Chinese Ink

Explore free Chinese Ink video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.

172 promptsDaily highlights
Seedance 2.0
View full prompt & copy

Use 【@Image 4】 as the only strict first frame; use 【@Image 2】 to lock the identity, face, hairstyle, body type, dark martial arts attire, and the sheathed sword worn horizontally across the lower back of the cool black-haired swordsman; use 【@Image 1】 to lock the identity, face, hairstyle, body type, black-red demon robe, black-gold pauldrons, and obsidian demon sword of the humanoid Demon Lord; use 【@Image 5】 to lock the unique solid circular ancient gold coin; use 【@Image 3】 to lock the Moonlit Angry River, endless bamboo forest, mud, green stone platform, and the mountain gate space. Generate a full 30-second, 8K 3D CG realistic, PBR physical material, 16:9 landscape, 60fps Chinese dark xianxia movie battle video. 【Moonlit Angry River and endless emerald bamboo forest, an extremely huge bright full moon hangs high in the sky】, theatrical movie-grade color grading; ultra-realistic character clothing folds, skin pores, hair dynamics, flying bamboo leaves, and authentic cloth dynamics. 【Cool black-haired swordsman, wearing dark martial arts attire, sword sheathed horizontally across the lower back】 surrounded by 【cyan heavy water flow and violent electric arcs jumping tightly attached to the armor, body displacement trajectory, and sword blade】. 【The only humanoid Demon Lord, wearing a black-red demon robe and black-gold pauldrons, holding an obsidian demon sword】 surrounded by 【blood-red demonic runes, black fluid ink-like air, and thick black-red demonic flames tightly attached to the obsidian demon sword, body displacement trajectory, and the Demon Lord avatar】. There are strictly only two characters, the swordsman and the Demon Lord, in the entire film. Characters have absolutely zero standing posture during combat, maintaining ultra-high-speed movements breaking the sound barrier, dragging dense dynamic ink-and-wash smoke afterimages; all moves are overlaid with high-intensity hand-drawn ink-wash flying white effects. Combination of Time Ramp slow and fast motion. Weapon and limb collisions are forcibly matched with three levels of fixed effects: Light collision = black and white impact frame + 0.05-second frame skipping + partial negative film + axial micro-shake. Heavy collision = radial impact frame + 0.1-second frame skipping + central negative film + heavy sinking/rebounding + three-layer fluid explosion. Ultimate move burst = full-screen impact frame + 0.15-second freeze-frame skipping + full-screen negative film white flash + central fisheye distortion + strong Bloom + circular shockwave. Employ a 3A action game inertial follow-up camera, with cinematography following physical actions with high-frequency zoom and speed changes; pure visual output throughout. 【Shot 1 | 0-2s】 Front extreme close-up → 180-degree high-speed orbit shake → hand macro close-up. 【Dynamic movement and move-breaking】 On the Angry River, a single bamboo raft bobs with the waves. The black-haired swordsman has a sheathed sword across his back, sitting lazily at the bow, right hand resting on his knee. Fingers move slightly, a single solid circular gold coin flips and jumps skillfully back and forth between his knuckles and fingers like a living thing. The coin has no square hole, the front is a dragon relief, and the back is a cloud sea pattern. The camera orbits rapidly from his front to his back, then the focus instantly drops, locking tightly onto that right hand flipping the coin. 【Anchored effects and physical feedback】 The coin flip pulls a short golden afterimage. The swordsman is surrounded by extremely restrained cyan ink-wash mist, and the river surface water vapor is pushed to both sides by the aura. 【Visual rhythm and vibration】 High-speed motion blur appears during the orbit, and the screen immediately becomes extremely calm and quiet when switching to the hand. The coin is always in the hand area; it is forbidden to hover in front of the swordsman's face or block the face. 【Audio-visual reference】 White noise of river water hitting the bamboo raft → the crisp "ding, ding" sound of the coin flipping on the back of the fingers. 【Shot 2 | 2-3.5s】 Macro high-speed push-in → Z-axis vertical Tilt Up follow-up. 【Dynamic movement and move-breaking】 The swordsman's thumb flicks upward. The coin makes a "ding" sound and is tossed high into the night sky. The camera instantly detaches from the character, pushing forward at a terrifying speed and tilting upward, tightly following the flipping coin. The swordsman, raft, river, and mountains are thrown high-speed toward the bottom of the frame. Only one high-speed rotating gold coin remains in the center of the frame. The dragon pattern front, cloud sea back, and thick side of the coin pass through the moonlight in sequence. 【Visual rhythm and vibration】 Rapid ascent creates a strong sense of weightlessness. Forbidden for the coin to stick to the character's face, for the coin to stop spinning, or for a second coin to appear. 【Shot 3 | 3.5-5.5s】 Coin macro match cut transition → high-altitude ultra-wide angle → high-speed Dive follow-up. 【Dynamic movement and move-breaking】 Camera approaches the coin at high speed. The circular outline of the gold coin expands rapidly to fill the screen, and the highlight on the gold surface transforms into a massive, oppressive bright full moon. A continuous shape-match transition must be completed using the circular outlines of the coin and the full moon. Flash-whites, black screens, ordinary dissolves, and scene restarts are forbidden. The camera passes through the full moon formed by the coin, revealing an endless emerald bamboo forest waving like waves under the night sky. At this moment, the swordsman's silhouette suddenly leaps from off-screen high altitude into the direct front of the moon, forming a sharp back silhouette; then he adjusts to a high-speed dive posture, turning into an afterimage plummeting toward the bamboo forest below. Camera follows in a rapid dive. 【Anchored effects and physical feedback】 The swordsman's falling body tears through the night wind, dragging a straight cyan heavy ink-wash air trail and violent electric arc afterimages. 【Audio-visual reference】 The sonic boom of the wind howling piercingly in the ears. 【Shot 4 | 5.5-7s】 Ground-level high-speed Push In → extreme low-angle tilt freeze-frame. 【Dynamic movement and move-breaking】 Boom! The swordsman's feet smash heavily onto the wet mud at the edge of the bamboo forest. He doesn't stand upright but crouches low to unload force, left foot landing first, right foot sliding back. His spine is like a drawn bow, adopting an aggressive cheetah-like charge posture. The sheathed sword on his back vibrates violently, his left hand steadily gripping the hilt, killing intent locked deep into the courtyard. 【Anchored effects and physical feedback】 Upon landing, a cyan living aura forms a circular airwave pushing outward, bending dozens of thick emerald bamboos before they violently snap back; bamboo leaves fall, and mud water explodes to both sides of the camera along the direction of force. 【Shot 5 | 7-8.5s】 OTS (Over-the-Shoulder) panoramic view → Dolly Zoom. 【Dynamic movement and move-breaking】 Camera instantly cuts to the view behind the swordsman's left shoulder. The long sword is still tight against his lower back, left hand lowering to prepare for a draw. Ten meters straight ahead, the only humanoid Demon Lord stands before a green stone platform. The Demon Lord wears a black-red robe and black-gold pauldrons, body facing the swordsman, right hand on the hilt of the obsidian sword on his left waist. The courtyard between them is completely empty. Forbidden to show demon soldiers, monks, zen masters, crowds, or a third character. 【Visual rhythm and vibration】 Dolly zoom stretches the black-red mountain gate and bamboo forest behind the Demon Lord, infinitely magnifying his sense of oppression visually. The short silence before the storm is not a static pose: the swordsman's body continues to press forward, left hand tightening on the hilt; the Demon Lord slowly retreats half a step with his right foot, shoulder line turning to create space for drawing the sword. 【Shot 6 | 8.5-11s】 High-speed macro close-up → Time Ramp slow motion → focus shift. 【Dynamic movement and move-breaking】 Swordsman's left hand grips the hilt, slowly pulling the blade out. Forced 0.3-second bullet time. The blade is drawn halfway, revealing a piercingly cold cyan light. An emerald bamboo leaf shaken off by the airwave floats in front of the camera. The moment the leaf passes over the blade, it is silently cut into two halves by the invisible sharp edge; the two halves continue to fall in their respective inertial directions. 【Anchored effects and physical feedback】 Within the half-drawn blade's gap, violent cyan heavy water flow and dense electric arcs are like a compressed volcano, spitting and swallowing smoke particles extremely slowly. 【Audio-visual reference】 The extremely dull, tension-filled 'zheng—' sound of the blade friction is magnified ten times. 【Shot 7 | 11-13.5s】 Time resumes with a roar → follow-the-blade trajectory → high-speed Pan → violent vibration. 【Dynamic movement and move-breaking】 Blade fully drawn. The swordsman turns into a cyan lightning bolt, charging from the left side toward the Demon Lord at ultra-high speed. The Demon Lord simultaneously draws the obsidian sword from his left waist. Black fluid, dark red demonic flames, and blood-red demonic runes ignite rapidly along the sword surface. The swordsman completes three high-speed Z-shaped slashes around the Demon Lord: 1st strike: Swordsman cuts in from the front-left, sword thrusting at the Demon Lord's chest line. Demon Lord retreats his right foot, obsidian sword parrying upward to push the thrust outward. 2nd strike: Swordsman slides low along the parried direction to the Demon Lord's right, twisting his waist to swing the sword at the waist line. Demon Lord spins and presses down with the obsidian sword, the blades making their first clear heavy contact. 3rd strike: Swordsman uses the counter-force to step onto a bamboo trunk, rebounding upward and stabbing diagonally down behind the Demon Lord's shoulder. Demon Lord turns immediately, obsidian sword held horizontally above his head, blocking the sword tip for the second time. 【Anchored effects and physical feedback】 Camera stays tight on the swordsman's blade, each contact producing cyan and black-red sparks, ink-wash flying white, and short impact frames. Forbidden for the swordsman to pass through non-existent minions, for the Demon Lord to wait statically for a hit, or for hits without contact. 【Shot 8 | 13.5-15s】 Eye macro quick cut → extreme low tilt → radial heavy vibration. 【Dynamic movement and move-breaking】 Swordsman's momentum from the third strike never wanes; his right foot crushes a boulder as he leaps into the air above the Demon Lord like a whirlwind, the sword slashing down from top-left to bottom-right. Camera cuts rapidly to a close-up of the Demon Lord's eye. The Demon Lord's eyes snap open, dark red light erupting from his pupils. Demon Lord grips the obsidian sword with both hands, lifting it horizontally to block at a terrifying speed. 【Anchored effects and physical feedback】 Lethal heavy collision. Swordsman's sword hits the obsidian sword, cyan heavy water lightning and black-red demonic flames collide destructively. Forced radial impact frame + 0.1s high-speed frame skipping + central negative film + three-layer fluid explosion. Demon Lord's knees sink under the force, the stone platform beneath him cracks; swordsman is bounced to the top-left by the counter-force. 【Shot 9 | 15-17s】 Ultra-high-speed shuttle follow-up → high-frequency Whip Pan. 【Dynamic movement and move-breaking】 Without a pause, both sides charge from the courtyard into the dense bamboo forest for afterimage-level combat. Swordsman's feet step and rebound off left and right bamboo trunks, the sword completing thrust, lift, swipe, and shave. Demon Lord uses large movements, obsidian sword completing horizontal block, downward press, blade-entangling, spinning back slash, and power cleave. 【Anchored effects and physical feedback】 Continuous light collisions x5, each must have a clear attack starting point, trajectory, contact point, force direction, and next move. Cyan and black-red sparks fly in threads. The airwaves from their high-speed movement cut some thin bamboos in half; thick bamboos are only cracked, bent, or have leaves shaken off—random bamboo forest explosions are forbidden. 【Shot 10 | 17-19s】 Side follow-up → Dolly Zoom → intense motion blur. 【Dynamic movement and move-breaking】 Combat has rhythm. Demon Lord raises the obsidian sword with both hands, performing a heavy vertical Taishan-style downward cleave. Swordsman slides to avoid, demon sword smashes the mud, and mud water, broken bamboo, and black-red ink air explode forward. Swordsman uses the opportunity to flash in, his sword sliding against the metal spine of the obsidian sword with sparks and electricity, slashing toward the Demon Lord's wrist. Demon Lord decisively releases his front hand, hitting the side of the blade with his left palm to redirect force—the palm must not catch the blade front-on. Both sides simultaneously slide back at high speed using the counter-force, re-establishing distance. 【Anchored effects and physical feedback】 Blade friction ignites piercing cyan-red sparks. As they slide back, their feet plow deep mud trenches, cyan and black-red ink-wash auras dragging over ten meters of afterimages in opposite directions. 【Shot 11 | 19-21s】 High-speed zoom-out to ultra-wide angle → extreme low-angle tilt. 【Dynamic movement and move-breaking】 Before the slide ends, the Demon Lord stomps the ground. Black-red circular airwaves explode from his feet as he takes off, hovering above the bamboo forest. Demon Lord forms a suppression gesture with his hands in front of his chest. The space behind him distorts rapidly and is torn open by black fluid. A hundreds-of-meters-tall, heaven-towering two-armed humanoid Demon Lord avatar emerges with a roar. The avatar maintains a normal humanoid structure, with only one head and two arms, wearing a tattered black-gold crown, face cold and majestic. 【Anchored effects and physical feedback】 The avatar is not a common phantom but composed of extremely dense black fluid, dark red demonic flames, blood-red runes, and shattered black-gold armor plates. The avatar's appearance creates a terrifying gravity field; all bamboo below is bent outward to the ground by the center, and mud water is pressed to the surroundings. 【Shot 12 | 21-23s】 High-altitude overhead follow-up → continuous high-frequency vibration. 【Dynamic movement and move-breaking】 Demon Lord roars in mid-air, striking downward with his palms repeatedly. The two-armed avatar behind him is perfectly synchronized, striking only one set of giant black-red demonic palm prints at a time. The prints fall one by one from high altitude in a clear sequence; simultaneous random generation of multiple palms is forbidden. 【Anchored effects and physical feedback】 Each demonic palm print is composed of black fluid, dark red demonic flames, and blood-red runes, the edges glowing red with friction heat. Camera follows the palm prints down from high altitude; the bamboo forest, swordsman's position, and palm landing points must remain visible. 【Shot 13 | 23-24.5s】 Ground-level facing high-speed Push In → camera physically hit turns to black. 【Dynamic movement and move-breaking】 Swordsman performs extreme Z-shaped maneuvers on the bamboo forest floor like lightning. Each turn must be completed via foot-stomping, ground-sliding, or bamboo-rebounding; movement-less teleportation is forbidden. Black-red demonic palm prints explode successively behind and to the sides of the swordsman. Huge black-red palm-shaped craters are pounded into the ground. Terrifying explosions throw up mud, rocks, broken bamboo, and leaves. The final palm print's earth-and-stone storm hits the camera directly; the screen is completely obscured by thick smoke and falling leaves, turning black naturally and briefly. 【Audio-visual reference】 Continuous world-destroying heavy impact sounds → bamboo forest snapping sounds → the rustling friction of mud burying the lens followed by a brief dead silence. 【Shot 14 | 24.5-27s】 Macro within smoke → Tilt Up breaking through → ultimate move burst. 【Dynamic movement and move-breaking】 Inside the silent smoke, a tiny cyan light line appears first. The line instantly expands into a massive cyan fluid sword light, cutting straight through the thick smoke curtain from bottom to top. The smoke rolls back from the center cut. Swordsman and sword merge into a cyan giant sword rising against the air, charging high along the same vertical axis, striking the center of the Demon Lord avatar's chest. 【Anchored effects and physical feedback】 Lethal ultimate move collision. Forced full-screen black and white impact frame + 0.15s freeze-frame skipping + full-screen negative film white flash + central fisheye distortion + extreme Bloom + circular shockwave. A giant cyan heavy ink-wash sword qi slashes the avatar vertically from the chest. The two-armed avatar disintegrates from the center, collapsing into black ink flow, dark red demonic flames, shattered black-gold armor, and blood-red runes to both sides. Forbidden to generate Buddha statues, golden Buddha light, Sanskrit, Buddha palms, or lotuses. 【Shot 15 | 27-30s】 Satellite-level high-speed pull-away → invincible ultra-wide angle → epic aftershocks. 【Dynamic movement and move-breaking】 Cyan sword light momentum doesn't fade after shattering the avatar. Camera instantly leaves the battlefield, pulling away to the high-altitude clouds at supersonic speeds, breaking through the sea of clouds to form a satellite-level ultra-wide overhead shot. 【Anchored effects and physical feedback】 The cyan heavy ink-wash sword light continues to spread and extend on the ground, cutting through the vast earth and continuous bamboo-covered mountain ranges in the same direction. The earth is split open by the sword light center, revealing a bottomless, massive abyss canyon extending to the horizon. Sky-filling dust rolls like a tsunami to both sides of the canyon, and cyan electric arcs jump briefly along the edges. 【Visual rhythm and vibration】 Camera experiences short fisheye distortion and strong aftershocks at high altitude, then gradually stabilizes. Intense light slowly fades; the canyon, smoke, and clouds continue to move, completing the 30-second ending. Forbidden to generate watermarks, BGM, subtitles, text, or logos.

