All of the people forgotten all the poor people onto the horse Pegasus they become kings and queens, and they fly to their castle
Animal / Pet
Explore free Animal / Pet video prompts from YouMind's AI prompt library, grouped under subjects. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
Animate this photo of the dog with big ears, having him lift his paw as if he wanted to call a taxi
The cycle of hate continues, Alessio Romano's (black puma) past comes back to haunt him after a job gone wrong and he kills a young boys father right in front of him, unaware that the compound he infiltrated was actually a residential servant wing of the Rook family that serves the royal family of dragons, the Pendrakes. Alessio was plucked off the streets of Italy and trained into a ruthless asssassin the whole underground feared, now retired and has his own kids, the boy who's father he killed in front of him is now grown up and seeking revenge for this father.
Triumphant ending: the half-cyborg gladiator stands victorious in the arena, glowing blue armor and cyber eye, lions finishing the enemies in background, slow dramatic camera orbit, dust settling, heroic pose.
A cinematic street-style video of cool gangster cats wearing black hoodies, bandanas, gold chains, and sneakers, walking confidently through a graffiti-covered urban street. Dynamic low-angle shots, realistic fur, dramatic lighting, hip-hop vibe, smooth camera movement, ultra-detailed, 4K.
Create a cinematic fantasy short film set in a mysterious prehistoric world at sunset. Open with a sweeping aerial shot of an ancient, weathered stone house standing alone in a vast rocky wilderness, surrounded by drifting mist and illuminated by rich golden-orange sunset light. Gradually move closer to reveal a group of adorable tiny yellow fantasy creatures hiding between enormous rocks and unusual mushroom-like formations. They cautiously explore the rugged landscape, showing curiosity, wonder, and fear through expressive natural movements. Suddenly, a colossal dark dragon-like creature emerges in the distance, soaring dramatically across the glowing sunset sky. Emphasize the extraordinary difference in scale between the tiny creatures and the enormous beast to create a powerful sense of danger, wonder, and adventure. Use sweeping aerial shots, dramatic low angles, intimate reaction close-ups, smooth tracking movements, and expansive environmental reveals. Maintain consistent character designs, believable movement, realistic scale, and seamless visual continuity throughout every scene. Visual Style: High-end cinematic fantasy, ultra-detailed realistic 3D animation, photorealistic textures, atmospheric fog, volumetric golden-hour lighting, realistic shadows, dramatic depth of field, smooth character animation, warm sunset tones, epic scale, premium animated-film quality, 4K widescreen.
High-quality anime footage. 10 seconds, 16:9 ratio. High-density 3D toon/cel-shaded look. The outer square of a magic academy in a medieval fantasy setting with crumbled stone paving. From the beginning, a girl suppresses a large grey-black dragon using a two-stage magic of vortex and flame. The dragon maintains its living grey-black scales and solid body until the moment the result of the explosion is visible. [Reference: Character] @material:172460 1 is the highest priority reference for face and identity. Maintains a rounded girl's face, large blue-violet eyes, cherry-blossom colored bangs with long twin-tails, and purple flower ornaments. @material:172461 2 is the reference for costume, accessories, full-body design, and physique. Maintains a purple cape, white blouse, black ribbon, gold decorations, amethyst brooch, leather belt, purple skirt, white knee-high socks, dark purple boots, and a slender silhouette. In case of reference conflict, face/eyes/hair follow @material:172460 1, and costume/physique follow @material:172461 2. The same person, one girl. Equipment consists of a single grimoire only the protagonist possesses, held open in her left arm from the start. [Art Style] Thin dark brown to deep purple outlines, two-to-three-stage cel shading with soft mid-shadows, vivid rose pink, amethyst, and gold, with multilayered highlights in eyes and gems. Hair, fabric, leather, metal, glass, scales, and gravel have texture-specific reflections and roughness, giving the background movie-level density and depth. Avoid thick outlines, flat single-layer cel shading, generic 3D anime faces, smooth plastic CG, photorealistic/semi-photorealistic textures, dull colors, and mixed art styles. [Structure] Restraint by grey vortex → Single-point ignition by red-orange spark → Red flame, heat, and glow propagate from bottom to top along a spiral → Final clear explosion. Red occurs only after the spark touches. [Camera] The camera moves freely to the best positions to capture the vortex restraint, ignition point, red propagation, and explosion. Using zoom, pan, dolly, short orbits, and angle changes, the girl, the dragon, and the origin of causality are never lost. Pull back slightly during the explosion to simultaneously capture the edge of the fire pillar, the shockwave, and the girl's reaction. Cut 1: 0.0–1.8s | Start of Vortex Restraint From the start, the girl steps onto the stone pavement. While supporting the open grimoire, she swings her right hand up sharply, and a vortex of grey sand, dust, and pebbles rises instantly from the dragon's feet, wrapping around its legs and torso to begin stealing its movement. Hair, cape, and sand on the pavement move violently with the same wind pressure. Cut 2: 1.8–4.0s | Restraint Completion and Spark The vortex tightens and thickens, lifting the dragon's entire body. The dragon struggles, and surrounding stone fragments are drawn into the vortex. The girl steps deeply against the pull of the vortex. Continuing that movement, she condenses a tiny red-orange spark at a single point in her right palm. The vortex remains grey. Cut 3: 4.0–6.8s | Single-Point Ignition and Red Propagation The vortex is grey before contact. The girl shoots the spark straight at the base of the vortex, and the spark hits a single point at the bottom. Immediately after, red is generated by the contact, and red flame, heat, and glow propagate vigorously from bottom to top along the spiral lines. Midway, only the bottom half is red and the top half is grey. Upon reaching the peak, the entire vortex becomes a red fire pillar as the final form. Cut 4: 6.8–10.0s | Explosion and Ending in Motion Immediately after the red fire pillar contracts briefly, it bursts sharply horizontally, reaching the peak of the explosion and shockwave. At the edge of the flame, the dragon's silhouette briefly turns transparent and collapses, with stone fragments and ash flying outward, making the moment of destruction clearly readable. The girl takes the blast, stepping forward while supporting the grimoire. She withstands the impact with her whole body, hair and cape fluttering violently backwards. Sparks and gravel still fly, and the cut ends just as the girl is shifting her center of gravity to the next step.
Animate the meowing tabby cat among eggshells: the cat's mouth moves as if meowing or hissing, head slightly bobbing, tail twitching, dust particles float in harsh sunlight, realistic lively motion.
