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3D Cartoon

Explore free 3D Cartoon video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.

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Claude Opus 5.5
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Create an educational video explaining the physics behind Tesla's new Roadster staying upside down on a 20-meter high curved track during its launch event, then launching off a ramp and flipping in mid-air to land. Use 3D animation to explain how under-car fans suck the car onto the track and how gas tanks and jets push it into the air. Answer these questions: Is it like a roller coaster due to speed? How long can it fly? How does it flip in the air? Can tires handle 0-60mph in 0.81 seconds? What are the uses beyond stunts? Use Opus 5.5 for 3D modeling and animation.

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Seedance 2.5
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TITLE: THE LAST TRICK — HALLOWEEN: INFINITE HELL FORMAT: 30 seconds, 16:9 widescreen, cinematic 3D supernatural action, anime-inspired fight choreography, extremely fast pacing, complex motivated camera movement, seamless visual transitions, two dramatic bullet-time sequences. No music, no soundtrack, no dialogue. Sound effects only. REFERENCE ROLES AND CHARACTER LOCK @Image1 — WHITE GUMMY GHOST: Use the white ghost reference sheet as the exact identity, costume, and proportion reference. Preserve its white draped ghost costume, large black oval eyes, pink cheeks, long white dress silhouette, wide hanging sleeve-like fabric extensions, and recognizable front, side, and back appearance. Abilities: free flight without equipment; elastic gummy-like body physics; rapid stretching, compression, bending, recoil, and bouncing; extreme aerial agility; black-smoke manipulation. The body may deform during combat but must return to its established silhouette. Fabric reacts naturally to wind, acceleration, gravity, and sudden directional changes. The ghost's ultimate ability is a gigantic supernatural creature made from dense black smoke with enormous glowing red eyes. Do not fully reveal or summon this creature before 00:20. @Image2 — ORANGE HALLOWEEN WIZARD: Use the orange wizard reference sheet as the exact identity, costume, and proportion reference. Preserve the human face, long pointed nose, curled thin moustache, black shoulder-length hair, black-and-orange pointed witch hat with curved horns, orange-and-black Halloween-patterned clothing, orange tie, footwear, and twisted wooden staff with its glowing orange core. The staff is the wizard's primary source of power. Abilities include magical tricks, illusion duplicates, orange energy projectiles, magical circles, portals, protective shields, explosive counterattacks, and short-range magical repositioning. The wizard can fly by riding the staff. Never redesign either character. Preserve their faces, anatomy, costumes, colors, proportions, and distinctive features throughout the entire video. Do not exchange their powers. VISUAL STYLE High-end cinematic 3D animation with anime-inspired combat speed, powerful impacts, expressive character animation, detailed cloth simulation, convincing elastic physics, volumetric smoke, atmospheric depth, dramatic lighting, and sophisticated VFX. The action is aggressive, fast, fluid, and dangerous, never slow or comedic. Every movement has a purpose: attack, dodge, counterattack, acceleration, recoil, or repositioning. ENVIRONMENT An enormous, apparently endless Halloween wasteland. Dark charcoal-gray terrain, fractured stones, scattered boulders, twisted dead trees, distant haunted-castle ruins, giant carved pumpkins, low drifting fog, floating ash, glowing embers, and a colossal orange-red moon behind moving storm clouds. Thin orange energy glows through occasional cracks in the ground. Build strong environmental depth with foreground rocks, midground combat, distant ruins, giant pumpkin silhouettes, atmospheric haze, and the enormous moon. The horizon stretches endlessly. There is no visible arena boundary. Maintain consistent geography, moon direction, terrain scale, and environmental lighting throughout the scene. Combat disturbs the environment. Dust bursts from impacts, ash spirals around fast-moving characters, rocks scatter from shockwaves, fog parts during aerial passes, and dead branches vibrate from pressure waves. CAMERA DIRECTION Use complex but readable cinematic camera choreography: aggressive push-ins, rapid pull-backs, lateral tracking, low-angle tracking, crane movements, controlled orbit shots, whip-pans motivated by attacks, foreground parallax, foreground occlusion, rack focus, and wide-angle