Generate video
Seedance 2.0
View full prompt & copy

[Style] Neo-Wuxia Cinematic, photorealistic, 8K ultra-clear quality, super slow-mo, action match cut. [Duration] 10 seconds [Scene] Deep mountain ancient temple courtyard/cliff platform → steep seaside cliff rocks with crashing waves. [Character] Swordsman (young martial artist wearing dark green wide-sleeved ancient style robe, black pants, and sneakers). [00:00-00:05] Scene 1: Acrobatic entry with broom as weapon (Acrobatic Backflip to High-Knee Step). [Low-angle frontal push shot] Sunlight slanted on the bluestone floor of the ancient temple, fallen leaves floating in the wind. Action: Swordsman @Image1 bends knees, jumps high, and completes a clean high-difficulty backflip in the air. Continuation: Crouching down immediately upon landing, one hand grabs a long bamboo-handle sorghum broom from the ground. Progression: His eyes are sharp as a hawk, holding the broom like a divine weapon in one hand, striding toward the camera; at the last moment, he lifts his right leg high in a high-knee action. [Transition/Continuity]: Hard cut at the moment the right leg steps out in the air (Action Match Cut). [00:05-00:10] Scene 2: Golden staff in mid-air with leg lock & giant wave splash. [Mid-long shot low angle/Super Slow-mo] Scene instantly cuts to a steep seaside cliff with howling wind. Props and outfit replacement: The broom turns into a dark gold iron staff (Golden Cudgel), and he wears a black and white wide-brimmed swordsman hat. Stunt freeze pose: The iron staff stands at a 45-degree angle on the rock. The swordsman takes over the transition with the same movement—one foot on the middle of the staff, the other foot on the top, locking the staff tightly with both feet, body hanging horizontally; one hand in a seal in front of the chest, looking calm and dominant. Environmental effects: Massive white ocean waves crashing behind the cliff, water droplets splashing in extreme slow motion in the sun, green robe flying in the wind, screen freezing for a shocking finish.