Generate a 15-second, 3:4 vertical, 720p, silent semi-realistic 3D kitten dance video. Fixed front full-body medium-long shot, one-take; no cutting, no zooming, no panning, no focal changes. @Image1 is solely responsible for the identity of the only character in the whole film: always the same slightly thin silver-shaded kitten, maintaining a round face, grayish-green large eyes, pink nose, silvery-white short fur, dark gray back gradient, short legs, rounded paws, and a complete thick tail. Do not use the studio background of @Image1, nor maintain its static standing pose. @Image2 is solely responsible for the scene, composition, and lighting: always maintaining the same cream-colored seaside living room, windows, curtains, sofa, round stool, low cabinet, desk lamp, sea view, sunset sky, wooden floor perspective, and golden sunlight on the left; furniture and background remain stable throughout. @Video1 is the only motion timeline and motion drive reference for the whole film. Strictly follow the complete sequence of actions from 0.00s to 15.00s of @Video1, the start and end moments of each action, left and right limb relationships, foot placement, center of gravity switching, body sinking and rebounding, forelimb trajectory, head swinging, blinking, closing eyes, opening mouth, sticking out tongue, and the final closing pose. Actions must occur continuously in the original order of @Video1, without re-choreographing, rearranging, simplifying, averaging, looping, omitting, or adding actions. Only reference @Video1's actions, expressions, range of motion, fixed camera position, and timing; never reference the frog identity, green appearance, skin texture, beach, waves, sand, or lighting of its character. Focus on maintaining @Video1's small ground-skimming shuffle steps: small toe-on-the-ground crossovers, releases, side points, returns, and reverse crossovers in continuous succession, with small steps, the center of gravity moving left and right, and knees/ankles sinking and rebounding slightly with the motion. Forepaws only alternate according to the high and low positions in @Video1, and must not turn into high kicks, marching in place, running, jumping, raising both paws over the head for a long time, saluting, waving, or ordinary cute dances. The cat's limb movement range and the pose silhouette at every moment are based on @Video1. The kitten is always in the horizontal center of the frame, with the full body visible, the body occupying about 52% to 58% of the frame height, and the width not exceeding 40%; keep space at the top, full ears, both feet, paws, tail, and the wooden floor underfoot. The character size is constant throughout, not moving closer to the camera or jumping larger. The tail exists continuously from the root and only swings naturally in reverse with the center of gravity, and cannot be duplicated or disappear. Only one cat appears throughout. Maintain real feline limbs and semi-realistic 3D fur; paws cannot turn into human hands or grow fingers; every step must make stable contact with the wooden floor, no sliding, floating, or clipping through the floor. Frogs, other animals, people, clothes, collars, text, subtitles, logos, UI, watermarks, extra limbs, duplicate tails, weight gain, face drifting, fur color changes, background flickering, or furniture moving are prohibited. The whole film remains silent, no sound generated.
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound.\n\nSHOT 1 \nA dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken.\n\nSHOT 2\nOver her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling.\n\nSHOT 3 \nShe slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him.\n\nSHOT 4\nExtreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball.\n\nHARD CUT / TRANSFORMATION\n\nSHOT 5\nSame low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball.\n\nSHOT 6\nWide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play.\n\nSHOT 7\nClose-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her.\n\nSHOT 8\nWide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers.\n\nCONSISTENCY\nSame woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots.\nSame Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation.\n\nMansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams.\n\nCourt: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim.\n\nVisual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain.\n\nAudio: ONLY natural breathing, house ambience, dog sounds, foots
A Little Rescue🐱✨ 0–3 sec: On a quiet rainy street, a beautiful young woman walks under her umbrella. She suddenly hears a tiny “meow” coming from a cardboard box near an alley. 3–6 sec: She kneels down and discovers a tiny soaked kitten shivering inside. Her expression instantly softens. She gently wraps the kitten in her scarf and lifts it into her arms. 6–8 sec: The rain begins to slow. The kitten looks up at her and softly touches her cheek with its tiny paw. 8–10 sec: She smiles warmly and walks away carrying the kitten safely under her umbrella. The kitten cuddles against her chest as the camera pulls back. Ending feeling: Heartwarming, wholesome, magical — a tiny act of kindness that changes two lives. ❤️🐾
R2V, Seedance 2.5. @Image1 locks Alin: adult female swordswoman, black updo, gold ornaments, red ribbons, dark navy-black and crimson Chinese warrior robe, antique-gold embroidery, black boots, slim Dragon Abyss sword. Add only battle wear: dust, scratched guards, loose hair, ash on cheek, torn robe edge, no blood. @Image2 locks Ston: giant grey-black stone gargoyle beast, double horns, fangs, torn bat wings, huge claws, long tail, rough basalt skin, 3.8m+ scale. Add only stone damage: cracks, chipped claws, glowing dust in seams. No rhino, no single horn, no quadruped. 15s, 9:16 vertical container with horizontal cinemascope frame centered, black bars top and bottom. Cold mountain ruins, broken walls, watchtower, rubble slope, storm clouds, freezing wind, flying dust. Cold fantasy bleach-bypass grade: blue-grey shadows, basalt blacks, ash midtones, low saturation, crimson ribbons and antique gold as accents, silver sword glints, orange sparks only on stone impacts. 0-1.2s: low ground push-in through rubble; Ston’s claw breaks through the wall, head and torn wings rise. 1.2-2.8s: Ston charges downhill, crushing stone; Alin darts left foreground, claw impact explodes behind her. 2.8-4.0s: Alin slides under dust, draws sword, scrapes Ston’s stone claw, sparks and stone powder burst. 4.0-5.4s: Ston tail-sweeps; Alin plants sword, pivots away; a column shatters into a dust plume. 5.4-6.8s: Alin runs up a fallen wall and leaps as Ston’s wing gust pushes smoke sideways. 6.8-8.3s: Alin grabs cracks near Ston’s wing root; boots scrape basalt; Ston smashes the wall beside her. 8.3-9.7s: close-up sword strike into shoulder stone seam, no blood, only cracks, chips, sparks, grey dust. 9.7-10.8s: Ston roars, snaps wing open, throws Alin off; camera tumbles with her fall. 10.8-12.0s: Alin hits rubble, rolls, stabs sword into ground to stop sliding, sparks fade into dust. 12.0-13.4s: Ston raises claw to finish; Alin rises on one knee and blocks, dust hanging between them. 13.4-15s: wide standoff, Alin left foreground breathing hard, Ston right on ruined height roaring, wings half-spread, cracks dimming, no victory. VFX: debris follows impact direction, dust expands then thins in wind, sparks only from metal on basalt, wing gust moves fabric and smoke, cracks glow briefly then fade. Sound: wind, thunder, stone impacts, rubble, wing pressure, sword scraping basalt, spark crackle, Alin breathing, low tense drone. No subtitles, no watermark, no modern architecture, no sci-fi gear, no cartoon style, no gore, no blood, no wound detail, no text, no identity drift, no scale drift.
Generate a complete and independent 10-second vertical ASMR video, 9:16, 30fps, ultra-realistic macro studio shot fused with high-end cute CG soft body rendering. Fixed close-up shot, slightly high-angle three-quarter view, no movement throughout. Deep charcoal blue matte tabletop, same-color blurred background, shallow depth of field. Strong top-left studio main light creates clear shadows, bright rectangular highlights, and warm contact reflections. A hand with exquisite long oval nails holds a soft squeeze tube of [tube color] from the top of the frame, revealing a threaded nozzle. The hand slowly squeezes out a thick, high-viscosity, glossy [material color] jelly gel. The gel must remain continuously connected to the nozzle and gradually grow into a complete [seal]. Generate only one animal. The body structure forms continuously according to the real growth sequence, and cannot appear instantly: 0.0–1.0s: The nozzle enters the frame, a small amount of gel gathers below the nozzle. 1.0–3.5s: The gel extends downward, forming the head and main torso of the animal. 3.5–6.0s: Limbs, ears, wings, fins, tails or other species characteristics grow in sequence, surface color and texture gradually become clear. 6.0–7.0s: The animal form is fully completed, the gel connecting the nozzle is pulled into an increasingly thin elastic filament. 7.0–7.5s: The filament breaks naturally, the hand and hose exit the frame upwards. 7.5–8.5s: The animal lands on the tabletop, undergoing soft crushing, rebounding and slight jelly shaking. 8.5–9.6s: The animal performs a small movement characteristic of the species: [signature movement]. 9.6–10.0s: The animal stabilizes in the center of the frame, maintaining a complete, cute, clear heroic final state, convenient for hard-cutting to the next segment. Keep the animal anatomy coherent, the material stable, and the quantity always one. Highlights and shadows must move naturally with the change of form. The entire deformation is a continuous physical growth process, without using dissolving, flashing or occlusion replacement. Close-mic ASMR sound design: slow thick gel squeezing, subtle sticky stretching, a delicate elastic filament release, muted soft-body landing, gentle jelly wobble and tiny surface-contact sounds. Clean and intimate stereo sound, no dialogue, no narration, no loud music.