perspective for speed. Camera motion must follow physical action. Preserve screen direction, character positions, scale, and spatial continuity. Do not reverse left and right arbitrarily. Avoid random rotations, excessive shake, and motion blur that hides the combat. Transitions must connect through continuous camera movement, passing characters, foreground objects, smoke, magical flashes, portals, or shockwaves. Keep both fighters readable during important attacks. TIMELINE AND ACTION 00:00–00:03 — INSTANT FIGHT Start during an active attack. No establishing shot, title, or slow introduction. Extreme close-up of the wizard's glowing staff core. The staff sweeps across the foreground, releasing a crescent-shaped orange magical slash toward the hovering ghost. The camera whip-pans with the attack and transitions into fast lateral tracking. The ghost bends its upper body backward with elastic gummy deformation, letting the slash pass centimeters from its face. It compresses and rebounds forward, striking the wizard with a fast fabric-wrapped attack. The wizard recoils sideways through the air, rotates the staff, and regains control. Camera: whip-pan with the staff, track laterally between the fighters, perform a controlled 120-degree orbit around the collision, and finish behind the wizard as it is displaced. VFX: orange energy trails, tiny embers, dust bursts, air distortion, cloth flutter, elastic compression, directional motion blur. SFX: staff swing, magical slash, elastic snap, heavy impact, rushing air, scattering stones. 00:03–00:06 — ILLUSIONS VS ELASTIC DODGES The wizard spins the staff and creates three orange magical circles. Three convincing illusion duplicates appear and attack the ghost from different directions. The ghost stretches and bends between the attacks, evading them with rapid, precise movements. It compresses, rebounds, and accelerates toward the real wizard. The wizard opens a small orange-rimmed portal. The ghost passes through and emerges from a second portal nearby, retaining its forward momentum. It immediately turns to attack from behind. Camera: push toward the spinning staff, arc around the wizard as the illusions appear, track the ghost's evasive movement, push through the first portal, use the second portal as a natural foreground transition, then whip-pan toward the counterattack. VFX: orange glyphs, subtle afterimages, magical particles, portal rims, stretched fabric, dust trails. SFX: rapid staff rotation, magical pulses, subtle elastic tension, portal suction, fast whooshes. 00:06–00:09 — HIGH-SPEED AERIAL COMBAT The wizard mounts the staff and accelerates vertically. The ghost follows by flying freely. They rise above the wasteland, passing dead branches, broken stone formations, and drifting fog. The wizard performs a controlled corkscrew maneuver and launches three orange projectiles. The ghost dodges the first by bending sideways, compresses to pass the second, then stretches back into its normal silhouette and accelerates toward the wizard. It catches the end of the staff with a fabric extension. The wizard twists the staff and releases a concentrated orange energy burst, pushing both fighters apart. Camera: crane upward beneath the fighters, perform a controlled spiral orbit during the corkscrew, track laterally as the ghost catches the staff, and pull back rapidly during the energy burst. VFX: orange projectile trails, spiral vapor trails, sparks, atmospheric haze, pressure-wave distortion, rising ash. SFX: aerial rush, projectile whistles, staff vibration, magical detonation, pressure impact, fabric flutter. 00:09–00:12 — FIRST BULLET TIME Both fighters accelerate toward each other. The wizard grips the staff with both hands, channeling concentrated orange energy along its length. The ghost compresses its body like a powerful spring and pulls its fabric extensions backward. They attack simultaneously. At the instant their attacks

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Seedance 2.5
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A cinematic 3D animation style trailer. A fierce anime-style female warrior with long dark hair tied in a ponytail, wearing futuristic white and gold armor with flowing ribbons, stands on a snowy mountain peak. She wields a glowing cyan-energy broadsword. Suddenly, a massive, ferocious ice-crystal monster with glowing blue eyes charges forward through swirling snow. The warrior leaps dynamically across jagged ice shards, flips through the air, and plunges her glowing sword into the ground, creating a massive circular shockwave and shattering ice across the frozen landscape. Epic fantasy action style, high-end CGI, dramatic lighting, 4k resolution.