Generate video
Seedance 2.0
View full prompt & copy

Generate a full 10-second, 8K 3D CG realistic, PBR physical material, 16:9 landscape, 60fps Chinese dark fantasy Xianxia movie combat video. [A moonlit Nu River and endless emerald bamboo forest, with an extremely large bright full moon hanging in the sky], cinematic film-level color grading; clothing folds, skin pores, hair dynamics, and flying bamboo leaves are ultra-realistic, with authentic cloth dynamics. [A cold black-haired swordsman, wearing dark martial arts attire, with a sword in its scabbard horizontally behind his waist] surrounded by [cyan-green heavy water flows and violent electrical arcs tightly attached to the armor, body movement trajectory, and blade]. [A single humanoid demon lord, wearing a black and red demon robe and black-gold shoulder guards, holding an obsidian demon sword] surrounded by [blood-colored demon runes, black fluid ink Qi, and heavy black-red demon flames tightly attached to the obsidian demon sword, body movement trajectory, and demon lord avatar]. The whole film strictly features only two characters: the swordsman and the demon lord. Characters avoid static poses during the fight, maintaining ultra-high-speed maneuvers that break the sound barrier, dragging thick dynamic ink smoke afterimages; all moves are layered with intense hand-drawn ink strokes. Time Ramp combining fast and slow motion. Weapons and limb collisions must match three levels of fixed special effects: Light collision = black and white impact frames + 0.05s frame skipping + local negative film + axial micro-shaking. Heavy collision = radial impact frames + 0.1s frame skipping + central negative film + force-induced sinking/rebound + triple-layer fluid explosion. Ultimate move = full-screen impact frames + 0.15s freeze-frame skipping + full-screen negative film white flash + central fisheye distortion + strong Bloom + circular shockwave. Use a 3A action game inertia following camera, with movements accompanied by high-frequency zoom and speed changes based on physical actions; pure visual output throughout.

Generate video
By @EZ
Seedance 2.5
View full prompt & copy

Create a fast-paced 5-second 2D Chinese anime (guoman) character introduction montage using the three supplied reference images. IMPORTANT: @Image1, @Image2, @Image3 are three completely different characters. Preserve each character's exact face, hairstyle, skin tone, outfit, body type, and accessories from their corresponding reference image. Never merge, morph, blend, or exchange their identities. Show only one character at a time. Background device: each character gets a distinct ink-wash color field (indigo / vermilion / pine green) with flying brush-stroke particles, and a name-seal stamping into the corner. CUT 01 | 0.0-1.6s - @Image1 snaps in from a whip-pan blur, hero pose, face 40% of frame height, indigo ink field, seal stamps top-right. CUT 02 | 1.6-3.2s - Hard cut. @Image2 slides in on diagonal speed-lines, vermilion field, seal stamps on the left. CUT 03 | 3.2-5.0s - Hard cut. @Image3 lands from above with an impact frame and screen shake, pine-green field; all three seals align along the bottom; hold the end frame. Camera: fast push-ins only. No wide full-body distant shots; faces stay 35-50% of frame height. Audio: three taiko-style percussion hits + ink-splash SFX on each cut. DO NOT: identity morph, two characters in one frame, redesigned outfits, western comic style, any readable text other than the seals.

Generate video
By @EZ
Gemini
View full prompt & copy

Create a 12-cut motion-graphics spot in 16:9, 24fps, exactly 15s. Theme: Chinese tea ceremony, modern oriental design. This film is 80% bold graphic design in motion and 20% object action. Palette: ink black, rice-paper white, vermilion red, muted gold. Style: modern Chinese minimalism — ink-wash textures meet flat geometric shapes; red seal stamps are the transition device. CUT 01 | 0.0-1.2s - White void. A single giant Chinese character 「茶」 brush-strokes itself into existence, ink bleeding at the edges. CUT 02 | 1.2-2.4s - Hard cut: a vermilion circle expands from center; the character punches through it in white. CUT 03 | 2.4-3.6s - Top-down teacup on black; steam rises and morphs into flowing ink ribbons. CUT 04 | 3.6-5.0s - Ink ribbons snap into a horizontal row of geometric tea leaves sliding left on beat. CUT 05 | 5.0-6.2s - Giant 「静」 in muted gold on black; snap zoom onto the final brush stroke. CUT 06 | 6.2-7.6s - Teapot silhouette pours; the pour-line becomes a vermilion diagonal splitting the frame. CUT 07 | 7.6-9.0s - Split frame: ink mountains left, flat vermilion right; a white teacup slides along the divide. CUT 08 | 9.0-10.4s - A red seal stamp SLAMS down with frame shake, revealing 「回甘」 in white inside the seal. CUT 09 | 10.4-11.8s - Rapid-fire alternation: three tea leaves, three geometric shapes, on beat. CUT 10 | 11.8-13.0s - All elements collapse into one spinning ink circle. CUT 11 | 13.0-14.0s - The circle resolves into the teacup; one drop falls; slow-motion ripple. CUT 12 | 14.0-15.0s - End card: 「茶」 large, small English "TEA — est. in stillness" below, red seal bottom-right, hold. Typography rule: every character is fully readable for at least 12 frames before anything overlaps it. Use as few Chinese characters as possible, large size only. Editing: hard cuts on beat, graphic matches, snap zooms, ink-splash wipes. Audio: guzheng pluck + modern percussion; SFX locked to cuts (brush swoosh, seal slam, water drop). DO NOT: extra glyphs, misspelled or deformed hanzi, rainbow gradients, 3D bevel text, photoreal footage, added characters.

Generate video
Seedance 2.5
View full prompt & copy

Style: Cinematic live-action seamlessly blended with richly textured 2D storybook illustration, using a magical ink-brush transformation effect. Visual Direction: First-person POV throughout. A hand holding a thin black ink brush appears at the bottom of the frame. Wherever the brush moves through the environment, realistic objects gradually transform into beautifully illustrated storybook artwork. The transformation spreads naturally from the brushstroke, with ink textures, paper grain, watercolor washes, and hand-drawn outlines appearing over the live-action footage. Scene Transitions & Subjects: Coffee Shop: A barista places a steaming cup of coffee on a wooden counter. The ink brush sweeps across the cup, counter, and surrounding café, transforming everything into warm watercolor storybook art while steam becomes delicate illustrated swirls. Bicycle: A cyclist rides through a sunlit city street. The brush follows the spinning wheels, causing the bicycle to transform into expressive ink-and-watercolor line art while the rider and background gradually follow. Flower Stall: A woman walks past a colorful flower stall carrying a small bouquet. The brush traces across the flowers, turning each one into vibrant hand-painted illustrations, with petals appearing as flowing watercolor strokes. Dog: A golden retriever runs through a small park. The brush follows behind it, transforming the dog, grass, trees, and path into a charming illustrated storybook scene while preserving the dog's natural movement. Girl: A woman stands beneath a large tree, looking around curiously. The brush circles around her and sweeps upward, transforming her clothing, hair, tree branches, and sky into detailed hand-drawn artwork. Transition: The final brushstroke sweeps across the entire frame. The last remaining live-action elements dissolve into paper texture, leaving a fully illustrated storybook world. The camera continues moving forward through the artwork as if entering the drawing itself. Tone & Atmosphere: Warm afternoon sunlight, charming city environment, whimsical storytelling, gentle camera movement, subtle handheld POV, rich watercolor textures, expressive ink lines, organic animation, and magical visual transitions. Overall Effect: The video should feel like a real world being painted into existence by the viewer's hand. Every transformation should begin exactly where the brush touches, spreading organically through objects and environments. Avoid sudden cuts or artificial morphing; the live-action footage should physically evolve into hand-drawn artwork while maintaining realistic motion, perspective, and continuity.

