm high. Jump cut. SHOT 4 (0:06–0:08) Tracking shot following the run. Arms move at about 90°. The tracksuit jacket floats behind him for about 15 cm. The smile remains. Eyebrows are raised. Mouth is slightly open and relaxed. The stride lengthens. Ground contact time decreases. His speed increases. Jump cut. SHOT 5 (0:08–0:10) Two final strides. Knees compress to about 110°. The right foot slams into the asphalt. The ground cracks in a radius of about 20 cm. He is propelled upward at 65 km/h. Jump cut. SHOT 6 (0:10–0:13) Mid-flight in the urban canyon of <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>. Played at 24 frames per second, normal speed. No slow motion. He never stays frozen. His entire body continues to move during the jump: torso pivots, legs continue their movement, arms deploy, head turns to follow the arrival of the armor. While he flies and rotates in the air, different pieces of armor emerge from the urban environment and converge on him. The chest plate locks during rotation. The pauldrons close as his shoulders move. The gauntlets lock onto the forearms as his arms extend. The shin guards attach to the legs in motion. The helmet descends, then the visor snaps shut as his head returns forward. The entire transformation takes place in a single fluid and violent sequence. The body stays constantly in motion. A sharp metallic click accompanies the closing of the visor. Jump cut. SHOT 7 (0:13–0:15) <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> slams into the ground in <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> in a crouching position. Both armored feet hit the asphalt simultaneously. A dust wave of about 80 cm radius spreads. He stands up. He opens and then sharply closes his armored fists: first the left, then the right. He then looks down at his chest plate. A slight muffled laugh is heard behind the closed visor. Sharp cut to a black screen. CAMERA Extremely dynamic handheld camera. Never static. Never locked. Strong natural operator shakes in each shot (4 to 8 cm bounces), without stabilization. Very pronounced Dutch Angle throughout the video: tilt between 12° and 20°, varying from shot to shot and gradually increasing. Shot 1: FOV 18°, extreme close-up, 15° tilt, violent micro-shakes. Shot 2: FOV 18°, reverse tilt at about 18°, nervous camera. Shot 3: FOV 84°, low angle, 12° tilt, brutal start of the run. Shot 4: FOV 84°, camera physically following the character, 16° tilt, strong bounces synchronized with strides, motion blur during pans. Shot 5: FOV 63°, 20° tilt, rapid upward tilt during the jump. Shot 6: FOV 63°, extremely dynamic handheld camera. The operator turns around the character in mid-flight with 6 to 8 cm bounces, quickly reframing each armor piece as it locks, tilt varying from 18° to 8°. No slow motion. Shot 7: FOV 63°, strong impact at landing, 14° tilt, camera recoils by about 8 cm under the impact then regains a slight respiratory movement while inspecting the armor. STYLE Dominant: light gray asphalt and urban canyon (60%). Secondary: navy blue/cream outfit gradually evolving into chrome armor (30%). Accent: smile, dust, chrome reflections, and blue LED on the visor at landing (10%). White balance: 6500 K. No light effects in the eyes. Eyes are only lit by natural sunlight. CONSTRAINTS