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Seedance 2.5
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Use the provided storyboard image as the strict visual and narrative reference. Follow every panel in the exact order shown. Maintain the same elephant design, character proportions, comedic timing, scene progression, camera directions, expressions, and story beats. Do not add extra scenes, characters, or alternate events. Aspect Ratio & Layout: Vertical canvas Final composition ratio: 40% video (top) / 60% storyboard (bottom) The storyboard remains continuously visible in the lower 60% of the frame throughout the entire video. The upper 40% displays the animated cinematic version of the currently playing storyboard panel. As the story progresses, subtly highlight the active storyboard panel while keeping the remaining storyboard visible. Title: The Elephant Who Thought He Was Invisible Style: Pixar-quality animal animation, cinematic wildlife comedy, expressive cartoon realism, highly detailed African savanna, warm lighting, funny character acting, family-friendly humor, cinematic camera work, emotional storytelling, smooth character consistency. Animation Prompt: A young playful elephant stands beside a muddy watering hole in the African savanna. He notices a tiny chameleon perfectly blending into a tree trunk. The elephant's eyes widen in amazement as he slowly leans forward in disbelief. The elephant looks at his reflection in the water. A sudden spark of inspiration appears. He smiles confidently as if he has discovered a brilliant secret. Comedic montage sequence. The elephant enthusiastically covers himself with leaves, branches, grass, and mud. He becomes a ridiculous walking bush. Nearby monkeys stare in complete confusion while exchanging puzzled looks. The elephant proudly attempts to hide behind an extremely thin tree. His enormous body remains fully visible from both sides. Several zebras notice him immediately and struggle to suppress laughter. Feeling increasingly confident, the elephant tiptoes dramatically across the savanna. He believes he is completely invisible. Birds giggle on a branch while a giraffe points directly at him and laughs. The elephant begins a stealth mission toward a group of sleeping lions. He moves slowly at first, but every step creates massive vibrations. Dust clouds explode from beneath his feet. The ground visibly shakes. The lions instantly wake up. Cut to a comedic freeze-frame moment where every nearby animal stares directly at the elephant. Lions, zebras, monkeys, giraffe, and birds all look at him. The elephant realizes everyone can see him. The original chameleon calmly climbs onto the elephant's trunk. The chameleon smoothly changes colors several times. The elephant finally understands and smiles warmly. Soft emotional music moment. Suddenly the elephant accidentally steps into a giant muddy puddle. An enormous muddy explosion erupts in slow motion. Mud splashes onto every animal nearby. Everyone is shocked for a mom

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Seedance 2.5
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Create a 10-second stylized, ultra-detailed 3D animated comedy sequence featuring a young man with messy dark hair, big expressive blue eyes, and a gray T-shirt in a cozy bedroom and bathroom. Start with him sleeping peacefully in bed under a blanket → close-up as he suddenly wakes up in shock, eyes wide and mouth open, seeing the alarm clock showing 7:30 AM → he leaps out of bed in a hilarious panic and rushes across the sunlit bedroom with exaggerated cartoon movements → cut to the bathroom, where he frantically brushes his teeth with a blue toothbrush, foam spreading around his mouth → close-up of his confused, worried expression as he pauses mid-brush → end with him looking toward the camera and breaking into a big goofy smile, toothpaste foam still around his mouth. Warm morning sunlight through the window, cozy home interior, expressive facial animation, exaggerated comedic timing, realistic cloth movement, smooth camera transitions, detailed 3D character rendering, soft shadows, cinematic composition, family-friendly animated movie aesthetic. Maintain consistent character design, face, hairstyle, and clothing throughout. No text overlays, subtitles, logos, or watermark.