Cup noodles correspond to Reference Image 1. The cat corresponds to Reference Image 2. The host corresponds to Reference Image 3. 0–2.5 seconds: Close-up shot. holds the unopened in one hand, brings it close to the camera, and shakes it excitedly while pointing at the cup with the other hand and talking directly to the camera. then tears open one corner of the paper lid, lifts it, and looks down into the cup. The camera quickly pushes in toward the opening. Inside, there is only a dry noodle block. nods with satisfaction. End state: the paper lid is half-open, and the are placed in the center of the table. 2.5–5 seconds: An electric kettle enters the frame from the right and pours hot water into the cup. The water stream is clearly audible and white steam rises from the cup. keeps talking while pouring. After finishing, presses the paper lid back down flat and pats it twice with the palm of the hand. End state: the paper lid is closed, with a thin stream of steam escaping from the rim. 5–7.5 seconds: takes out a white mechanical dial kitchen timer, forcefully twists the dial all the way to the end, then turns it back to the desired time and places it beside the cup noodles with a sharp tap. The scene immediately enters fast-forward mode: rapidly jitters and shifts around in the seat, talks, drinks water, checks the phone, and fidgets with exaggerated time-lapse-like movements. The lighting outside the window remains unchanged. The timer dial visibly spins rapidly back toward zero while steam continues escaping through the gap in the cup lid. End state: the dial reaches zero and the timer rings loudly while vibrating intensely. 7.5–10 seconds: The instant the timer rings, fast-forward mode stops and everything returns to normal speed. excitedly reaches forward and tears open the paper lid in one quick motion. At the exact same moment the lid flips open, the head of suddenly pops straight out of the cup. stares directly into the camera with huge wide-open eyes and a slightly open mouth; its ears flatten backward for an instant, then spring upright. At that exact moment, all sound suddenly cuts out. and stare at each other in complete silence for half a second. The camera rapidly pushes into an extreme close-up of the cat’s face. End state: ’s head is sticking out of the cup, while ’s hand is frozen in midair. 10–12.5 seconds: first looks left, then right, then looks up at with a completely confused expression. It hooks both front paws over the rim of the cup and pulls its upper body up. Its hind legs push against the inside wall of the cup, launching the cat out. lands with all four paws on the tabletop, then rapidly sprints toward the left side of the frame and completely exits the shot. While running, it knocks over the kitchen timer. The wobble from the impact but do not fall over. End state: only the empty cup and the fallen timer remain on the table. is completely
Character A is an original Hell Tamer: a clearly adult female, late twenties to early thirties, tall and athletic, dark brown skin, grayish-green eyes, layered shoulder-length black hair with irregular bangs, fully original face. She wears blackened steel and dark leather tamer armor. She uses precise two-finger gestures to control power, remaining calm and silent with a confident smile at the end. Character B is an original Hell Colossus, about seven times the height of the woman, a mixture of a giant armored gorilla and a prehistoric quadrupedal predator with volcanic skin, bone-like armor, and a glowing crimson crystal in its forehead. Six smaller winged demons are present as silhouettes in the foreground and edges. Style: High-end pre-rendered stylized realistic 3D CGI, AAA dark fantasy film quality. The setting is a ruined hell amphitheater in a volcanic cave with lava and embers. Camera: Native 16:9, 30fps, exactly 20 seconds. Continuous shot with no cuts, using ARRI Alexa 35 anamorphic lens language. Timeline: 0-4s: Camera moves low between winged demon silhouettes towards the colossus emerging from smoke. 4-7.5s: Colossus hits the ground; tamer enters the frame, looking tiny next to it. 7.5-10.5s: Close up of tamer's calm face as she makes a two-finger gesture; the colossus responds. 10.5-13.5s: Tamer lowers her hand as the colossus leans its head close to her. 13.5-15.5s: Winged demons retreat in fear. 15.5-18s: Wide shot; colossus prepares to breathe fire while the tamer remains motionless. 18-20s: Colossus releases a cone of orange-white fire towards the foreground. Ends in mid-blast. Audio: Realistic sound effects only, no music or dialogue.
A Pet Owner’s Daily Routine\n\nA pet owner starts the morning by waking up and greeting their golden-brown dog with gentle affection. The routine continues with feeding the dog, taking it for a morning walk, working together from home, and ending the day with a fun game of fetch in the backyard during golden hour.\n\nEvery scene follows realistic human and animal behavior with accurate physics, including gravity, inertia, momentum, friction, collisions, leash tension, realistic object weight, natural fur movement, cloth dynamics, and anatomically correct human and canine biomechanics.\n\nUltra-realistic visuals, cinematic documentary style, natural lighting, realistic skin and fur, smooth camera movement, subtle handheld motion, realistic depth of field, natural focus pulls, physically accurate shadows, consistent character identity, detailed environments, natural colors, subtle film grain, and 4K cinematic quality.
Create a video of Snoop Dogg turning into a cartoon dragon with a cigarette hanging out the side its mouth
In Transformers movie style can you transform biomechanical beetle humanoid Image 1 into a Biomechanical robotic beetle image 2.
All of the people forgotten all the poor people onto the horse Pegasus they become kings and queens, and they fly to their castle
Triumphant ending: the half-cyborg gladiator stands victorious in the arena, glowing blue armor and cyber eye, lions finishing the enemies in background, slow dramatic camera orbit, dust settling, heroic pose.
Create a cinematic fantasy short film set in a mysterious prehistoric world at sunset. Open with a sweeping aerial shot of an ancient, weathered stone house standing alone in a vast rocky wilderness, surrounded by drifting mist and illuminated by rich golden-orange sunset light. Gradually move closer to reveal a group of adorable tiny yellow fantasy creatures hiding between enormous rocks and unusual mushroom-like formations. They cautiously explore the rugged landscape, showing curiosity, wonder, and fear through expressive natural movements. Suddenly, a colossal dark dragon-like creature emerges in the distance, soaring dramatically across the glowing sunset sky. Emphasize the extraordinary difference in scale between the tiny creatures and the enormous beast to create a powerful sense of danger, wonder, and adventure. Use sweeping aerial shots, dramatic low angles, intimate reaction close-ups, smooth tracking movements, and expansive environmental reveals. Maintain consistent character designs, believable movement, realistic scale, and seamless visual continuity throughout every scene. Visual Style: High-end cinematic fantasy, ultra-detailed realistic 3D animation, photorealistic textures, atmospheric fog, volumetric golden-hour lighting, realistic shadows, dramatic depth of field, smooth character animation, warm sunset tones, epic scale, premium animated-film quality, 4K widescreen.
Animate the meowing tabby cat among eggshells: the cat's mouth moves as if meowing or hissing, head slightly bobbing, tail twitching, dust particles float in harsh sunlight, realistic lively motion.