Generate video
Seedance 2.5
View full prompt & copy

shading, cinematic light-dark relationships, with localized fusion of ink splash and flying white, high-speed brushes, smear frames, airbrush scratches, and exaggerated yet logically consistent high-speed afterimages for motion. Not xianxia, not a showcase of game skills—core focus is realistic martial arts pursuit under extreme speed disparities. Scene: The "Cloudbreak Temple" at dusk right after a heavy rain stops—a massive abandoned ancient temple amid cliffs and mountains, featuring a three-story wooden main hall, deep brown massive wooden pillars, bluish-black wet tiles, half-collapsed corridors, stone courtyards, bell tower, broken railings, cliffside stone bridges, ancient pines, and tattered prayer flags. Western dark clouds split open to reveal an orange-red sunset, with warm golden slanting light piercing into the cold bluish-gray temple grounds; damp stone slabs and tile surfaces reflect characters and effects, while mist, dust, falling leaves, and broken tiles float in the air. Character A: White-haired wandering swordsman "Bai Jin," adult male, lean and wiry build, silver-white long hair, black narrow-sleeved crossover martial robe, deep black short jacket, dark red waist sash, black bound-leg pants and lightweight martial boots, with faint dark purple vein-like patterns on the side of his neck and chest. Combat abilities: extreme high-speed lightness skill "Purple Lightning Dragon Step," meridian-severing palm strikes, heavy leg technique "Cloud-Cleaving Mountain Breaker." Purple effects solely represent high-speed movement, not energy attacks. Character B: Black-robed swordsman "Shen Yan," adult male, black disheveled medium-long hair, ink-black and deep gray narrow-sleeved combat attire, gray-black short cloak, long sword in a deep black scabbard at the waist. Skilled in concealed-blade swordsmanship and tile-stepping footwork reliant on judgment, but speed clearly far inferior to Bai Jin. Throughout the first half, he's constantly suppressed. 0.0–1.0 seconds: Action kicks off right in the first second. 20mm ultra-wide ground-level low-angle shot, camera nearly hugging the wet bluish stone ground. Bai Jin dominates the huge foreground, one black martial boot looming enormous due to perspective, body crouched low almost skimming the ground, while dozens of meters away in the distance, Shen Yan stands in the stone courtyard before the main hall. Bai Jin suddenly kicks off explosively, cracking the stone slab beneath into a spiderweb pattern, pooled water blasting backward into a fan-shaped spray, long hair and robe hem fully trailing straight back. Camera immediately follows tight on his body, wooden pillars, stone steps, prayer flags, and eaves streaking into high-speed lines along the motion path. Bai Jin enters "Purple Lightning Dragon Step," forming a continuous high-speed trajectory of bright white-purple core, deep purple bod

Generate video
Seedance 2.0
View full prompt & copy

Create a 30-second cinematic biographical video. The entire process must be a completely seamless, coherent, and uninterrupted long shot. There should be no cuts, fades, dissolves, resets, or montage effects. The camera can orbit, track, dive, rise, rotate, and pass through foreground obstacles, or temporarily obscure the character, but the final result must always appear as an uninterrupted moving shot. **Core Concept** A man's entire life, from youth to old age, condensed into an uninterrupted long shot. This man is Su Shi, the greatest literatus of the Northern Song Dynasty. He remains the same person, a continuous presence throughout the film, but his age, face, physique, hairstyle, clothing, expression, and temperament must change fluidly as he progresses through life stages. Every change must occur within the frame, tied closely to his movement with physical causality. His evolution must be seamlessly connected: from a youth in Meishan to a scholar taking exams, then a talented young official entering the bureaucracy, followed by an outspoken official opposing reforms, then a prisoner in jail, a free-spirited poet in the fields of Huangzhou, an Academician returning to court, a local governor of Hangzhou, an old man exiled to Lingnan, and finally a wise man dying with a smile on his way back north. His face, body, beard, official robes or plain clothes, hats, and handheld objects must transition naturally with life stages. These changes must happen during motion and never as abrupt jumps. **Tone** Poetic, magnificent, soulful, open-minded, and filled with literary charm. The environment can be spectacular and dramatic, but the overall atmosphere always carries Su Shi's characteristic openness and warmth. Suitable for all ages, with no blood or violence. **Audio Design (Seedance 2.5 Voice Format Instructions)** This video uses Seedance 2.5 native audio generation, where visuals, voice, and sound effects are completed synchronously in one generation. The voice format rules are as follows: - **Voiceover Narration** (Classical male voice recitation): Enclosed in double quotes "...", preceded by "Narrator recites in a steady classical middle-aged male voice:" - **Environmental Sound Effects**: Marked with angle brackets <...>, e.g., <Wind rustling through bamboo forest> - **Background Music**: Marked with parentheses (...), e.g., (Distant guzheng melody, slow and deep) - **Mixing Priority**: Voiceover narration is clear and prominent, background music is lower than the voice, and environmental sound effects serve as the ambient layer. Due to the limited voice capacity within 30 seconds (about 40-50 Chinese characters), please select 6 of the most representative poems or famous lines as voiceovers, while the rest of the scenes use sound effects and music to carry emotion. **Narrative Timeline** The 6 lines not only fit the current scenes but also form a complete spiritual arc of life: 1. "Where can life be compared? It should be like a flying swan treading on snow and mud." → **Departure**: Life is like a flying swan, unknown destination. 2. "Picking all cold branches but unwilling to roost, lonely and cold on the sandbank." → **Fall**: Nowhere to stay, extreme loneliness. 3. "Bamboo cane and straw shoes are lighter than a horse. Who's afraid? A life of misty rain in a coir raincoat." → **Awakening**: Letting go of everything, no longer afraid. 4. "Comparing West Lake to Xi Shi, light makeup or heavy is always suitable." → **Settling**: Reconciling with the world, loving the present. 5. "Eating three hundred lychees a day, I wouldn't mind being a Lingnan man forever." → **Open-mindedness**: Living flavorfully no matter where. 6. "Where this heart finds peace is my hometown." → **Return**: Having traveled the world, peace of heart is home. Hearing them consecutively summarizes Su Shi's life spirit: Unknown destination → Nowhere to stay → No longer afraid → Loving the present → Living well anywhere → Peace is home. --- ## Opening: Meishan Youth (c. 1050, Su Shi aged 13-14) Opens with early morning in Meishan, Sichuan. A youth stands on a bamboo-shaded slope, overlooking the misty Minjiang Plain. Distant layered green mountains, nearby the eaves of his father's study. Morning light spills through bamboo leaves onto his face. He holds a scroll, eyes bright and curious. The youth has handsome features, wearing simple Sichuan student robes, hair tied in buns. The visual should immediately feel poetic and cinematic. He hears a distant horn sound (symbolizing the call of the imperial exams), looks up, eyes flashing. <Wind rustling bamboo forest, faint distant horn> The camera moves as he turns and starts running down the bamboo path. --- ## First Transition: Meishan Youth → Scholar Heading for Exams (1056, age 20) He runs through the bamboo forest, shadows sweeping over him. As the shadows pass, his face matures slightly, his stature grows, and the buns change into a young scholar's hairstyle. Simple student robes turn into a traveler's long robe. The scroll becomes a bundle. The bamboo forest dissolves behind him, the mountain path becomes a government road to Bianjing. City outlines appear. His pace is steady, with the high spirits of a youth leaving Sichuan for the first time. The figure of his brother Su Zhe appears beside him (blurred as a background element). Narrator recites in a steady classical middle-aged male voice: "Where can life be compared? It should be like a flying swan treading on snow and mud." <Horse hooves, wind on the government road> --- ## Second Transition: Scholar → Young Talent on the Golden List (1057, age 21) An imperial banner fluttering in the wind sweeps across the frame. As it passes his body, his traveler's robe turns into the blue official robe of a new jinshi. The bundle vanishes, replaced by a scroll of imperial decree. His gait becomes confident and high-spirited. The government road becomes the stone-paved main street of the Bianjing imperial city. Towering palace buildings, red walls, yellow tiles, and bustling crowds appear on both sides. He walks through the crowd with a triumphant smile. Sunlight hits his young face, full of spirit. <Crowd noise, distant celebratory music> --- ## Third Transition: Young Talent → Outspoken Official (1069-1071, age approx. 33) A vermilion palace pillar sweeps across the foreground, temporarily obscuring him. When he reappears from behind the pillar, his face is more mature, with a neatly trimmed short beard. The color and patterns of the official robe become deeper, and he wears a black official hat. His expression turns from triumphant to serious and grave. He is walking briskly through a court corridor, clutching a memorial. The environment becomes oppressive, the pillar's shadow elongating. Notices of Wang Anshi's reforms and arguing officials are faintly visible in the distance. His pace is urgent and steady, with the determination of one speaking truth to power. <Urgent footsteps echoing in the empty corridor> --- ## Fourth Transition: Outspoken Official → Prisoner in the Crow Terrace Poetry Affair (1079, age 42) The light in the corridor suddenly dims. The shadow of the pillar becomes the iron bars of a prison. His official robe loses color in the shadows, turning into a prisoner's coarse cloth. The black hat vanishes, hair becomes disheveled. The memorial in his hand turns into heavy chains. His face is haggard, short beard messy, eyes sunken. He stumbles through a dim cell, but his gaze still holds unyielding light. There are water stains and carvings on the walls. A weak beam of light shoots from a high window onto his face. Narrator recites in a steady classical middle-aged male voice: "Picking all cold branches but unwilling to roost, lonely and cold on the sandbank." <Heavy chains dragging on the ground, water dripping echoes> The camera rises with that beam of light. --- ## Fifth Transition: Prisoner → Open-minded Poet in Huangzhou (1080-1084, age approx. 45) That light expands and warms, becoming the moonlight at Chibi in Huangzhou. The prison walls shatter and dissolve, becoming the Chibi cliffs by the Yangtze River. The prison floor under his feet turns into riverbank rocks. The prison clothes turn into loose literary plain robes in the moonlight, a coarse belt tied at the waist. Chains vanish, a jug of wine appears in his hand. His hair is tied back again, but not in an official bun—instead a casual literati style with a Dongpo hat. His face relaxes, though thin, his eyes have a transcendent light. He stands under the Chibi cliffs, the river wind blowing his robes. A small boat is in the distance on the river. He looks up at the moon, lips moving slightly as if reciting "The Yangtze River flows east." The entire person is completely liberated from the oppression of imprisonment, exuding a transcendent air. Narrator recites in a steady classical middle-aged male voice: "Bamboo cane and straw shoes are lighter than a horse. Who's afraid? A life of misty rain in a coir raincoat." <River wind howling, waves hitting rocks> He turns and walks along the riverbank with a leisurely pace.