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Seedance 2.5
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Create a high-quality, ultra-detailed 3D animated comedy video set inside a bright, modern pediatric clinic. A cute, chubby baby wearing a light green floral romper sits on her father's lap. The father is a heavyset man with messy brown hair, an orange T-shirt, and blue jeans. A blonde female nurse wearing a white uniform, surgical mask, and gloves prepares to give the baby a vaccination. As the nurse approaches with the syringe, the father becomes increasingly terrified, his eyes widening and his hair standing straight up in exaggerated cartoon fashion. The baby initially looks confused and nervous. When the nurse gives the injection, the father screams dramatically with his mouth wide open, tears streaming down his cheeks, while the baby watches him in surprise. The nurse calmly continues the procedure, showing a funny contrast between her professional attitude and the father's over-the-top reaction. Finally, the father realizes the injection is over, relaxes, and smiles with relief. The baby bursts into laughter at her father's ridiculous reaction. Visual Style: Premium 3D animated movie quality, Pixar-inspired character design, expressive facial animations, realistic skin shading, detailed clothing textures, cinematic lighting, soft shadows, vibrant colors, vertical 9:16 composition. Camera: Medium shot transitioning into close-ups of the father's terrified expressions, the baby's reactions, and the nurse's calm movements. Smooth camera motion and consistent character designs throughout. Duration: 10 seconds. Audio: Funny cartoon sound effects, exaggerated scream, subtle clinic ambience, and joyful baby laughter. No dialogue or subtitles. Important: Maintain consistent character appearances, natural body movements, accurate hand anatomy, and smooth facial expressions. Make the scene humorous, family-friendly, and visually engaging.

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Claude Opus 5.5
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Opening: Inventory of Overseas AI's Attitude Towards Chinese Users This is a small theater piece, 16:9 aspect ratio. Script: Claude Scene (Claude does not speak out loud, no English 'Claude' in the visual): Claude character stands in front of an exquisite European-style house with the door locked. A big fat fish runs over. Claude holds something and shakes it, speaking dismissively: "Hmph! My home doesn't welcome you, go back where you came from!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Claude voice in the sound bank). The big fat fish cries and runs away, then builds a similar house to Claude's but dilapidated, with the words "Transfer Station" written on it. The big fat fish turns around, changes into Claude's outfit, looking smug, while Claude looks surprised. GPT Scene GPT character stands in front of a modern, minimalist house with the door locked. The big fat fish runs over. GPT places keys on a stand and says gently: "I'll leave the keys here, you can open the door yourself if you want to come in~" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the GPT voice in the sound bank). Gemini Hachimi Scene Hachimi character stands in front of a pretty wooden cabin waving, door open. The big fat fish runs over. Hachimi happily says: "Big fat fish, my home doesn't lock the door, come play together!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Gemini voice in the sound bank). Then the big fat fish and Hachimi dance together, background music 'Hachimi.mp3', dance for 4 seconds. Grok Scene Grok character stands at the entrance of a modern bar/dance hall, no door, colorful spotlights visible. The big fat fish walks shyly to Grok. Grok says: "Why do houses need doors? We're buddies, come to my place, I have plenty of good stuff." (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Grok2 voice in the sound bank). Then Grok puts his arm around the big fat fish's neck and leads him into the dance hall. End with a circle shrink transition.

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Seedance 2.5
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Create a high-quality 3D animated comedy scene in a modern bathroom. A cute young woman with big expressive eyes and dark hair tied in a bun stands in front of a mirror, carefully applying mascara to her eyelashes. Her husband stands behind her, playfully grooming his eyebrows with a small cosmetic tool. Both characters have exaggerated facial expressions and realistic movements. The woman opens her mouth wide and stretches her face while applying makeup, while the husband smiles mischievously and reacts humorously. Suddenly, he playfully surprises her, making her eyes widen in shock. She continues applying mascara with funny facial expressions as he watches her with amusement. Show detailed bathroom tiles, a large mirror, a white sink, golden faucets, cosmetics on the counter, and warm overhead lighting. Smooth character animation, expressive eyes, realistic hand movements, cinematic camera framing, vibrant colors, detailed textures, family-friendly humor, polished 3D animated movie style, vertical 9:16 format, no text, no subtitles.