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound.\n\nSHOT 1 \nA dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken.\n\nSHOT 2\nOver her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling.\n\nSHOT 3 \nShe slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him.\n\nSHOT 4\nExtreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball.\n\nHARD CUT / TRANSFORMATION\n\nSHOT 5\nSame low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball.\n\nSHOT 6\nWide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play.\n\nSHOT 7\nClose-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her.\n\nSHOT 8\nWide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers.\n\nCONSISTENCY\nSame woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots.\nSame Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation.\n\nMansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams.\n\nCourt: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim.\n\nVisual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain.\n\nAudio: ONLY natural breathing, house ambience, dog sounds, foots
R2V, Seedance 2.5. @Image1 locks Alin: adult female swordswoman, black updo, gold ornaments, red ribbons, dark navy-black and crimson Chinese warrior robe, antique-gold embroidery, black boots, slim Dragon Abyss sword. Add only battle wear: dust, scratched guards, loose hair, ash on cheek, torn robe edge, no blood. @Image2 locks Ston: giant grey-black stone gargoyle beast, double horns, fangs, torn bat wings, huge claws, long tail, rough basalt skin, 3.8m+ scale. Add only stone damage: cracks, chipped claws, glowing dust in seams. No rhino, no single horn, no quadruped. 15s, 9:16 vertical container with horizontal cinemascope frame centered, black bars top and bottom. Cold mountain ruins, broken walls, watchtower, rubble slope, storm clouds, freezing wind, flying dust. Cold fantasy bleach-bypass grade: blue-grey shadows, basalt blacks, ash midtones, low saturation, crimson ribbons and antique gold as accents, silver sword glints, orange sparks only on stone impacts. 0-1.2s: low ground push-in through rubble; Ston’s claw breaks through the wall, head and torn wings rise. 1.2-2.8s: Ston charges downhill, crushing stone; Alin darts left foreground, claw impact explodes behind her. 2.8-4.0s: Alin slides under dust, draws sword, scrapes Ston’s stone claw, sparks and stone powder burst. 4.0-5.4s: Ston tail-sweeps; Alin plants sword, pivots away; a column shatters into a dust plume. 5.4-6.8s: Alin runs up a fallen wall and leaps as Ston’s wing gust pushes smoke sideways. 6.8-8.3s: Alin grabs cracks near Ston’s wing root; boots scrape basalt; Ston smashes the wall beside her. 8.3-9.7s: close-up sword strike into shoulder stone seam, no blood, only cracks, chips, sparks, grey dust. 9.7-10.8s: Ston roars, snaps wing open, throws Alin off; camera tumbles with her fall. 10.8-12.0s: Alin hits rubble, rolls, stabs sword into ground to stop sliding, sparks fade into dust. 12.0-13.4s: Ston raises claw to finish; Alin rises on one knee and blocks, dust hanging between them. 13.4-15s: wide standoff, Alin left foreground breathing hard, Ston right on ruined height roaring, wings half-spread, cracks dimming, no victory. VFX: debris follows impact direction, dust expands then thins in wind, sparks only from metal on basalt, wing gust moves fabric and smoke, cracks glow briefly then fade. Sound: wind, thunder, stone impacts, rubble, wing pressure, sword scraping basalt, spark crackle, Alin breathing, low tense drone. No subtitles, no watermark, no modern architecture, no sci-fi gear, no cartoon style, no gore, no blood, no wound detail, no text, no identity drift, no scale drift.
Cup noodles correspond to Reference Image 1. The cat corresponds to Reference Image 2. The host corresponds to Reference Image 3. 0–2.5 seconds: Close-up shot. holds the unopened in one hand, brings it close to the camera, and shakes it excitedly while pointing at the cup with the other hand and talking directly to the camera. then tears open one corner of the paper lid, lifts it, and looks down into the cup. The camera quickly pushes in toward the opening. Inside, there is only a dry noodle block. nods with satisfaction. End state: the paper lid is half-open, and the are placed in the center of the table. 2.5–5 seconds: An electric kettle enters the frame from the right and pours hot water into the cup. The water stream is clearly audible and white steam rises from the cup. keeps talking while pouring. After finishing, presses the paper lid back down flat and pats it twice with the palm of the hand. End state: the paper lid is closed, with a thin stream of steam escaping from the rim. 5–7.5 seconds: takes out a white mechanical dial kitchen timer, forcefully twists the dial all the way to the end, then turns it back to the desired time and places it beside the cup noodles with a sharp tap. The scene immediately enters fast-forward mode: rapidly jitters and shifts around in the seat, talks, drinks water, checks the phone, and fidgets with exaggerated time-lapse-like movements. The lighting outside the window remains unchanged. The timer dial visibly spins rapidly back toward zero while steam continues escaping through the gap in the cup lid. End state: the dial reaches zero and the timer rings loudly while vibrating intensely. 7.5–10 seconds: The instant the timer rings, fast-forward mode stops and everything returns to normal speed. excitedly reaches forward and tears open the paper lid in one quick motion. At the exact same moment the lid flips open, the head of suddenly pops straight out of the cup. stares directly into the camera with huge wide-open eyes and a slightly open mouth; its ears flatten backward for an instant, then spring upright. At that exact moment, all sound suddenly cuts out. and stare at each other in complete silence for half a second. The camera rapidly pushes into an extreme close-up of the cat’s face. End state: ’s head is sticking out of the cup, while ’s hand is frozen in midair. 10–12.5 seconds: first looks left, then right, then looks up at with a completely confused expression. It hooks both front paws over the rim of the cup and pulls its upper body up. Its hind legs push against the inside wall of the cup, launching the cat out. lands with all four paws on the tabletop, then rapidly sprints toward the left side of the frame and completely exits the shot. While running, it knocks over the kitchen timer. The wobble from the impact but do not fall over. End state: only the empty cup and the fallen timer remain on the table. is completely
A Pet Owner’s Daily Routine\n\nA pet owner starts the morning by waking up and greeting their golden-brown dog with gentle affection. The routine continues with feeding the dog, taking it for a morning walk, working together from home, and ending the day with a fun game of fetch in the backyard during golden hour.\n\nEvery scene follows realistic human and animal behavior with accurate physics, including gravity, inertia, momentum, friction, collisions, leash tension, realistic object weight, natural fur movement, cloth dynamics, and anatomically correct human and canine biomechanics.\n\nUltra-realistic visuals, cinematic documentary style, natural lighting, realistic skin and fur, smooth camera movement, subtle handheld motion, realistic depth of field, natural focus pulls, physically accurate shadows, consistent character identity, detailed environments, natural colors, subtle film grain, and 4K cinematic quality.
In Transformers movie style can you transform biomechanical beetle humanoid Image 1 into a Biomechanical robotic beetle image 2.
Animate this photo of the dog with big ears, having him lift his paw as if he wanted to call a taxi
The cycle of hate continues, Alessio Romano's (black puma) past comes back to haunt him after a job gone wrong and he kills a young boys father right in front of him, unaware that the compound he infiltrated was actually a residential servant wing of the Rook family that serves the royal family of dragons, the Pendrakes. Alessio was plucked off the streets of Italy and trained into a ruthless asssassin the whole underground feared, now retired and has his own kids, the boy who's father he killed in front of him is now grown up and seeking revenge for this father.
A cinematic street-style video of cool gangster cats wearing black hoodies, bandanas, gold chains, and sneakers, walking confidently through a graffiti-covered urban street. Dynamic low-angle shots, realistic fur, dramatic lighting, hip-hop vibe, smooth camera movement, ultra-detailed, 4K.