Generate video
Seedance 2.0
View full prompt & copy

I. Core Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Styled as an elegant martial arts duel with deadpan reactions, spatial visual comedy, and dry logic. Features Arri Alexa film look, micro-facial details, fine grain, and natural volumetric lighting. Comedy structure: Misleading -> Escalation -> Reversal. The humor stems from the Senior Sister promising 'not to intervene' and physically keeping her hands off while providing non-stop verbal guidance. II. Reference Control Character Anchors: @Image 1 for Senior Sister (Role A). @Image 2 for Junior Sister (Role B). Environment: Shared DNA across three shots with consistent geography, terrain, and weather. III-IV. Characters and Environment Senior Sister (Role A): 25-30 years old, tall, fair skin, white silk hanfu, silver sword. Calm, serious, and logically dry. Junior Sister (Role B): 20-25 years old, petite, celadon hanfu, dark steel sword. Accustomed to her sister's style. Enemy Swordsman: A 'normal person' who becomes increasingly frustrated. Master: An authoritative figure watching from afar. V. Core Narrative Logic 1st Beat (Misleading): Enemy demands a one-on-one. Sister retires and promises not to intervene. 2nd Beat (Escalation): During the duel, Sister keeps her hands behind her back but gives precise instructions ('Shoulders down', 'Left side'). 3rd Beat (Reversal): Enemy snaps, 'This is not intervention?' Sister replies, 'Hands didn't move.' Master confirms, 'By the rules, hands stayed still.' Junior Sister adds, 'She mainly uses her mouth.' VI. Storyboard Script 0-5s | Wide Shot: Enemy shouts 'One at a time!' Senior Sister sheaths her sword and backs away: 'Fine, I won't intervene.' Junior Sister steps forward. 5-10s | Medium Shot: Duel starts. Senior Sister stands aside with hands behind her back, coaching: 'Settle your shoulders... Steady feet... Left side.' Junior Sister yells: 'Sister, I got this!' Enemy stops and shouts at the Sister: 'Is this not intervention?' Sister looks at her hands: 'Hands didn't move.' 10-15s | Close-up: Enemy looks to the Master for justice. Master nods solemnly: 'By the rules, indeed no hands were used.' Enemy is speechless. Junior Sister adds: 'She mainly moves her mouth.' Senior Sister starts to correct her, but Junior Sister points a finger: 'Don't guide this line.' Sister freezes with a tiny eyebrow twitch. Enemy drops his sword in defeat. VII-VIII. Performance & Action Senior Sister must remain serious; the humor comes from her complete lack of irony. Junior Sister is利落 and familiar with the routine. Enemy is the audience surrogate for disbelief. Master provides the absurdly serious ruling. Actions must be clean and readable, especially the hands-behind-back pose and the three sword exchanges.

Generate video
Seedance 2.0
View full prompt & copy

I. Project Positioning Movie-grade realistic texture, pure ancient style Chinese Xianxia aesthetics. The overall style focuses on restrained and mature wuxia emotional scenes, emphasizing: Measured subtext in character relationships Elegant and clear martial arts blocking Arri Alexa cinematic texture Clear and stable facial micro-details Fine film grain Natural volumetric light The core reversal of this segment centers on "trust": Initially, everyone interprets the Sword Immortal Senior Sister's inaction as coldness. Finally, it is discovered that her true protection is not preventing the Junior Sister from getting hurt, but preserving her right to choose, to bear, and to prove herself. Narrative Principles: The emotional center always belongs only to the two women in @Image1 and @Image2 Supporting characters are only responsible for creating external pressure and social evaluation Supporting characters cannot replace the two protagonists as the emotional center The environment must be vivid but absolutely neutral in the narrative II. Reference Control 1. Character Identity Anchors @Image1 strictly serves as the identity anchor for Character ID A, Sword Immortal Senior Sister @Image2 strictly serves as the identity anchor for Character ID B, Junior Sister 2. Environment Reference All background and location reference images uploaded in this round together determine a single set of environment DNA. Before formal composition, silently deduce compatible elements: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain mist Main light direction Reflective relations Overall color Aerial depth Real traffic flow lines Then replan into a unique, unified new space for this round. Requirements: Cannot mechanically copy any single reference image Maintain identity within the same world Three shots share a consistent geographical logic Clear layers of foreground, middle ground, and background The world continues to run naturally, but plot progression can only come from characters III. Environment Principles The background is always vivid but maintains absolute neutrality in the narrative. If the reference images contain the following elements, they should run naturally: Water flows continuously Mountain mist drifts naturally according to terrain Vegetation responds to natural wind Clouds move slowly Reflections change continuously Distant spatial ambient sounds truly exist Hard requirements: The environment cannot create plot events The environment cannot solve character problems The environment cannot change character goals The environment cannot create setups for jokes The environment only provides a sense of existence in the real world IV. Technical Orientation Organized overall according to Seedance 2.0 capabilities, focusing on: Continuity of character identity through image reference Native synchronization of audio and lip-sync Clearly readable martial arts movements Stable positioning of supporting characters Stable geographical space Director-level control over performance and camera 15-second high-quality multi-shot audio/video output capability V. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, long black hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots A single silver longsword Character temperament: Calm Mature Measured Rarely explains herself The true way of protection is not acting on behalf, but respecting the other party as a swordsman completing their choice independently Character ID B | Junior Sister The same @Image2 Junior Sister. 20–25 year old East Asian female, round and agile face, black braided hair, small stature. Fixed styling: Cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword Character temperament: Intelligent Resilient Not fragile Will briefly misunderstand between external pressure and the senior sister's silence But when truly trusted, can immediately stand firm Supporting Character Setup Elderly Master One person Distant secondary witness Represents the sect elder's perspective Has concerns about the Junior Sister's injuries and risks Doesn't steal the scene, only provides social pressure Sect Disciples Two people Distant secondary witnesses Exist only as secondary figures in the environment Do not participate in the main emotional line Enemy Swordsman One person Fights with the Junior Sister Only responsible for creating external pressure and the evaluation of the "cold-hearted senior sister" Does not become the true emotional center VI. Core Narrative Structure The core of this segment is not "who is strong or weak", but "what true trust looks like". The three-beat structure is as follows: First Beat The outside world misinterprets the senior sister's coldness. The master asks why she doesn't stop it; the small enemy calls her heartless. Second Beat The Junior Sister challenges on her own and completes the outcome. The senior sister never acts on her behalf, only uses minimal action to prevent others from intervening. Third Beat The senior sister admits she is "afraid," but what she fears more is the Junior Sister waiting for others to decide every step for her from then on. A single sentence redefines the true meaning of "not acting." VII. Storyboard Script 0–5s | Full Shot or Long Shot In the sect sword-testing area replanned according to this round's reference images, the same cyan-clothed Junior Sister is facing an enemy swordsman. An elderly master and two sect disciples exist only as distant secondary witnesses. Character ID A is always the same @Image1 Sword Immortal Senior Sister. Character ID B is always the same @Image2 Junior Sister. The master lowers his voice and asks the same white-clad Sword Immortal: "Her injury isn't healed yet, you really won't stop her?" The Sword Immortal Senior Sister answers calmly: "It's her own choice." The enemy swordsman sneers: "What a heartless senior sister." Camera requirements: Clearly establish the sword-testing space and character positioning The Senior Sister never steals the focus; she is an observer and judge The Junior Sister is at the front of the combat line The master and disciples are distant but distinguishable The environment continues its natural movement but never interferes with the plot 5–10s | Medium Shot or Cowboy Shot Maintain the same cyan-clothed Junior Sister, the same enemy swordsman, the same white-clad Sword Immortal, and an identical geographical space. The enemy completes only one clear downward sword strike. The Junior Sister raises her sword to block, her body pressed back a step, but she doesn't wait for anyone to rescue her; she instead actively readjusts her foot positioning and uses a clean counter-attack to parry the enemy's blade away. The master subconsciously takes half a step forward. The same Sword Immortal Senior Sister only calmly raises one hand to stop the master, yet never draws her own longsword from start to finish. The Junior Sister sees this in her peripheral vision, stabilizes her breathing again, and then parries the enemy's weapon through a precise wrist-rotating sword movement. Camera requirements: The fight must be simple, clear, real, and readable The focus is not on flashy techniques but on the Junior Sister completing this trial herself The senior sister's movement to stop the master should be light but very definite Her not acting does not mean she is not present After the Junior Sister sees this, her breath and confidence stabilize again 10–15s | Close-up or Extreme Close-up The defeated enemy remains in the background in a shallow depth of field, blurred. The same Junior Sister's breathing is slightly rapid; she turns to look at the same Sword Immortal Senior Sister and asks: "Are you really not afraid of me losing?" The same white-clad woman answers without hesitation: "Afraid." Maintain an emotional weighted half-beat silence. Then she steps closer and personally readjusts the Junior Sister's slightly tilted sword-grip posture, calmly adding a sentence: "But I'm more afraid of you waiting for others to decide every step for you from now on." The Junior Sister's originally tense gaze gradually softens, and she asks again: "So do I count as having won now?" The Senior Sister looks down at the longsword lying at the Junior Sister's feet and answers expressionlessly: "Pick up your sword first." Extreme Close-up: The Junior Sister lets out a soft laugh with suppressed emotion Behind her, in the shallow depth of field, the master gives a barely perceptible nod of approval Camera requirements: The word "Afraid" should be short, true, and defenseless Readjusting the sword-grip posture is one of the most critical physical actions of this segment This is not comfort, but evidence of trust landing in action "Pick up your sword first" is responsible for pulling the emotion back from weight to deadpan humor The ending must be warm but never saccharine