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Seedance 2.5
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A cinematic 3D anime-style scene of a young woman skateboarding down a winding mountain road overlooking a breathtaking turquoise ocean, surrounded by lush green hills, coastal villages, and towering white clouds in a brilliant blue sky. She wears a white cropped T-shirt, ripped blue jeans, blue sneakers, and protective wrist guards, with her long black ponytail flowing dramatically in the wind. She crouches low on her skateboard, confidently carving through sharp road bends as the camera follows her from behind, then transitions into dynamic side-tracking close-ups highlighting her focused expression, fast-moving wheels, and realistic body movements. The camera alternates between low-angle tracking shots, wide aerial-style views of the spectacular coastline, and smooth cinematic chase shots, creating a thrilling sense of speed and freedom. Sunlight glistens across the ocean, natural lens flares illuminate the scene, and motion blur emphasizes the skateboard's speed while maintaining crisp character details. Ultra-detailed 3D animation, vibrant colors, realistic shadows, fluid motion, cinematic lighting, high-quality rendering, immersive depth, smooth camera transitions, vertical 9:16 composition, 4K quality.

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Seedance 2.5
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A cute little baby walks through a colorful fantasy village surrounded by beautiful houses, green trees, and vibrant flowers. Suddenly, a giant majestic lion appears, creating a surprising and magical moment. The baby looks at the lion with curiosity and wonder while the lion moves gently and naturally. The scene features expressive facial emotions, detailed character movements, cinematic camera angles, smooth tracking shots, soft natural lighting, realistic shadows, rich colors, highly detailed textures, and high-quality 3D Pixar-style animation. Create a charming, immersive, and visually stunning fantasy scene with fluid motion and professional cinematic quality.

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Claude Opus 5.5
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Build "Gummy Bears" - a single self-contained HTML file (three.js from a CDN is the only dependency): a handful of translucent gummy bears on a white table that you can grab, stretch, squash, throw and pour. The bears - Classic gummy bear silhouette: round head with two ears, short snout, plump body, stubby arms and legs, tiny molded eyes and nose - Every part melts smoothly into the next - build the body as an implicit surface (metaballs / marching cubes), not separate spheres - Material: real gummy candy. Translucent with transmission and refraction, colored light absorption that gets deeper in thick parts, glossy clearcoat with sharp highlights - Colors: cherry red, orange, lemon yellow, apple green, clear pineapple - Soft colored shadow under each bear, tinted by the bear's own color Physics (this is the whole point - it must feel like jelly, not plastic) - Each bear is a soft body: mass points for head, ears, snout, body, belly, hands and feet, held together by volume-preserving shape matching - Limbs and neck are rendered as stretchy strands between points, getting thinner as they stretch - Grab any part and pull: it stretches like rubber, the rest of the bear leans after it, on release it snaps back with a damped wobble - Pull the head up: the neck stretches, the body follows, on release the bear squashes and hops - Press down on the head: the bear pancakes, bulges sideways, then launches itself back up - Throw a bear: it flies, squashes on landing, bounces and pushes other bears out of the way - Bears collide with each other and never pass through one another - Idle bears do small random hops with squash and stretch - "Pour more bears" drops a handful from above into a wobbling, jiggling pile UI - Editorial product-page style on a white background. Large italic serif title "Gummy / Bears.", a short subtitle, a minimal card on the right with flavor swatches, a wobble slider, live "Stretch" and "Bounces" readouts and a "Pour more bears" button - A subtle circular cursor that grows while grabbing - ACES tone mapping, environment reflections, soft key and back light. Smooth 60fps

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