High-quality anime footage. 10 seconds, 16:9 ratio. High-density 3D toon/cel-shaded look. The outer square of a magic academy in a medieval fantasy setting with crumbled stone paving. From the beginning, a girl suppresses a large grey-black dragon using a two-stage magic of vortex and flame. The dragon maintains its living grey-black scales and solid body until the moment the result of the explosion is visible. [Reference: Character] @material:172460 1 is the highest priority reference for face and identity. Maintains a rounded girl's face, large blue-violet eyes, cherry-blossom colored bangs with long twin-tails, and purple flower ornaments. @material:172461 2 is the reference for costume, accessories, full-body design, and physique. Maintains a purple cape, white blouse, black ribbon, gold decorations, amethyst brooch, leather belt, purple skirt, white knee-high socks, dark purple boots, and a slender silhouette. In case of reference conflict, face/eyes/hair follow @material:172460 1, and costume/physique follow @material:172461 2. The same person, one girl. Equipment consists of a single grimoire only the protagonist possesses, held open in her left arm from the start. [Art Style] Thin dark brown to deep purple outlines, two-to-three-stage cel shading with soft mid-shadows, vivid rose pink, amethyst, and gold, with multilayered highlights in eyes and gems. Hair, fabric, leather, metal, glass, scales, and gravel have texture-specific reflections and roughness, giving the background movie-level density and depth. Avoid thick outlines, flat single-layer cel shading, generic 3D anime faces, smooth plastic CG, photorealistic/semi-photorealistic textures, dull colors, and mixed art styles. [Structure] Restraint by grey vortex → Single-point ignition by red-orange spark → Red flame, heat, and glow propagate from bottom to top along a spiral → Final clear explosion. Red occurs only after the spark touches. [Camera] The camera moves freely to the best positions to capture the vortex restraint, ignition point, red propagation, and explosion. Using zoom, pan, dolly, short orbits, and angle changes, the girl, the dragon, and the origin of causality are never lost. Pull back slightly during the explosion to simultaneously capture the edge of the fire pillar, the shockwave, and the girl's reaction. Cut 1: 0.0–1.8s | Start of Vortex Restraint From the start, the girl steps onto the stone pavement. While supporting the open grimoire, she swings her right hand up sharply, and a vortex of grey sand, dust, and pebbles rises instantly from the dragon's feet, wrapping around its legs and torso to begin stealing its movement. Hair, cape, and sand on the pavement move violently with the same wind pressure. Cut 2: 1.8–4.0s | Restraint Completion and Spark The vortex tightens and thickens, lifting the dragon's entire body. The dragon struggles, and surrounding stone fragments are drawn into the vortex. The girl steps deeply against the pull of the vortex. Continuing that movement, she condenses a tiny red-orange spark at a single point in her right palm. The vortex remains grey. Cut 3: 4.0–6.8s | Single-Point Ignition and Red Propagation The vortex is grey before contact. The girl shoots the spark straight at the base of the vortex, and the spark hits a single point at the bottom. Immediately after, red is generated by the contact, and red flame, heat, and glow propagate vigorously from bottom to top along the spiral lines. Midway, only the bottom half is red and the top half is grey. Upon reaching the peak, the entire vortex becomes a red fire pillar as the final form. Cut 4: 6.8–10.0s | Explosion and Ending in Motion Immediately after the red fire pillar contracts briefly, it bursts sharply horizontally, reaching the peak of the explosion and shockwave. At the edge of the flame, the dragon's silhouette briefly turns transparent and collapses, with stone fragments and ash flying outward, making the moment of destruction clearly readable. The girl takes the blast, stepping forward while supporting the grimoire. She withstands the impact with her whole body, hair and cape fluttering violently backwards. Sparks and gravel still fly, and the cut ends just as the girl is shifting her center of gravity to the next step.
Generate a 15-second, 3:4 vertical, 720p, silent semi-realistic 3D kitten dance video. Fixed front full-body medium-long shot, one-take; no cutting, no zooming, no panning, no focal changes. @Image1 is solely responsible for the identity of the only character in the whole film: always the same slightly thin silver-shaded kitten, maintaining a round face, grayish-green large eyes, pink nose, silvery-white short fur, dark gray back gradient, short legs, rounded paws, and a complete thick tail. Do not use the studio background of @Image1, nor maintain its static standing pose. @Image2 is solely responsible for the scene, composition, and lighting: always maintaining the same cream-colored seaside living room, windows, curtains, sofa, round stool, low cabinet, desk lamp, sea view, sunset sky, wooden floor perspective, and golden sunlight on the left; furniture and background remain stable throughout. @Video1 is the only motion timeline and motion drive reference for the whole film. Strictly follow the complete sequence of actions from 0.00s to 15.00s of @Video1, the start and end moments of each action, left and right limb relationships, foot placement, center of gravity switching, body sinking and rebounding, forelimb trajectory, head swinging, blinking, closing eyes, opening mouth, sticking out tongue, and the final closing pose. Actions must occur continuously in the original order of @Video1, without re-choreographing, rearranging, simplifying, averaging, looping, omitting, or adding actions. Only reference @Video1's actions, expressions, range of motion, fixed camera position, and timing; never reference the frog identity, green appearance, skin texture, beach, waves, sand, or lighting of its character. Focus on maintaining @Video1's small ground-skimming shuffle steps: small toe-on-the-ground crossovers, releases, side points, returns, and reverse crossovers in continuous succession, with small steps, the center of gravity moving left and right, and knees/ankles sinking and rebounding slightly with the motion. Forepaws only alternate according to the high and low positions in @Video1, and must not turn into high kicks, marching in place, running, jumping, raising both paws over the head for a long time, saluting, waving, or ordinary cute dances. The cat's limb movement range and the pose silhouette at every moment are based on @Video1. The kitten is always in the horizontal center of the frame, with the full body visible, the body occupying about 52% to 58% of the frame height, and the width not exceeding 40%; keep space at the top, full ears, both feet, paws, tail, and the wooden floor underfoot. The character size is constant throughout, not moving closer to the camera or jumping larger. The tail exists continuously from the root and only swings naturally in reverse with the center of gravity, and cannot be duplicated or disappear. Only one cat appears throughout. Maintain real feline limbs and semi-realistic 3D fur; paws cannot turn into human hands or grow fingers; every step must make stable contact with the wooden floor, no sliding, floating, or clipping through the floor. Frogs, other animals, people, clothes, collars, text, subtitles, logos, UI, watermarks, extra limbs, duplicate tails, weight gain, face drifting, fur color changes, background flickering, or furniture moving are prohibited. The whole film remains silent, no sound generated.
A Little Rescue🐱✨ 0–3 sec: On a quiet rainy street, a beautiful young woman walks under her umbrella. She suddenly hears a tiny “meow” coming from a cardboard box near an alley. 3–6 sec: She kneels down and discovers a tiny soaked kitten shivering inside. Her expression instantly softens. She gently wraps the kitten in her scarf and lifts it into her arms. 6–8 sec: The rain begins to slow. The kitten looks up at her and softly touches her cheek with its tiny paw. 8–10 sec: She smiles warmly and walks away carrying the kitten safely under her umbrella. The kitten cuddles against her chest as the camera pulls back. Ending feeling: Heartwarming, wholesome, magical — a tiny act of kindness that changes two lives. ❤️🐾
Generate a complete and independent 10-second vertical ASMR video, 9:16, 30fps, ultra-realistic macro studio shot fused with high-end cute CG soft body rendering. Fixed close-up shot, slightly high-angle three-quarter view, no movement throughout. Deep charcoal blue matte tabletop, same-color blurred background, shallow depth of field. Strong top-left studio main light creates clear shadows, bright rectangular highlights, and warm contact reflections. A hand with exquisite long oval nails holds a soft squeeze tube of [tube color] from the top of the frame, revealing a threaded nozzle. The hand slowly squeezes out a thick, high-viscosity, glossy [material color] jelly gel. The gel must remain continuously connected to the nozzle and gradually grow into a complete [seal]. Generate only one animal. The body structure forms continuously according to the real growth sequence, and cannot appear instantly: 0.0–1.0s: The nozzle enters the frame, a small amount of gel gathers below the nozzle. 1.0–3.5s: The gel extends downward, forming the head and main torso of the animal. 3.5–6.0s: Limbs, ears, wings, fins, tails or other species characteristics grow in sequence, surface color and texture gradually become clear. 6.0–7.0s: The animal form is fully completed, the gel connecting the nozzle is pulled into an increasingly thin elastic filament. 7.0–7.5s: The filament breaks naturally, the hand and hose exit the frame upwards. 7.5–8.5s: The animal lands on the tabletop, undergoing soft crushing, rebounding and slight jelly shaking. 8.5–9.6s: The animal performs a small movement characteristic of the species: [signature movement]. 9.6–10.0s: The animal stabilizes in the center of the frame, maintaining a complete, cute, clear heroic final state, convenient for hard-cutting to the next segment. Keep the animal anatomy coherent, the material stable, and the quantity always one. Highlights and shadows must move naturally with the change of form. The entire deformation is a continuous physical growth process, without using dissolving, flashing or occlusion replacement. Close-mic ASMR sound design: slow thick gel squeezing, subtle sticky stretching, a delicate elastic filament release, muted soft-body landing, gentle jelly wobble and tiny surface-contact sounds. Clean and intimate stereo sound, no dialogue, no narration, no loud music.