Generate video
Seedance 2.0
View full prompt & copy

Seedance Prompt | Being Seen I. Project Positioning Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. The core is a restrained, mature emotional relationship drama. Using: High-level martial arts character blocking, Arri Alexa cinematic texture, clear and stable facial micro-details, fine film grain, and natural volumetric light. The core reversal revolves around "being seen": Everyone remembers the one who swings the final sword, but the person who truly determines the outcome might be the one who found the first breakthrough point but went unnoticed for a long time. Narrative Principles: The emotional center belongs strictly to the two women in @image1 and @image2. Supporting characters provide external evaluation, social pressure, and witness the reversal, but cannot replace the leads as the emotional center. The environment remains vivid but neutral in narration. II. Reference Controls 1. Character Identity Anchors: @image1 strictly serves as the identity anchor for Character ID A (Sword Immortal Senior Sister). @image2 strictly serves as the identity anchor for Character ID B (Junior Sister). 2. Environment Reference: All newly uploaded background and location reference images together determine the environmental DNA. Requirements: Do not mechanically copy any single reference image, maintain a consistent world identity, and three shots must share consistent geographical logic. III. Environmental Principles The background is always vivid but neutral. Elements like water flow, mist, and vegetation must move naturally without triggering plot developments. IV. Technical Direction Organized according to Seedance 2.0 Fast capabilities, emphasizing: character consistency from image references, native lip-sync, stable gaze and character positions, and directorial control over performance, lighting, and camera movement. V. Character Settings Character ID A | Sword Immortal Senior Sister (@image1): 25-30 years old, East Asian, oval face, fair skin, black hair with white jade hairpin. Cold, stable, direct, and values truth. Character ID B | Junior Sister (@image2): 20-25 years old, East Asian, round lively face, braided hair, petite. Smart, restrained, used to putting herself in a secondary position. VI. Core Narrative Structure Three beats: 1. External credit given to Senior Sister. 2. Senior Sister immediately corrects it, pointing to Junior Sister's breakthrough. 3. Junior Sister says "No one saw it then," Senior Sister replies "I saw it," followed by a repositioning action to let Junior Sister stand in front. VII. Storyboard Script (0-15s) 0-5s | Wide/Long Shot: Battle aftermath. Senior Sister and Junior Sister stand apart. Master says "The credit for breaking the formation goes to you." Senior Sister replies "Wrong." 5-10s | Medium/Cowboy Shot: Enemy argues "The final sword was clearly yours." Senior Sister ignores him, looks at Junior Sister: "She found the first eye of the formation." Junior Sister is surprised. 10-15s | Close-up/ECU: Junior Sister: "But... no one saw it then." Senior Sister: "I saw it." Followed by: "The first step is often harder than the last sword." Senior Sister steps back, letting Junior Sister stand in front. VIII. Performance Requirements Senior Sister: Calm, stable. Junior Sister: From restrained to touched, standing tall. Master: Restrained approval. IX. Actions and Blocking...

Generate video
Seedance 2.0
View full prompt & copy

Seedance Prompt | Weakness and Harbor I. Project Positioning Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. The overall focus is on restrained emotional relationship scenes, with a slight touch of cool temperature. Style Requirements: High-level three-layer character blocking (foreground, middle, background) Arri Alexa cinematic quality Clear and stable facial micro-details Delicate film grain Natural volumetric light Restrained, quiet, and clear progression of character relationships Core Twist: Redefining the traditional meaning of "weakness." A truly important person does not make a master weaker; instead, she makes her realize for the first time why she must return alive. Narrative Principles: The main emotional thread belongs only to the two women (Image 1 and Image 2). Enemies are only responsible for external judgment and pressure. Masters and disciples exist only as distant witnesses. Supporting characters must not steal the plot. The environment is always vivid but completely neutral in narration. II. Reference Control 1. Character Identity Anchors: Image 1 strictly serves as Character ID A (Sword Immortal Senior Sister). Image 2 strictly serves as Character ID B (Junior Sister). 2. Environment Reference: All newly uploaded background and location reference images are treated as the same environmental DNA. Before formal composition, silently deduce compatible: real terrain, architectural language, spatial scale, materials, vegetation, water bodies, weather, clouds, mountain mist, main light direction, reflection relationships, overall color, atmospheric depth, and reasonable movement lines. Recombine these into a unique, unified new space for this round. Requirements: Do not mechanically copy a single reference image; maintain identity in the same world; three shots share the same geographical logic; clear layers of foreground, middle, and background; the environment exists vividly, but the plot is driven only by characters. III. Character Settings Character ID A | Sword Immortal Senior Sister Same Image 1 Senior Sister. 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, long black hair partially tied up with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu, translucent layered wide sleeves, silver waistband, jade pendant, white cloth boots, a single silver long sword. Character temperament: Calm, direct, concise, emotions not exposed; the truly important weight is placed in the last sentence. Character ID B | Junior Sister Same Image 2 Junior Sister. 20–25 year old East Asian female, rounded and lively face, black hair braided, petite figure. Fixed styling: Cyan-green linen Hanfu, dark belt, wooden hairpin, black cloth shoes, a single dark steel sword. Character temperament: Smart, sensitive, restrained; does not over-show weakness; when touched, will use a gentle comeback to protect herself. Supporting Characters: Only as world witnesses, must not steal the scene. Enemy Swordsman: One, defeated, kneeling several steps in front of the two. Elderly Master: One, small volume in the background. Sect Disciples: Two, small volume in the background. Requirements: Supporting characters always submit to the main narrative, do not steal the spotlight, do not speak, do not create new plots, only provide scene pressure and social witness. IV. Environmental Principles The environment must remain vivid but neutral in narration. If elements exist in reference images, they should continue naturally: water flows, mountain mist drifts, vegetation responds to wind, clouds move slowly, reflections change with camera angles. Ambient sounds exist naturally. Hard Requirements: The environment must not trigger the plot, change character goals, create plot devices, or "over-act" for emotional beats. All transitions must come from character dialogue, actions, choices, and gaze relationships. V. Three-layer Blocking Principles Foreground: Facial details, hands, silk fabric, hair strands, long sword. Ensure stable facial details and readable micro-expressions. Middle Ground: Spatial relationship between the two leads and the kneeling enemy. Focus on the change in side-by-side positioning. This layer handles core relationship blocking. Background: Elderly master and two sect disciples. Exist only as silent witnesses, blurrier and smaller. Only provide world presence and social relationship pressure. VI. Narrative Core The true proposition is: "Are you my weakness?" The answer is completed in three beats: Beat 1: The enemy makes a traditional judgment: having someone you care about means having a weakness. Beat 2: The Senior Sister does not deny "caring," but redefines "weakness." She doesn't stand in front of the Junior Sister; she stands beside her. Beat 3: "Weakness" is rewritten as "Harbor (Home)." It's not a burden, but the reason to return alive. VII. Storyboard Script 0–5s | Wide or Long Shot: In the main confrontation area naturally selected from the spatial relationships of the reference images, two women stand side-by-side from head to toe, with a minimal distance between them. A few steps in front of them, only one defeated enemy swordsman is kneeling. An elderly master and two disciples exist as small-volume, silent background figures. The enemy looks up at the white-clad sword immortal and sneers: "With her, you have a weakness." The Senior Sister glares slightly at the Junior Sister and simply replies: "Yes." The Junior Sister's expression visibly tightens. Shot Requirements: Foreground, middle, and background must be clear. The two leads are the absolute visual center. The enemy is in the mid-foreground. Background master/disciples must exist but not distract. The first beat must hold; the "Yes" should be short, steady, and weighty. Junior Sister's reaction is shown only through eyes and slight facial tension. 5–10s | Medium or Cowboy Shot: Maintain the same white silk Hanfu woman, green linen Junior Sister, enemy, and identical geographic space. The Senior Sister does not take a traditional protective stance. She takes a tiny step to the side until they are truly side-by-side on the same line. She looks at the enemy and says calmly: "Before, I only thought about how to win." A full half-beat pause, then: "Now, I also have to think about how to come back together." The mockery on the enemy's face fades. The Junior Sister doesn't turn her head, only slowly looks at the sister beside her. Shot Requirements: The second beat is achieved through "blocking change." The core is not protection, but standing together. The step must be small but meaningful. "How to come back together" is the second core sentence. Junior Sister's emotion is shown through her eyes turning slowly toward her. Background continues natural movement with zero causal impact. 10–15s | Close-up or Extreme Close-up: The Junior Sister finally asks softly: "So, am I really your weakness?" The Senior Sister truly looks at her this time and replies: "No." A weighty half-beat pause, then: "You are the harbor (home)." The Junior Sister immediately looks away, trying to hide her reaction, muttering: "Who has a harbor with you?" The Senior Sister replies without changing expression: "Then stand further away." The Junior Sister doesn't hesitate; instead, she immediately moves half a step closer to her, saying: "The wind is strong, I can't hear you." Extreme Close-up: A tiny smile finally appears on the Senior Sister's restrained face. The Junior Sister also tries to press down the corners of her mouth. They look forward together again. The kneeling enemy in the back remains blurred (shallow depth of field), and the background figures are even blurrier. Shot Requirements: The third beat must land on "Harbor." "You are the harbor" is the most important line. Junior Sister's reaction should be internal, like trying to act fine after being struck. "Wind is strong, can't hear" is a light comedic touch. Moving half a step closer must be clear and natural. The ending is not a heated reconciliation, but a quiet confirmation of their stance. VIII. Performance Requirements Senior Sister: Stable external emotions, important info said in shortest words, power comes from restraint, "Yes" sounds like an undeniable fact, "Harbor" must have weight, final smile must be tiny. Junior Sister: Tightens up at "weakness," moved by "coming back together," truly touched by "harbor." Protects herself with a gentle comeback, then moves closer. Enemy: Only external judgment, no scene-stealing. IX. Action and Positioning: Side-by-side with minimal distance, enemy kneeling in front, Senior Sister glares at Junior, Senior Sister steps to side, Junior Sister looks with eyes, Junior Sister moves half-step closer. Principles: Minimal action, maximum meaning, no exaggeration. X. Cinematography: 16:9, three continuous clear shots, Arri Alexa look, stable/observational, natural volumetric light, film grain, facial details, shallow depth of field for extras. XI. Sound: Native Mandarin dialogue, precise lip-sync, ambient environmental sound, restrained music, significant pauses between core lines. XII. Technical Specs: 15s total, 16:9, Seedance 2.0 Fast, character/identity consistency, physical realism, no subtitles. XIII. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

