Anime Dancing Girl with Hand-Drawn FX

A detailed anime video prompt for a dancing character featuring hand-drawn crayon effects, multi-camera angle switches, and a studio classroom setting.

Prompt
Use the character from the reference image as the main protagonist. 15 seconds, 24fps. Japanese full-color anime. High-quality art style like a theatrical feature. High frame count. A short, highly cute dance video designed for viral appeal. The protagonist is the character in the reference image. Maintain the hairstyle, hair color, eyes, facial features, physique, age, costume impression, accessories, and overall atmosphere from the reference image. The background is a bright, cute, organized classroom-like or studio-like space. The background is simple but has a pop and refreshing vibe so the person stands out as the lead. Music: A Japanese song. However, do not use real-existing songs. Video Concept: The protagonist performs a cute dance. Cuteness is the top priority. Create a strong sense of dancing for the camera, being slightly flirtatious and approachable. 2D flat animations similar to those made in After Effects appear in synchronization with the dance moves. The effects are cute illustrations with a hand-drawn feel, like crayon or oil pastel. Elements include circles, stars, hearts, flowers, musical notes, arrows, ribbons, crowns, sparkles, wavy lines, swirls, speech bubbles, checks, slashes, and halftone dots. All are flat 2D animations. The color palette focuses on pink, light blue, yellow, white, lavender, and mint green, harmonizing with the character from the reference image. Camera Composition: A composition as if shot with 5 cameras. The cameras are not fixed; the angle switches every 2 seconds. Use a front camera, top-down camera, left camera, right camera, and back camera. Even when the camera switches, the protagonist always stays conscious of the lens and maintains eye contact. Even in non-frontal shots, use head and neck rotation to ensure the gaze returns to the lens. For the back camera shot, look over the shoulder at the camera. Use dynamic camera work that is catchy for viral potential, keeping it rhythmic and engaging. Each camera is not perfectly still but has a light shake matching the beat—small vertical bounces, short punch-ins, and slight lateral wobbles. It should be an intentional and watchable camera shake, not a messy handheld-like shake. Dance Content: Cute and easy-to-imitate dance moves. Light steps to the left and right, heart shape with both hands in front of the chest, single-hand heart, peace sign next to the cheek, fluffing hands open next to cheeks, pointing, small shoulder bounces, light hip sways, stepping one foot out and back, a small turn, and finally a wink. Emphasize upper body movements with choreography that leaves an impression in a short duration. Throughout the dance, maintain constant eye contact to feel like dancing directly for the viewer. 15-Second Timeline: 0.0-2.0s: Front camera. Protagonist stands in center, stepping small left and right while making a two-hand heart at the chest. Light vertical camera bounce. Crayon hearts, stars, circles, and short spark lines pop up around hands and face. Constant eye contact from the front. 2.0-4.0s: Top camera. A cute high-angle shot. Protagonist keeps eye contact by looking up, performing a cheek peace sign, one-hand heart, and pointing rhythmically. Crowns, flowers, hearts, and speech bubble outlines appear around the face. Make the upward expression look cute. 4.0-6.0s: Left camera. Protagonist turns slightly left but keeps face and gaze toward the lens. Swaying hips lightly, placing one hand on the cheek and waving small with the other. Crayon ribbon lines, notes, wavy lines, and stars appear along hand paths. Light camera wobble with the beat. 6.0-8.0s: Right camera. Protagonist turns to the opposite side while maintaining eye contact. Rhythmic shoulder bounces, raising and lowering hands, stepping one foot out. Flowers, circles, checks, halftone dots, and sparkles burst around feet and shoulders. Short punch-in with the beat. 8.0-10.0s: Back camera. Starts from the back but turns around with a small turn to look over the shoulder for eye contact. Pointing, heart, and light blowing-kiss gestures during the turn. Swirls, stars, ribbons, and hearts appear following the movement of hair and outfit. 10.0-12.0s: Return to front camera. This is the chorus-like climax. Hands open wide then return to chest, bouncing lightly left and right. Larger hearts, stars, flowers, crowns, sparkles, and slashes appear to maximize cuteness. Short camera shakes with each beat. 12.0-14.0s: Switch to top camera again. Protagonist looks up, fluffing hands open in front of face, making a one-hand heart, and placing the other hand by the cheek. Crayon outlines, hearts, flowers, checks, and rough circular lines spread in the background. Constant eye contact. 14.0-15.0s: Final hero shot close to the front. Bust-up shot of protagonist appearing to move forward. Smile, then a final wink. At the moment of the wink, crayon four-pointed stars, hearts, radial lines, and ribbon lines burst from the eyes. Camera punch-ins briefly then stops, ending on a viral-worthy pose. AE-style 2D Animation Production: All effects are 2D flat animations like those made in After Effects. However, the texture is rough and cute, with a hand-drawn feel like crayons or oil pastels. Movements include appearing, bouncing, scaling, rotating, staggered timing, and fading out softly. Effects synchronize with the dance moves of hands, face, feet, and body. Use them as auxiliary aids to enhance cuteness and rhythm without obscuring the character's face or body. Constraints: Do not show characters other than the protagonist. Maintain the atmosphere, facial features, hairstyle, hair color, eyes, physique, and age from the reference image. Do not change into a different character. Do not change costumes. Clearly follow the 5-camera composition, switching every 2 seconds. Must use front, top, left, right, and back cameras. Protagonist must maintain eye contact in every shot. Even from the back, look over the shoulder at the lens. Effects must have a cute 2D hand-drawn crayon feel. Do not use realistic explosions, fire, smoke, or excessive glitches. Do not hide the character's face too much with effects. Do not show text, subtitles, logos, or watermarks.

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