Character A is an original Hell Tamer: a clearly adult female, late twenties to early thirties, tall and athletic, dark brown skin, grayish-green eyes, layered shoulder-length black hair with irregular bangs, fully original face. She wears blackened steel and dark leather tamer armor. She uses precise two-finger gestures to control power, remaining calm and silent with a confident smile at the end. Character B is an original Hell Colossus, about seven times the height of the woman, a mixture of a giant armored gorilla and a prehistoric quadrupedal predator with volcanic skin, bone-like armor, and a glowing crimson crystal in its forehead. Six smaller winged demons are present as silhouettes in the foreground and edges. Style: High-end pre-rendered stylized realistic 3D CGI, AAA dark fantasy film quality. The setting is a ruined hell amphitheater in a volcanic cave with lava and embers. Camera: Native 16:9, 30fps, exactly 20 seconds. Continuous shot with no cuts, using ARRI Alexa 35 anamorphic lens language. Timeline: 0-4s: Camera moves low between winged demon silhouettes towards the colossus emerging from smoke. 4-7.5s: Colossus hits the ground; tamer enters the frame, looking tiny next to it. 7.5-10.5s: Close up of tamer's calm face as she makes a two-finger gesture; the colossus responds. 10.5-13.5s: Tamer lowers her hand as the colossus leans its head close to her. 13.5-15.5s: Winged demons retreat in fear. 15.5-18s: Wide shot; colossus prepares to breathe fire while the tamer remains motionless. 18-20s: Colossus releases a cone of orange-white fire towards the foreground. Ends in mid-blast. Audio: Realistic sound effects only, no music or dialogue.
Create a video of Snoop Dogg turning into a cartoon dragon with a cigarette hanging out the side its mouth
All of the people forgotten all the poor people onto the horse Pegasus they become kings and queens, and they fly to their castle
A cinematic street-style video of cool gangster cats wearing black hoodies, bandanas, gold chains, and sneakers, walking confidently through a graffiti-covered urban street. Dynamic low-angle shots, realistic fur, dramatic lighting, hip-hop vibe, smooth camera movement, ultra-detailed, 4K.
Animate the meowing tabby cat among eggshells: the cat's mouth moves as if meowing or hissing, head slightly bobbing, tail twitching, dust particles float in harsh sunlight, realistic lively motion.
A Little Rescue🐱✨ 0–3 sec: On a quiet rainy street, a beautiful young woman walks under her umbrella. She suddenly hears a tiny “meow” coming from a cardboard box near an alley. 3–6 sec: She kneels down and discovers a tiny soaked kitten shivering inside. Her expression instantly softens. She gently wraps the kitten in her scarf and lifts it into her arms. 6–8 sec: The rain begins to slow. The kitten looks up at her and softly touches her cheek with its tiny paw. 8–10 sec: She smiles warmly and walks away carrying the kitten safely under her umbrella. The kitten cuddles against her chest as the camera pulls back. Ending feeling: Heartwarming, wholesome, magical — a tiny act of kindness that changes two lives. ❤️🐾
Cup noodles correspond to Reference Image 1. The cat corresponds to Reference Image 2. The host corresponds to Reference Image 3. 0–2.5 seconds: Close-up shot. holds the unopened in one hand, brings it close to the camera, and shakes it excitedly while pointing at the cup with the other hand and talking directly to the camera. then tears open one corner of the paper lid, lifts it, and looks down into the cup. The camera quickly pushes in toward the opening. Inside, there is only a dry noodle block. nods with satisfaction. End state: the paper lid is half-open, and the are placed in the center of the table. 2.5–5 seconds: An electric kettle enters the frame from the right and pours hot water into the cup. The water stream is clearly audible and white steam rises from the cup. keeps talking while pouring. After finishing, presses the paper lid back down flat and pats it twice with the palm of the hand. End state: the paper lid is closed, with a thin stream of steam escaping from the rim. 5–7.5 seconds: takes out a white mechanical dial kitchen timer, forcefully twists the dial all the way to the end, then turns it back to the desired time and places it beside the cup noodles with a sharp tap. The scene immediately enters fast-forward mode: rapidly jitters and shifts around in the seat, talks, drinks water, checks the phone, and fidgets with exaggerated time-lapse-like movements. The lighting outside the window remains unchanged. The timer dial visibly spins rapidly back toward zero while steam continues escaping through the gap in the cup lid. End state: the dial reaches zero and the timer rings loudly while vibrating intensely. 7.5–10 seconds: The instant the timer rings, fast-forward mode stops and everything returns to normal speed. excitedly reaches forward and tears open the paper lid in one quick motion. At the exact same moment the lid flips open, the head of suddenly pops straight out of the cup. stares directly into the camera with huge wide-open eyes and a slightly open mouth; its ears flatten backward for an instant, then spring upright. At that exact moment, all sound suddenly cuts out. and stare at each other in complete silence for half a second. The camera rapidly pushes into an extreme close-up of the cat’s face. End state: ’s head is sticking out of the cup, while ’s hand is frozen in midair. 10–12.5 seconds: first looks left, then right, then looks up at with a completely confused expression. It hooks both front paws over the rim of the cup and pulls its upper body up. Its hind legs push against the inside wall of the cup, launching the cat out. lands with all four paws on the tabletop, then rapidly sprints toward the left side of the frame and completely exits the shot. While running, it knocks over the kitchen timer. The wobble from the impact but do not fall over. End state: only the empty cup and the fallen timer remain on the table. is completely
Create a video of Snoop Dogg turning into a cartoon dragon with a cigarette hanging out the side its mouth
Animate this photo of the dog with big ears, having him lift his paw as if he wanted to call a taxi
Triumphant ending: the half-cyborg gladiator stands victorious in the arena, glowing blue armor and cyber eye, lions finishing the enemies in background, slow dramatic camera orbit, dust settling, heroic pose.