Generate video
Seedance 2.0
View full prompt & copy

I. Project Positioning Cinematic realistic texture, pure ancient style Chinese Xianxia aesthetics. The overall temperament centers on restrained emotional relationship scenes, with a hint of very light deadpan temperature. Style requirements: Elegant classical character blocking Arri Alexa cinematic look Clear and stable facial micro-details Natural volumetric light Tangible silk and weathered textures Restrained, quiet, and weighted emotional progression Core Reversal: A statement that initially sounds like "pushing someone away" gradually reveals another layer of meaning through the character's real actions. It is not estrangement, but allowing the other person to truly leave their own shadow and grow into themselves. II. Narrative Core The true theme of this scene is not "sending off," but letting go. On the surface: The Junior Sister wants to go down the mountain The Senior Sister says "I won't stop you" It sounds like coldness, like letting go, like lack of care In reality: The Senior Sister isn't getting rid of her The Senior Sister is acknowledging that she should go on her own path What she provides is not restraint, but protection after stepping back The emotional change to be achieved in the segment: Beat 1: A harsh word causes slight pain Beat 2: A small but real caring action overturns the surface understanding Beat 3: A sentence that truly points out the relationship, making "letting go" become "fulfillment" III. Reference Control 1. Character Identity Anchors @Image 1 strictly serves as the identity anchor for Character ID A, Sword Immortal Senior Sister @Image 2 strictly serves as the identity anchor for Character ID B, Junior Sister 2. Environment Reference All background and location reference images uploaded in this round collectively serve as a single set of environment DNA. Before formal composition, silently execute a round of environment planning, synthetically deducing compatible: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain mist movement Main light direction Reflective surfaces Overall color Aerial depth Feasible character walking routes Then recombine into a unique, unified new space for this round that has never appeared before. Requirements: Do not mechanically copy single reference images Maintain identity within the same world Three shots share the same geographical logic Vivid environment but absolutely neutral narrative IV. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image 1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Translucent layered wide sleeves Silver waist seal Jade pendant White cloth boots A single silver longsword Character temperament: Restrained Quiet Short speech Emotions hidden in actions The truly important parts are not through confession, but through handling details Character ID B | Junior Sister The same @Image 2 Junior Sister. 20–25 year old East Asian female, round and agile face, black braided hair, small stature. Fixed styling: Cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword A small satchel fitting the ancient style world Character temperament: Sensitive but not fragile Understands the senior sister, but can also be stung by her words Soft heart inside, trying to be restrained on the surface This segment should move from "loss" to "truly understood" V. Environmental Principles The environment must always be vivid but maintain absolute neutrality in the narrative. Environment life that can exist continuously includes: Wind Water flow Mountain mist drifting Clouds changing slowly Vegetation responding to natural wind Reflections changing with camera angle Distant subtle activities Spatial ambient sound existing continuously But must meet: Must not trigger the plot Must not solve problems Must not interrupt dialogue Must not express emotions for characters Must not create setups for jokes The environment is only responsible for: Providing a sense of real presence Providing a sense of time flow Providing spatial hierarchy Providing cinematic breath VI. Core Prop Continuity Core props of this segment: Junior Sister's small satchel Junior Sister's dark steel sword Senior Sister's unique small jade whistle given to her Requirements: The satchel is prepared from the start The sword remains the same throughout The jade whistle must be clearly visible, becoming the emotional anchor for the second and third beats Continuity of the jade whistle from being handed over to being held tight at the end must be stable All hand movements must be clearly readable and realistically restrained VII. Storyboard Script 0–5s | Full Shot or Long Shot In the departure area naturally selected according to this round's reference image real geographical structure, the Junior Sister has already packed her bags to leave. The same Junior Sister looks at the Senior Sister and asks softly: "Senior Sister, I'm going down the mountain this time, you really won't stop me?" The same white-clad Sword Immortal does not hesitate and answers: "I won't. Go further away." The Junior Sister's eyes clearly dim slightly. Camera requirements: The two are fully visible from shoes to head The space should be quiet and open, suggesting "departure" The first beat must land "Go further away" should sound like pushing away, cold, not keeping her The Junior Sister's sense of being hurt is shown only through very slight eye changes The environment runs normally but doesn't participate in this beat's emotional landing point 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, and identical geographical space. The same Junior Sister turns to leave. Before she has taken even her second step, the same Sword Immortal Senior Sister actively reaches out: Adjusts her loose shoulder strap Retightens the knot on the sword Then places the unique small jade whistle into her palm Simultaneously saying calmly: "Blow it if you get lost, don't push yourself if you're hurt." The Junior Sister looks down at the same jade whistle and looks back at her Senior Sister again. Camera requirements: The second beat must land clearly The Senior Sister's actions are more important than the dialogue Adjusting the strap, retightening the knot, giving the whistle are quiet but specific care These actions shouldn't be rushed, like she had already planned them The camera must let the hand interaction and the whistle entering the palm be clearly visible The background remains vivid but neutral 10–15s | Close-up or Extreme Close-up The same Junior Sister asks softly: "Didn't you tell me to go further away?" The same Sword Immortal Senior Sister truly makes eye contact this time, calmly answering: "Going far is to let you see your own path." Maintain a half-beat pause with emotional weight. Then adds: "It's not to make you unable to find the way back." Extreme close-up continues: Junior Sister's eyes become slightly moist But she finally smiles Slowly tightens her grip on the same jade whistle in her palm She asks again: "And when I return?" The same Sword Immortal Senior Sister shows a very slight smile at the corner of her mouth: "Bring back some of your own stories." The Junior Sister nods seriously, then turns and walks forward, not looking back this time. The Senior Sister stands calmly where she is, watching her walk away, expression not of loss but of extreme restrained relief. Camera requirements: The third beat must land truly "See your own path" is the theme sentence "Not to make you unable to find the way back" is the relationship redefinition sentence "Bring back some of your own stories" is the closing sentence, must be gentle but restrained The ending is not a farewell but an acknowledgement of growth The Senior Sister's relief shouldn't be overdone, just enough for the audience to feel she is truly letting go