High-quality anime footage. 10 seconds, 16:9 ratio. High-density 3D toon/cel-shaded look. The outer square of a magic academy in a medieval fantasy setting with crumbled stone paving. From the beginning, a girl suppresses a large grey-black dragon using a two-stage magic of vortex and flame. The dragon maintains its living grey-black scales and solid body until the moment the result of the explosion is visible. [Reference: Character] @material:172460 1 is the highest priority reference for face and identity. Maintains a rounded girl's face, large blue-violet eyes, cherry-blossom colored bangs with long twin-tails, and purple flower ornaments. @material:172461 2 is the reference for costume, accessories, full-body design, and physique. Maintains a purple cape, white blouse, black ribbon, gold decorations, amethyst brooch, leather belt, purple skirt, white knee-high socks, dark purple boots, and a slender silhouette. In case of reference conflict, face/eyes/hair follow @material:172460 1, and costume/physique follow @material:172461 2. The same person, one girl. Equipment consists of a single grimoire only the protagonist possesses, held open in her left arm from the start. [Art Style] Thin dark brown to deep purple outlines, two-to-three-stage cel shading with soft mid-shadows, vivid rose pink, amethyst, and gold, with multilayered highlights in eyes and gems. Hair, fabric, leather, metal, glass, scales, and gravel have texture-specific reflections and roughness, giving the background movie-level density and depth. Avoid thick outlines, flat single-layer cel shading, generic 3D anime faces, smooth plastic CG, photorealistic/semi-photorealistic textures, dull colors, and mixed art styles. [Structure] Restraint by grey vortex → Single-point ignition by red-orange spark → Red flame, heat, and glow propagate from bottom to top along a spiral → Final clear explosion. Red occurs only after the spark touches. [Camera] The camera moves freely to the best positions to capture the vortex restraint, ignition point, red propagation, and explosion. Using zoom, pan, dolly, short orbits, and angle changes, the girl, the dragon, and the origin of causality are never lost. Pull back slightly during the explosion to simultaneously capture the edge of the fire pillar, the shockwave, and the girl's reaction. Cut 1: 0.0–1.8s | Start of Vortex Restraint From the start, the girl steps onto the stone pavement. While supporting the open grimoire, she swings her right hand up sharply, and a vortex of grey sand, dust, and pebbles rises instantly from the dragon's feet, wrapping around its legs and torso to begin stealing its movement. Hair, cape, and sand on the pavement move violently with the same wind pressure. Cut 2: 1.8–4.0s | Restraint Completion and Spark The vortex tightens and thickens, lifting the dragon's entire body. The dragon struggles, and surrounding stone fragments are drawn into the vortex. The girl steps deeply against the pull of the vortex. Continuing that movement, she condenses a tiny red-orange spark at a single point in her right palm. The vortex remains grey. Cut 3: 4.0–6.8s | Single-Point Ignition and Red Propagation The vortex is grey before contact. The girl shoots the spark straight at the base of the vortex, and the spark hits a single point at the bottom. Immediately after, red is generated by the contact, and red flame, heat, and glow propagate vigorously from bottom to top along the spiral lines. Midway, only the bottom half is red and the top half is grey. Upon reaching the peak, the entire vortex becomes a red fire pillar as the final form. Cut 4: 6.8–10.0s | Explosion and Ending in Motion Immediately after the red fire pillar contracts briefly, it bursts sharply horizontally, reaching the peak of the explosion and shockwave. At the edge of the flame, the dragon's silhouette briefly turns transparent and collapses, with stone fragments and ash flying outward, making the moment of destruction clearly readable. The girl takes the blast, stepping forward while supporting the grimoire. She withstands the impact with her whole body, hair and cape fluttering violently backwards. Sparks and gravel still fly, and the cut ends just as the girl is shifting her center of gravity to the next step.
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound.\n\nSHOT 1 \nA dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken.\n\nSHOT 2\nOver her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling.\n\nSHOT 3 \nShe slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him.\n\nSHOT 4\nExtreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball.\n\nHARD CUT / TRANSFORMATION\n\nSHOT 5\nSame low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball.\n\nSHOT 6\nWide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play.\n\nSHOT 7\nClose-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her.\n\nSHOT 8\nWide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers.\n\nCONSISTENCY\nSame woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots.\nSame Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation.\n\nMansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams.\n\nCourt: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim.\n\nVisual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain.\n\nAudio: ONLY natural breathing, house ambience, dog sounds, foots
Generate a complete and independent 10-second vertical ASMR video, 9:16, 30fps, ultra-realistic macro studio shot fused with high-end cute CG soft body rendering. Fixed close-up shot, slightly high-angle three-quarter view, no movement throughout. Deep charcoal blue matte tabletop, same-color blurred background, shallow depth of field. Strong top-left studio main light creates clear shadows, bright rectangular highlights, and warm contact reflections. A hand with exquisite long oval nails holds a soft squeeze tube of [tube color] from the top of the frame, revealing a threaded nozzle. The hand slowly squeezes out a thick, high-viscosity, glossy [material color] jelly gel. The gel must remain continuously connected to the nozzle and gradually grow into a complete [seal]. Generate only one animal. The body structure forms continuously according to the real growth sequence, and cannot appear instantly: 0.0–1.0s: The nozzle enters the frame, a small amount of gel gathers below the nozzle. 1.0–3.5s: The gel extends downward, forming the head and main torso of the animal. 3.5–6.0s: Limbs, ears, wings, fins, tails or other species characteristics grow in sequence, surface color and texture gradually become clear. 6.0–7.0s: The animal form is fully completed, the gel connecting the nozzle is pulled into an increasingly thin elastic filament. 7.0–7.5s: The filament breaks naturally, the hand and hose exit the frame upwards. 7.5–8.5s: The animal lands on the tabletop, undergoing soft crushing, rebounding and slight jelly shaking. 8.5–9.6s: The animal performs a small movement characteristic of the species: [signature movement]. 9.6–10.0s: The animal stabilizes in the center of the frame, maintaining a complete, cute, clear heroic final state, convenient for hard-cutting to the next segment. Keep the animal anatomy coherent, the material stable, and the quantity always one. Highlights and shadows must move naturally with the change of form. The entire deformation is a continuous physical growth process, without using dissolving, flashing or occlusion replacement. Close-mic ASMR sound design: slow thick gel squeezing, subtle sticky stretching, a delicate elastic filament release, muted soft-body landing, gentle jelly wobble and tiny surface-contact sounds. Clean and intimate stereo sound, no dialogue, no narration, no loud music.
A Pet Owner’s Daily Routine\n\nA pet owner starts the morning by waking up and greeting their golden-brown dog with gentle affection. The routine continues with feeding the dog, taking it for a morning walk, working together from home, and ending the day with a fun game of fetch in the backyard during golden hour.\n\nEvery scene follows realistic human and animal behavior with accurate physics, including gravity, inertia, momentum, friction, collisions, leash tension, realistic object weight, natural fur movement, cloth dynamics, and anatomically correct human and canine biomechanics.\n\nUltra-realistic visuals, cinematic documentary style, natural lighting, realistic skin and fur, smooth camera movement, subtle handheld motion, realistic depth of field, natural focus pulls, physically accurate shadows, consistent character identity, detailed environments, natural colors, subtle film grain, and 4K cinematic quality.
The cycle of hate continues, Alessio Romano's (black puma) past comes back to haunt him after a job gone wrong and he kills a young boys father right in front of him, unaware that the compound he infiltrated was actually a residential servant wing of the Rook family that serves the royal family of dragons, the Pendrakes. Alessio was plucked off the streets of Italy and trained into a ruthless asssassin the whole underground feared, now retired and has his own kids, the boy who's father he killed in front of him is now grown up and seeking revenge for this father.
Create a cinematic fantasy short film set in a mysterious prehistoric world at sunset. Open with a sweeping aerial shot of an ancient, weathered stone house standing alone in a vast rocky wilderness, surrounded by drifting mist and illuminated by rich golden-orange sunset light. Gradually move closer to reveal a group of adorable tiny yellow fantasy creatures hiding between enormous rocks and unusual mushroom-like formations. They cautiously explore the rugged landscape, showing curiosity, wonder, and fear through expressive natural movements. Suddenly, a colossal dark dragon-like creature emerges in the distance, soaring dramatically across the glowing sunset sky. Emphasize the extraordinary difference in scale between the tiny creatures and the enormous beast to create a powerful sense of danger, wonder, and adventure. Use sweeping aerial shots, dramatic low angles, intimate reaction close-ups, smooth tracking movements, and expansive environmental reveals. Maintain consistent character designs, believable movement, realistic scale, and seamless visual continuity throughout every scene. Visual Style: High-end cinematic fantasy, ultra-detailed realistic 3D animation, photorealistic textures, atmospheric fog, volumetric golden-hour lighting, realistic shadows, dramatic depth of field, smooth character animation, warm sunset tones, epic scale, premium animated-film quality, 4K widescreen.
Generate a 15-second, 3:4 vertical, 720p, silent semi-realistic 3D kitten dance video. Fixed front full-body medium-long shot, one-take; no cutting, no zooming, no panning, no focal changes. @Image1 is solely responsible for the identity of the only character in the whole film: always the same slightly thin silver-shaded kitten, maintaining a round face, grayish-green large eyes, pink nose, silvery-white short fur, dark gray back gradient, short legs, rounded paws, and a complete thick tail. Do not use the studio background of @Image1, nor maintain its static standing pose. @Image2 is solely responsible for the scene, composition, and lighting: always maintaining the same cream-colored seaside living room, windows, curtains, sofa, round stool, low cabinet, desk lamp, sea view, sunset sky, wooden floor perspective, and golden sunlight on the left; furniture and background remain stable throughout. @Video1 is the only motion timeline and motion drive reference for the whole film. Strictly follow the complete sequence of actions from 0.00s to 15.00s of @Video1, the start and end moments of each action, left and right limb relationships, foot placement, center of gravity switching, body sinking and rebounding, forelimb trajectory, head swinging, blinking, closing eyes, opening mouth, sticking out tongue, and the final closing pose. Actions must occur continuously in the original order of @Video1, without re-choreographing, rearranging, simplifying, averaging, looping, omitting, or adding actions. Only reference @Video1's actions, expressions, range of motion, fixed camera position, and timing; never reference the frog identity, green appearance, skin texture, beach, waves, sand, or lighting of its character. Focus on maintaining @Video1's small ground-skimming shuffle steps: small toe-on-the-ground crossovers, releases, side points, returns, and reverse crossovers in continuous succession, with small steps, the center of gravity moving left and right, and knees/ankles sinking and rebounding slightly with the motion. Forepaws only alternate according to the high and low positions in @Video1, and must not turn into high kicks, marching in place, running, jumping, raising both paws over the head for a long time, saluting, waving, or ordinary cute dances. The cat's limb movement range and the pose silhouette at every moment are based on @Video1. The kitten is always in the horizontal center of the frame, with the full body visible, the body occupying about 52% to 58% of the frame height, and the width not exceeding 40%; keep space at the top, full ears, both feet, paws, tail, and the wooden floor underfoot. The character size is constant throughout, not moving closer to the camera or jumping larger. The tail exists continuously from the root and only swings naturally in reverse with the center of gravity, and cannot be duplicated or disappear. Only one cat appears throughout. Maintain real feline limbs and semi-realistic 3D fur; paws cannot turn into human hands or grow fingers; every step must make stable contact with the wooden floor, no sliding, floating, or clipping through the floor. Frogs, other animals, people, clothes, collars, text, subtitles, logos, UI, watermarks, extra limbs, duplicate tails, weight gain, face drifting, fur color changes, background flickering, or furniture moving are prohibited. The whole film remains silent, no sound generated.
R2V, Seedance 2.5. @Image1 locks Alin: adult female swordswoman, black updo, gold ornaments, red ribbons, dark navy-black and crimson Chinese warrior robe, antique-gold embroidery, black boots, slim Dragon Abyss sword. Add only battle wear: dust, scratched guards, loose hair, ash on cheek, torn robe edge, no blood. @Image2 locks Ston: giant grey-black stone gargoyle beast, double horns, fangs, torn bat wings, huge claws, long tail, rough basalt skin, 3.8m+ scale. Add only stone damage: cracks, chipped claws, glowing dust in seams. No rhino, no single horn, no quadruped. 15s, 9:16 vertical container with horizontal cinemascope frame centered, black bars top and bottom. Cold mountain ruins, broken walls, watchtower, rubble slope, storm clouds, freezing wind, flying dust. Cold fantasy bleach-bypass grade: blue-grey shadows, basalt blacks, ash midtones, low saturation, crimson ribbons and antique gold as accents, silver sword glints, orange sparks only on stone impacts. 0-1.2s: low ground push-in through rubble; Ston’s claw breaks through the wall, head and torn wings rise. 1.2-2.8s: Ston charges downhill, crushing stone; Alin darts left foreground, claw impact explodes behind her. 2.8-4.0s: Alin slides under dust, draws sword, scrapes Ston’s stone claw, sparks and stone powder burst. 4.0-5.4s: Ston tail-sweeps; Alin plants sword, pivots away; a column shatters into a dust plume. 5.4-6.8s: Alin runs up a fallen wall and leaps as Ston’s wing gust pushes smoke sideways. 6.8-8.3s: Alin grabs cracks near Ston’s wing root; boots scrape basalt; Ston smashes the wall beside her. 8.3-9.7s: close-up sword strike into shoulder stone seam, no blood, only cracks, chips, sparks, grey dust. 9.7-10.8s: Ston roars, snaps wing open, throws Alin off; camera tumbles with her fall. 10.8-12.0s: Alin hits rubble, rolls, stabs sword into ground to stop sliding, sparks fade into dust. 12.0-13.4s: Ston raises claw to finish; Alin rises on one knee and blocks, dust hanging between them. 13.4-15s: wide standoff, Alin left foreground breathing hard, Ston right on ruined height roaring, wings half-spread, cracks dimming, no victory. VFX: debris follows impact direction, dust expands then thins in wind, sparks only from metal on basalt, wing gust moves fabric and smoke, cracks glow briefly then fade. Sound: wind, thunder, stone impacts, rubble, wing pressure, sword scraping basalt, spark crackle, Alin breathing, low tense drone. No subtitles, no watermark, no modern architecture, no sci-fi gear, no cartoon style, no gore, no blood, no wound detail, no text, no identity drift, no scale drift.
Character A is an original Hell Tamer: a clearly adult female, late twenties to early thirties, tall and athletic, dark brown skin, grayish-green eyes, layered shoulder-length black hair with irregular bangs, fully original face. She wears blackened steel and dark leather tamer armor. She uses precise two-finger gestures to control power, remaining calm and silent with a confident smile at the end. Character B is an original Hell Colossus, about seven times the height of the woman, a mixture of a giant armored gorilla and a prehistoric quadrupedal predator with volcanic skin, bone-like armor, and a glowing crimson crystal in its forehead. Six smaller winged demons are present as silhouettes in the foreground and edges. Style: High-end pre-rendered stylized realistic 3D CGI, AAA dark fantasy film quality. The setting is a ruined hell amphitheater in a volcanic cave with lava and embers. Camera: Native 16:9, 30fps, exactly 20 seconds. Continuous shot with no cuts, using ARRI Alexa 35 anamorphic lens language. Timeline: 0-4s: Camera moves low between winged demon silhouettes towards the colossus emerging from smoke. 4-7.5s: Colossus hits the ground; tamer enters the frame, looking tiny next to it. 7.5-10.5s: Close up of tamer's calm face as she makes a two-finger gesture; the colossus responds. 10.5-13.5s: Tamer lowers her hand as the colossus leans its head close to her. 13.5-15.5s: Winged demons retreat in fear. 15.5-18s: Wide shot; colossus prepares to breathe fire while the tamer remains motionless. 18-20s: Colossus releases a cone of orange-white fire towards the foreground. Ends in mid-blast. Audio: Realistic sound effects only, no music or dialogue.
In Transformers movie style can you transform biomechanical beetle humanoid Image 1 into a Biomechanical robotic beetle image 2.