Generate video
Seedance 2.5
View full prompt & copy

[概要] 15礢、16:9、24fps。攵木とだっしすやつとしけむ。攵木とだっしすやつとしけむ。攵木とだっしすやつとしけむ。[全䈣舡傘] 攵木とだっしすやつとしけむ。攵木とだっしすやつとしけむ。[タイムライン] 0-2.5s — 絵巻物が開く シーン: 白いフレームの右端に木製の軸の付いた巻物がある。アクション: 巻物が左へ広がり、描かれた日本橋が現れる。橋の上の群衆が動き出し、舟が橋の下かり滑り出す。カメラ: ゆっくりとした左へのドリフト。音: 紙の擦れる音、軸の回る音、市場の雑糎。2.5-5.0s — 絵の中へ トランジション: ズームイン。シーン: 江戸の食べ歩き遚。アクション: 対面の職人が寿司を握り、蒸気が立ち上がる蕎麦屋。カメラ: ゆっくりとしたプッシュイン。5.0-7.5s — 川 トランジション: 墨流し。シーン: 隅田川、木製の反り橋、金色の雲の下の町屋。アクション: 舟が橋を通り過ぎ、桜の花びらが舞い散る。7.5-9.5s — 夜、提灯、歌舞伎 トランジション: 形状一致。シーン: 藍色の夜空の下の町屋街。アクション: 紅い提灯が灯り、歌舞伎役者が見得を切る。9.5-12.5s — 花火と街全体 アクション: 花火が上がり、江戸の街全体の鳥瞰図になる。11.5礢で巻物の紙の端が再び現れる。12.5-15.0s — 富士山とタイトル シーン: 富士山が右側にそびえ、左側に白い紙。アクション: 「EDO」と「NOW CALLED TOKYO」の文字がフェードインする。[最終制約事項] 全編を通して、平坦な浮世絵スタイルと和紙の質感を維持。近代的なオブジェ、漢字、カナ、BGMは一切禁止。

Generate video
Seedance 2.0
View full prompt & copy

I. Project Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Style requirements: Restrained emotional drama transitioning into warm, deadpan humor. Elegant classical character blocking, Arri Alexa cinematic texture, stable facial micro-details, fine film grain, natural volumetric light. Core structure: 'Three-Beat Emotional Reversal'. 1st beat: use a cold remark to create emotional drop. 2nd beat: character's actions contradict the remark. 3rd beat: a weighty line redefines the relationship. Strict rule: plot must be driven by character choices, dialogue, and action; environment remains neutral and non-intervening. II. Narrative Principles The core is the re-confirmation of the relationship, not superficial conflict. Tone: quiet, restrained, with slight misunderstanding in the first half; warm and unsentimental in the second half. Humor comes from their mutual understanding and the senior sister's blunt way of caring. III. Reference Control 1. Character Anchors: @Image 1 strictly for Senior Sister (Role A). @Image 2 strictly for Junior Sister (Role B). 2. Environment: Merge uploaded backgrounds into a unified geography. 推演Terrain, architecture, scale, materials, vegetation, weather, lighting, etc. to create a consistent new space shared across three shots. IV. Character Settings Role A (Senior Sister): Same as @Image 1. 25-30 years old, East Asian, oval face, fair skin, dark almond eyes, black hair partially pinned with white jade, tall and slender. Outfit: white embroidered silk hanfu, wide sleeves, silver belt, jade pendant, white boots. Holds a silver longsword. Role B (Junior Sister): Same as @Image 2. 20-25 years old, round lively face, braided black hair, petite. Outfit: celadon linen hanfu, dark belt, wooden hairpin, black shoes. Holds a dark steel sword. Extra: Right wrist wrapped in clean light-colored cloth (must be stable throughout). V. Environmental Principles Environment operates independently and naturally (wind, water flow, mist, reflections) but does not trigger or resolve the plot. It only provides realism and depth. VI. Prop Continuity Dark steel sword, wrist wrap, and the cloth used to wrap the sword must be consistent. The wrapping action must be detailed and sincere, as it serves as the evidence for the second beat reversal. VII. Storyboard Script 0-5s | Wide Shot: In a quiet resting space, the Junior Sister looks at her sword and asks: 'Senior Sister, what if I can no longer hold the sword?' The white-clad Senior Sister answers without hesitation: 'Then don't hold it.' Beat 1 must feel cold, creating a drop for the character and audience. 5-10s | Medium Shot: Junior Sister is visibly hurt, saying: 'You are certainly blunt.' Senior Sister doesn't explain but takes the sword and carefully wraps it in cloth. She says: 'There are so many paths down the mountain; who says you must fly with a sword?' Beat 2 shows her actions contradict her words—she is protecting her sister's future. 10-15s | Close-up: Junior Sister asks: 'Am I still your junior sister?' Senior Sister looks her in the eye: 'It's you I recognize, not this sword.' A weighty pause. Junior Sister smiles slightly and asks: 'Will you still scold me then?' Sister replies: 'Yes, as always.' Junior Sister laughs, and the Sister hides a tiny smile while continuing to wrap the sword. Beat 3 redefines the relationship with warmth and deadpan humor. VIII-XII. Performance & Technical Detailed acting cues for facial expressions, hand movements for wrapping the sword, cinematic Arri Alexa camera movement (16:9), native Mandarin dialogue sync, and high technical fidelity for silk fabrics and micro-expressions.

Generate video
Seedance 2.0
View full prompt & copy

Seedance Prompt | Turn an Intense Duel of Gazes into a High-Level Martial Arts Showdown I. Project Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Overall style: Epic-level master duel camera grammar, restrained visual comedy, Arri Alexa cinematic quality, clear and stable facial micro-details, fine film grain, natural volumetric light, ample controlled quiet pauses, and precise rhythmic response. Core Plot: Two true masters take a mundane act of 'staring at each other' and escalate it into a contest of martial dignity. Hard Limits: No magic failures, no secret reveals, no environmental accidents, no clumsy character moments. All humor must stem from pride, competitive desire, micro-expressions, breathing, and rhythm. II. Narrative Principles Plot progression relies solely on: Intention, gaze, breathing, micro-expressions, pauses, rhythm, dialogue, and minimal physical reactions. The environment must remain a vivid, active, and neutral world with continuous physical changes like flowing water, drifting mountain fog, swaying vegetation, shifting light, and natural parallax. III. Reference Control 1. Character Anchors: @Image 1 for the Sword Immortal Senior Sister, @Image 2 for the Junior Sister. 2. Environment Reference: New uploaded backgrounds define the environment DNA, organized into a unified new space that respects identity and logic across three shots. IV. Character Settings - Character A: Sword Immortal Senior Sister (@Image 1). 25–30 year old East Asian female, oval face, white embroidered silk hanfu, silver belt, jade pendant, carrying a silver longsword (sheathed). - Character B: Junior Sister (@Image 2). 20–25 year old East Asian female, round face, green linen hanfu, dark belt, carrying a dark steel sword (sheathed). V. Core Performance Logic The scene looks like a master duel but is a battle of composure and holding back basic human reactions. Humor comes from the contrast between the small event and the grand ritual. VI. Storyboard - 0–5s: Wide/Long shot. Two women stand 3 steps apart in a quiet space, sheathed swords in hand, staring seriously. Sister: "Today we compete in composure, not swords." Junior: "How?" Sister: "Whoever looks away first loses." Junior: "Bring it." - 5–10s: Medium/Cowboy shot. Symmetrical composition, camera slowly pushes in. No head movement, locked gaze. Junior blinks slightly; Sister raises an eyebrow. Eyes become watery. Junior: "Sister, your eyes are red." Sister: "So are yours." - 10–15s: Close-up/Extreme Close-up. Focus on eyelashes trembling and water in lower eyelids. They blink simultaneously. Quiet pause. Junior: "You blinked first." Sister: "You spoke first." Pause. Junior: "Draw?" Sister: "Again." Final shot: They lean forward slightly, locking gaze again. Cut to black. VII. Performance & Movement Characters remain intelligent and powerful. No exaggerated faces or slapstick. Precise micro-expressions: squinting, eyebrow raising, stable breathing, watery eyes. Minimal head movement. VIII. Camera & Technical Requirements 16:9 landscape, 3 continuous shots, Arri Alexa look. Restrained camera movement from wide to close-up. Real volumetric depth and physical effects (hair, silk). Synchronized Mandarin dialogue. Seedance 2.0 Fast optimization for identity stability.

Generate video
Loading more prompts

FAQ

Where do YouMind prompts come from?
YouMind curates high-signal AI prompt examples from creator communities and public creative workflows. The library focuses on prompts that are useful to inspect, reuse, and adapt.
How are video prompt categories organized?
Video prompts are grouped into use cases, styles, and subjects. Use cases cover the production goal, styles cover motion or rendering language, and subjects describe the main scene or entity.
How are prompts assigned to categories?
YouMind uses AI to analyze each video prompt, its title, metadata, and generated result when available, then assigns the closest categories. Editors can refine categories as the taxonomy evolves.
What is YouMind?
YouMind is an AI workspace for turning research, ideas, and creative references into usable outputs. The prompt library is one public part of that workflow, built to help creators learn from strong examples faster.